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https://github.com/MCCTeam/Minecraft-Console-Client
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35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_5;
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public class PaintingVariantHolderComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public override void Parse(Queue<byte> data)
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{
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// Holder<PaintingVariant>: VarInt discriminator
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var holderId = DataTypes.ReadNextVarInt(data);
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if (holderId == 0)
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{
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// Inline PaintingVariant: VarInt width + VarInt height + ResourceLocation assetId
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DataTypes.ReadNextVarInt(data); // width
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DataTypes.ReadNextVarInt(data); // height
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DataTypes.ReadNextString(data); // assetId
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// Optional<Component> title
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if (DataTypes.ReadNextBool(data))
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DataTypes.ReadNextNbt(data);
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// Optional<Component> author
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if (DataTypes.ReadNextBool(data))
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DataTypes.ReadNextNbt(data);
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}
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}
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public override Queue<byte> Serialize()
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{
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return new Queue<byte>();
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}
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}
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