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https://github.com/MCCTeam/Minecraft-Console-Client
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Replace lowercase primary constructor parameter references (dataTypes., subComponentRegistry., itemPalette.) with PascalCase base class property references (DataTypes., SubComponentRegistry., ItemPalette.) in method bodies of all StructuredComponent and SubComponent subclasses. This eliminates CS9107 warnings where subclass primary constructor parameters shadow the base class properties they are assigned to. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_2;
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public class RepairableComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public int Type { get; set; }
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public string? TagName { get; set; }
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public List<int>? ItemIds { get; set; }
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public override void Parse(Queue<byte> data)
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{
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Type = DataTypes.ReadNextVarInt(data);
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if (Type == 0)
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{
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TagName = DataTypes.ReadNextString(data);
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}
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else
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{
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ItemIds = new List<int>();
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for (var i = 0; i < Type - 1; i++)
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ItemIds.Add(DataTypes.ReadNextVarInt(data));
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}
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}
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public override Queue<byte> Serialize()
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{
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var data = new List<byte>();
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data.AddRange(DataTypes.GetVarInt(Type));
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if (Type == 0 && TagName is not null)
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{
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data.AddRange(DataTypes.GetString(TagName));
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}
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else if (ItemIds is not null)
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{
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foreach (var id in ItemIds)
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data.AddRange(DataTypes.GetVarInt(id));
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}
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return new Queue<byte>(data);
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}
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}
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