Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/1_21_11/KineticWeaponComponent.cs
Anon de96462659 Fix structured components: audit fixes, codec helpers, and serialize implementations
- Fix 5 class naming typos: Unbrekable->Unbreakable, Blook->Book,
  Omnious->Ominous, FoodComponentComponent->FoodComponent
- Fix IntangibleProjectileComponent: extends EmptyComponent (Unit type)
- Delete dead code JukeBoxPlayableComponent.cs (duplicated)
- Implement proper Serialize() on BlocksAttacksComponent,
  KineticWeaponComponent, PiercingWeaponComponent
- Extract shared SoundEventHolder/HolderSet codec helpers into
  StructuredComponentCodecHelpers
- Add TypedEntityDataComponent/TypedBlockEntityDataComponent base classes
  for 1.21.9+ typed entity data format
- Fix variable name: uses1218AttributeAndEquippableFormats ->
  uses1216AttributeAndEquippableFormats
- Add entity data version gate (1.21.9+) to v1215 registry
- Fix chicken/variant and zombie_nautilus/variant component types
- Fix empty packet hang in Protocol18 ReadNextPacket loop
- Add structured components integration test harness
2026-06-11 21:33:48 +02:00

72 lines
3.2 KiB
C#

using System.Collections.Generic;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Components;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_11;
public class KineticWeaponComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public int ContactCooldownTicks { get; set; }
public int DelayTicks { get; set; }
public KineticWeaponConditionData? DismountConditions { get; set; }
public KineticWeaponConditionData? KnockbackConditions { get; set; }
public KineticWeaponConditionData? DamageConditions { get; set; }
public float ForwardMovement { get; set; }
public float DamageMultiplier { get; set; }
public SoundEventHolderData? Sound { get; set; }
public SoundEventHolderData? HitSound { get; set; }
public override void Parse(Queue<byte> data)
{
ContactCooldownTicks = DataTypes.ReadNextVarInt(data);
DelayTicks = DataTypes.ReadNextVarInt(data);
DismountConditions = ReadOptionalCondition(data);
KnockbackConditions = ReadOptionalCondition(data);
DamageConditions = ReadOptionalCondition(data);
ForwardMovement = DataTypes.ReadNextFloat(data);
DamageMultiplier = DataTypes.ReadNextFloat(data);
Sound = StructuredComponentCodecHelpers.ReadOptionalSoundEventHolder(DataTypes, data);
HitSound = StructuredComponentCodecHelpers.ReadOptionalSoundEventHolder(DataTypes, data);
}
private KineticWeaponConditionData? ReadOptionalCondition(Queue<byte> data)
{
if (!DataTypes.ReadNextBool(data))
return null;
return new KineticWeaponConditionData(
DataTypes.ReadNextVarInt(data),
DataTypes.ReadNextFloat(data),
DataTypes.ReadNextFloat(data));
}
private void WriteOptionalCondition(List<byte> data, KineticWeaponConditionData? condition)
{
data.AddRange(DataTypes.GetBool(condition is not null));
if (condition is null)
return;
data.AddRange(DataTypes.GetVarInt(condition.MaxDurationTicks));
data.AddRange(DataTypes.GetFloat(condition.MinSpeed));
data.AddRange(DataTypes.GetFloat(condition.MinRelativeSpeed));
}
public override Queue<byte> Serialize()
{
var data = new List<byte>();
data.AddRange(DataTypes.GetVarInt(ContactCooldownTicks));
data.AddRange(DataTypes.GetVarInt(DelayTicks));
WriteOptionalCondition(data, DismountConditions);
WriteOptionalCondition(data, KnockbackConditions);
WriteOptionalCondition(data, DamageConditions);
data.AddRange(DataTypes.GetFloat(ForwardMovement));
data.AddRange(DataTypes.GetFloat(DamageMultiplier));
StructuredComponentCodecHelpers.WriteOptionalSoundEventHolder(DataTypes, data, Sound);
StructuredComponentCodecHelpers.WriteOptionalSoundEventHolder(DataTypes, data, HitSound);
return new Queue<byte>(data);
}
}
public sealed record KineticWeaponConditionData(int MaxDurationTicks, float MinSpeed, float MinRelativeSpeed);