mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
219 lines
10 KiB
C#
219 lines
10 KiB
C#
using System;
|
||
using System.Collections.Generic;
|
||
using System.Linq;
|
||
using System.Text;
|
||
using MinecraftClient.Mapping;
|
||
|
||
namespace MinecraftClient.Commands
|
||
{
|
||
public class Chunk : Command
|
||
{
|
||
public override string CmdName { get { return "chunk"; } }
|
||
public override string CmdUsage { get { return "chunk status [chunkX chunkZ|locationX locationY locationZ]"; } }
|
||
public override string CmdDesc { get { return "cmd.chunk.desc"; } }
|
||
|
||
public override string Run(McClient handler, string command, Dictionary<string, object>? localVars)
|
||
{
|
||
if (hasArg(command))
|
||
{
|
||
string[] args = getArgs(command);
|
||
if (args.Length > 0)
|
||
{
|
||
if (args[0] == "status")
|
||
{
|
||
World world = handler.GetWorld();
|
||
Location current = handler.GetCurrentLocation();
|
||
|
||
Tuple<int, int>? markedChunkPos = ParseChunkPos(args);
|
||
(int markChunkX, int markChunkZ) = markedChunkPos ?? (new(current.ChunkX, current.ChunkZ));
|
||
|
||
StringBuilder sb = new();
|
||
|
||
sb.Append(getChunkLoadingStatus(handler.GetWorld()));
|
||
sb.Append('\n');
|
||
|
||
sb.Append(String.Format("Current location:{0}, chunk: ({1}, {2}).\n", current, current.ChunkX, current.ChunkZ));
|
||
if (markedChunkPos != null)
|
||
{
|
||
sb.Append("Marked location: ");
|
||
if (args.Length == 1 + 3)
|
||
sb.Append(String.Format("X:{0:0.00} Y:{1:0.00} Z:{2:0.00}, ", double.Parse(args[1]), double.Parse(args[2]), double.Parse(args[3])));
|
||
sb.Append(String.Format("chunk: ({0}, {1}).\n", markChunkX, markChunkZ));
|
||
}
|
||
|
||
if (markedChunkPos != null &&
|
||
(markChunkX < current.ChunkX - 16 || markChunkX >= current.ChunkX + 16 || markChunkZ < current.ChunkZ - 16 || markChunkZ >= current.ChunkZ + 16))
|
||
sb.Append("§x§0Since the marked chunk is outside the graph, it will not be displayed!§r\n");
|
||
|
||
int consoleHei = Math.Max(Console.BufferHeight - 2, 21);
|
||
if (consoleHei % 2 == 0)
|
||
--consoleHei;
|
||
|
||
int consoleWid = Math.Max(Console.BufferWidth / 2, 21);
|
||
if (consoleWid % 2 == 0)
|
||
--consoleWid;
|
||
|
||
int startZ = current.ChunkZ - consoleHei / 2, endZ = current.ChunkZ + 1 + consoleHei / 2;
|
||
int startX = current.ChunkX - consoleWid / 2, endX = current.ChunkX + 1 + consoleWid / 2;
|
||
|
||
int leftMost = endX, rightMost = startX, topMost = endZ, bottomMost = startZ;
|
||
|
||
Dictionary<Tuple<int, int>, byte> chunkStatus = new();
|
||
for (int z = startZ - 1; z <= endZ + 1; z++)
|
||
{
|
||
for (int x = startX - 1; x <= endX + 1; ++x)
|
||
{
|
||
ChunkColumn? chunkColumn = world[x, z];
|
||
if (chunkColumn == null)
|
||
chunkStatus[new(x, z)] = 0; // "🔳" white hollow square
|
||
else
|
||
{
|
||
leftMost = Math.Min(leftMost, x);
|
||
rightMost = Math.Max(rightMost, x);
|
||
topMost = Math.Min(topMost, z);
|
||
bottomMost = Math.Max(bottomMost, z);
|
||
if (chunkColumn.FullyLoaded)
|
||
chunkStatus[new(x, z)] = 1; // "🟩" green
|
||
else
|
||
chunkStatus[new(x, z)] = 2; // "🟨" yellow
|
||
}
|
||
}
|
||
}
|
||
|
||
// Add a blank line
|
||
if (topMost != startZ)
|
||
--topMost;
|
||
if (bottomMost != endZ)
|
||
++bottomMost;
|
||
if (Console.BufferWidth / 2 >= ((rightMost - leftMost + 1) + 2))
|
||
{
|
||
if (leftMost != startX)
|
||
--leftMost;
|
||
if (rightMost != endX)
|
||
++rightMost;
|
||
}
|
||
else
|
||
{
|
||
leftMost = Math.Max(leftMost, startX);
|
||
rightMost = Math.Min(rightMost, endX);
|
||
}
|
||
|
||
// Output
|
||
string[] chunkStatuToEmoji = new string[] { "\ud83d\udd33", "\ud83d\udfe9", "\ud83d\udfe8" };
|
||
for (int z = topMost; z <= bottomMost; ++z)
|
||
{
|
||
