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https://github.com/MCCTeam/Minecraft-Console-Client
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Audited batch 5 components (ChargedProjectiles, BundleContents, Container,
WritableBookContent, BlockState, PotDecorations) against official 1.20.6
decompiled STREAM_CODEC definitions. All network encodings were correct.
Removed redundant NumberOfItems/NumberOfPages/NumberOfProperties fields from
ContainerComponent, WritableBlookContentComponent, BlockStateComponent, and
PotDecorationsComponent. Serialize now uses the actual collection .Count
instead of a potentially stale cached value, matching the pattern already
used by ContainerComponent's Serialize and other components.
Also modernized loop style (foreach with deconstruction where applicable)
and fixed a typo in an exception message ("setialize" -> "serialize").
Made-with: Cursor
31 lines
No EOL
1.1 KiB
C#
31 lines
No EOL
1.1 KiB
C#
using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6;
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public class BlockStateComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public List<(string, string)> Properties { get; set; } = [];
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public override void Parse(Queue<byte> data)
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{
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var count = dataTypes.ReadNextVarInt(data);
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for(var i = 0; i < count; i++)
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Properties.Add((dataTypes.ReadNextString(data), dataTypes.ReadNextString(data)));
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}
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public override Queue<byte> Serialize()
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{
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var data = new List<byte>();
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data.AddRange(DataTypes.GetVarInt(Properties.Count));
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foreach (var (key, value) in Properties)
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{
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data.AddRange(DataTypes.GetString(key));
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data.AddRange(DataTypes.GetString(value));
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}
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return new Queue<byte>(data);
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}
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} |