Minecraft-Console-Client/MinecraftClient/Commands/Move.cs
2022-09-05 22:21:04 +08:00

136 lines
6.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using MinecraftClient.Mapping;
namespace MinecraftClient.Commands
{
public class Move : Command
{
public override string CmdName { get { return "move"; } }
public override string CmdUsage { get { return "move <on|off|get|up|down|east|west|north|south|center|x y z|gravity [on|off]> [-f]"; } }
public override string CmdDesc { get { return "walk or start walking. \"-f\": force unsafe movements like falling or touching fire"; } }
public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
{
List<string> args = getArgs(command.ToLower()).ToList();
bool takeRisk = false;
if (args.Count < 1)
{
string desc = GetCmdDescTranslated();
if (handler.GetTerrainEnabled())
handler.Log.Info(getChunkLoadingStatus(handler.GetWorld()));
return desc;
}
if (args.Contains("-f"))
{
takeRisk = true;
args.Remove("-f");
}
if (args[0] == "on")
{
handler.SetTerrainEnabled(true);
return Translations.Get("cmd.move.enable");
}
else if (args[0] == "off")
{
handler.SetTerrainEnabled(false);
return Translations.Get("cmd.move.disable");
}
else if (args[0] == "gravity")
{
if (args.Count >= 2)
Settings.GravityEnabled = (args[1] == "on");
if (Settings.GravityEnabled)
return Translations.Get("cmd.move.gravity.enabled");
else return Translations.Get("cmd.move.gravity.disabled");
}
else if (handler.GetTerrainEnabled())
{
if (args.Count == 1)
{
Direction direction;
switch (args[0])
{
case "up": direction = Direction.Up; break;
case "down": direction = Direction.Down; break;
case "east": direction = Direction.East; break;
case "west": direction = Direction.West; break;
case "north": direction = Direction.North; break;
case "south": direction = Direction.South; break;
case "center":
Location current = handler.GetCurrentLocation();
Location currentCenter = new Location(Math.Floor(current.X) + 0.5, current.Y, Math.Floor(current.Z) + 0.5);
handler.MoveTo(currentCenter, allowDirectTeleport: true);
return Translations.Get("cmd.move.walk", currentCenter, current);
case "get": return handler.GetCurrentLocation().ToString();
default: return Translations.Get("cmd.look.unknown", args[0]);
}
Location goal = Movement.Move(handler.GetCurrentLocation(), direction);
ChunkColumn? chunkColumn = handler.GetWorld().GetChunkColumn(goal);
if (chunkColumn == null || chunkColumn.FullyLoaded == false)
return Translations.Get("cmd.move.chunk_not_loaded");
if (Movement.CanMove(handler.GetWorld(), handler.GetCurrentLocation(), direction))
{
if (handler.MoveTo(goal, allowUnsafe: takeRisk))
return Translations.Get("cmd.move.moving", args[0]);
else return takeRisk ? Translations.Get("cmd.move.dir_fail") : Translations.Get("cmd.move.suggestforce");
}
else return Translations.Get("cmd.move.dir_fail");
}
else if (args.Count == 3)
{
try
{
Location current = handler.GetCurrentLocation(), currentCenter = new Location(current).ConvertToCenter();
double x = args[0].StartsWith('~') ? current.X + (args[0].Length > 1 ? double.Parse(args[0][1..]) : 0) : double.Parse(args[0]);
double y = args[1].StartsWith('~') ? current.Y + (args[1].Length > 1 ? double.Parse(args[1][1..]) : 0) : double.Parse(args[1]);
double z = args[2].StartsWith('~') ? current.Z + (args[2].Length > 1 ? double.Parse(args[2][1..]) : 0) : double.Parse(args[2]);
Location goal = new(x, y, z);
ChunkColumn? chunkColumn = handler.GetWorld().GetChunkColumn(goal);
if (chunkColumn == null || chunkColumn.FullyLoaded == false)
return Translations.Get("cmd.move.chunk_not_loaded");
if (takeRisk || Movement.PlayerFitsHere(handler.GetWorld(), goal))
{
if (current.DistanceSquared(goal) <= 1.5)
handler.MoveTo(goal, allowDirectTeleport: true);
else if (!handler.MoveTo(goal, allowUnsafe: takeRisk))
return takeRisk ? Translations.Get("cmd.move.fail", goal) : Translations.Get("cmd.move.suggestforce", goal);
return Translations.Get("cmd.move.walk", goal, current);
}
else
return Translations.Get("cmd.move.suggestforce", goal);
}
catch (FormatException) { return GetCmdDescTranslated(); }
}
else return GetCmdDescTranslated();
}
else return Translations.Get("extra.terrainandmovement_required");
}
private string getChunkLoadingStatus(World world)
{
double chunkLoadedRatio;
if (world.chunkCnt == 0)
chunkLoadedRatio = 0;
else
chunkLoadedRatio = (world.chunkCnt - world.chunkLoadNotCompleted) / (double)world.chunkCnt;
string status = Translations.Get("cmd.move.chunk_loading_status",
chunkLoadedRatio, world.chunkCnt - world.chunkLoadNotCompleted, world.chunkCnt);
return status;
}
}
}