for (int x = leftMost; x <= rightMost; ++x)
|
||
{
|
||
if (z == current.ChunkZ && x == current.ChunkX)
|
||
sb.Append("§z"); // Player Location: background gray
|
||
else if (z == markChunkZ && x == markChunkX)
|
||
sb.Append("§w"); // Marked chunk: background red
|
||
sb.Append(chunkStatuToEmoji[chunkStatus.GetValueOrDefault<Tuple<int, int>, byte>(new(x, z), 0)]);
|
||
if ((z == current.ChunkZ && x == current.ChunkX) || (z == markChunkZ && x == markChunkX))
|
||
sb.Append("§r");
|
||
}
|
||
sb.Append('\n');
|
||
}
|
||
|
||
sb.Append("Player:§z §r, MarkedChunk:§w §r, NotReceived:\ud83d\udd33, Loading:\ud83d\udfe8, Loaded:\ud83d\udfe9");
|
||
return sb.ToString();
|
||
}
|
||
else if (args[0] == "setloading") // For debugging
|
||
{
|
||
Tuple<int, int>? chunkPos = ParseChunkPos(args);
|
||
if (chunkPos != null)
|
||
{
|
||
handler.Log.Info("§x§0This command is used for debugging, make sure you know what you are doing.§r");
|
||
World world = handler.GetWorld();
|
||
(int chunkX, int chunkZ) = chunkPos;
|
||
ChunkColumn? chunkColumn = world[chunkX, chunkZ];
|
||
if (chunkColumn != null)
|
||
chunkColumn.FullyLoaded = false;
|
||
return (chunkColumn == null) ? "Fail: chunk dosen't exist!" :
|
||
String.Format("Successfully marked chunk ({0}, {1}) as loading.", chunkX, chunkZ);
|
||
}
|
||
else
|
||
return GetCmdDescTranslated();
|
||
}
|
||
else if (args[0] == "setloaded") // For debugging
|
||
{
|
||
Tuple<int, int>? chunkPos = ParseChunkPos(args);
|
||
if (chunkPos != null)
|
||
{
|
||
handler.Log.Info("§x§0This command is used for debugging, make sure you know what you are doing.§r");
|
||
World world = handler.GetWorld();
|
||
(int chunkX, int chunkZ) = chunkPos;
|
||
ChunkColumn? chunkColumn = world[chunkX, chunkZ];
|
||
if (chunkColumn != null)
|
||
chunkColumn.FullyLoaded = true;
|
||
return (chunkColumn == null) ? "Fail: chunk dosen't exist!" :
|
||
String.Format("Successfully marked chunk ({0}, {1}) as loaded.", chunkX, chunkZ);
|
||
}
|
||
else
|
||
return GetCmdDescTranslated();
|
||
}
|
||
else if (args[0] == "delete") // For debugging
|
||
{
|
||
Tuple<int, int>? chunkPos = ParseChunkPos(args);
|
||
if (chunkPos != null)
|
||
{
|
||
handler.Log.Info("§x§0This command is used for debugging, make sure you know what you are doing.§r");
|
||
World world = handler.GetWorld();
|
||
(int chunkX, int chunkZ) = chunkPos;
|
||
world[chunkX, chunkZ] = null;
|
||
return String.Format("Successfully deleted chunk ({0}, {1}).", chunkX, chunkZ);
|
||
}
|
||
else
|
||
return GetCmdDescTranslated();
|
||
}
|
||
else
|
||
return GetCmdDescTranslated();
|
||
}
|
||
else
|
||
return GetCmdDescTranslated();
|
||
}
|
||
else
|
||
return GetCmdDescTranslated();
|
||
}
|
||
|
||
private Tuple<int, int>? ParseChunkPos(string[] args)
|
||
{
|
||
try
|
||
{
|
||
int chunkX, chunkZ;
|
||
if (args.Length == 1 + 3)
|
||
{
|
||
Location pos = new(double.Parse(args[1]), double.Parse(args[2]), double.Parse(args[3]));
|
||
chunkX = pos.ChunkX;
|
||
chunkZ = pos.ChunkZ;
|
||
}
|
||
else if (args.Length == 1 + 2)
|
||
{
|
||
chunkX = int.Parse(args[1]);
|
||
chunkZ = int.Parse(args[2]);
|
||
}
|
||
else
|
||
return null;
|
||
return new(chunkX, chunkZ);
|
||
}
|
||
catch (FormatException)
|
||
{
|
||
return null;
|
||
}
|
||
}
|
||
|
||
private string getChunkLoadingStatus(World world)
|
||
{
|
||
double chunkLoadedRatio;
|
||
if (world.chunkCnt == 0)
|
||
chunkLoadedRatio = 0;
|
||
else
|
||
chunkLoadedRatio = (world.chunkCnt - world.chunkLoadNotCompleted) / (double)world.chunkCnt;
|
||
|
||
string status = Translations.Get("cmd.move.chunk_loading_status",
|
||
chunkLoadedRatio, world.chunkCnt - world.chunkLoadNotCompleted, world.chunkCnt);
|
||
|
||
return status;
|
||
}
|
||
}
|
||
}
|