mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
664 lines
27 KiB
C#
664 lines
27 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using MinecraftClient.Inventory;
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using MinecraftClient.Mapping;
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using MinecraftClient.Protocol.Handlers;
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using Tomlet.Attributes;
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namespace MinecraftClient.ChatBots
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{
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enum State
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{
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SearchingForCropsToBreak = 0,
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SearchingForFarmlandToPlant,
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PlantingCrops,
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BonemealingCrops
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}
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enum CropType
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{
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Beetroot,
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Carrot,
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Melon,
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Netherwart,
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Pumpkin,
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Potato,
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Wheat
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}
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public class Farmer : ChatBot
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{
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public static Configs Config = new();
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[TomlDoNotInlineObject]
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public class Configs
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{
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[NonSerialized]
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private const string BotName = "Farmer";
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public bool Enabled = false;
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public int Delay_Between_Tasks = 1;
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public void OnSettingUpdate()
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{
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if (Delay_Between_Tasks <= 0)
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Delay_Between_Tasks = 1;
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}
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}
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private State state = State.SearchingForCropsToBreak;
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private CropType cropType = CropType.Wheat;
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private int farmingRadius = 30;
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private bool running = false;
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public override void Initialize()
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{
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if (GetProtocolVersion() < Protocol18Handler.MC_1_13_Version)
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{
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LogToConsole("Not implemented bellow 1.13!");
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return;
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}
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if (!GetTerrainEnabled())
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{
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LogToConsole("Terrain handling needed!");
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return;
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}
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if (!GetInventoryEnabled())
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{
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LogToConsole("Inventory handling needed!");
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return;
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}
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RegisterChatBotCommand("farmer", "cmd.farmer.desc", "farmer <start <crop type> <radius>|stop>", OnFarmCommand);
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}
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private string OnFarmCommand(string cmd, string[] args)
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{
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if (args.Length > 0)
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{
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if (args[0].Equals("stop", StringComparison.OrdinalIgnoreCase))
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{
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if (!running)
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return Translations.TryGet("cmd.farmer.already_stopped");
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running = false;
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return Translations.TryGet("cmd.farmer.stopping");
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}
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if (args[0].Equals("start", StringComparison.OrdinalIgnoreCase))
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{
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if (args.Length == 3)
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{
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if (running)
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return Translations.TryGet("cmd.farmer.already_running");
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if (!Enum.TryParse(args[1], true, out CropType whatToFarm))
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return Translations.TryGet("cmd.farmer.invalid_crop_type");
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if (!int.TryParse(args[2], NumberStyles.Any, CultureInfo.CurrentCulture, out int radius))
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return Translations.TryGet("cmd.farmer.invalid_radius");
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state = State.SearchingForFarmlandToPlant;
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cropType = whatToFarm;
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farmingRadius = radius <= 0 ? 30 : radius;
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running = true;
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new Thread(() => MainPorcess()).Start();
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return Translations.TryGet("cmd.farmer.staring", args[1], farmingRadius);
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}
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}
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}
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return Translations.TryGet("cmd.farmer.desc") + ": " + Translations.TryGet("cmd.farmer.usage");
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}
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public override void AfterGameJoined()
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{
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running = false;
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}
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public override bool OnDisconnect(DisconnectReason reason, string message)
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{
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running = false;
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return true;
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}
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private void MainPorcess()
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{
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LogToConsole("Started");
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while (running)
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{
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// Don't do anything if the bot is currently eating, we wait for 1 second
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if (AutoEat.Eating)
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{
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LogToConsole("Eating.");
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Thread.Sleep(Config.Delay_Between_Tasks * 1000);
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continue;
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}
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switch (state)
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{
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case State.SearchingForFarmlandToPlant:
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LogToConsole("Looking for farmland");
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// If we don't have any seeds on our hotbar, skip this step and try collecting some
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if (!SwitchToItem(GetSeedItemTypeForCropType(cropType)))
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{
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LogToConsole("No seeds, trying to find some crops to break");
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state = State.SearchingForCropsToBreak;
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Thread.Sleep(Config.Delay_Between_Tasks * 1000);
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continue;
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}
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List<Location> farmlandToPlantOn = findEmptyFarmland(farmingRadius);
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if (farmlandToPlantOn.Count == 0)
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{
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LogToConsole("Could not find any farmland, trying to find some crops to break");
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state = State.SearchingForCropsToBreak;
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Thread.Sleep(Config.Delay_Between_Tasks * 1000);
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continue;
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}
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foreach (Location location in farmlandToPlantOn)
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{
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if (!running) break;
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double yValue = Math.Floor(location.Y) + 1;
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if (cropType == CropType.Netherwart)
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yValue = (double)(Math.Floor(location.Y) - 1.0) + (double)0.87500;
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Location location2 = new Location(Math.Floor(location.X), yValue, Math.Floor(location.Z));
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if (WaitForMoveToLocation(location2))
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{
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LogToConsole("Moving to: " + location2);
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// Stop if we do not have any more seeds left
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if (!SwitchToItem(GetSeedItemTypeForCropType(cropType)))
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{
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LogToConsole("No seeds, trying to find some crops to break");
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break;
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}
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Location loc = new Location(Math.Floor(location.X), Math.Floor(location2.Y), Math.Floor(location.Z));
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LogToConsole("Sending placeblock to: " + loc);
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SendPlaceBlock(loc, Direction.Up);
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Thread.Sleep(300);
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}
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else
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{
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LogToConsole("Can't move to: " + location2);
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}
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}
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LogToConsole("Finished planting");
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state = State.SearchingForCropsToBreak;
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break;
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case State.SearchingForCropsToBreak:
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LogToConsole("Searching for crops to break");
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List<Location> cropsToCollect = findCrops(farmingRadius, cropType, true);
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if (cropsToCollect.Count == 0)
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{
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LogToConsole("No crops to break, trying to bonemeal ungrown ones");
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state = State.BonemealingCrops;
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Thread.Sleep(Config.Delay_Between_Tasks * 1000);
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continue;
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}
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foreach (Location location in cropsToCollect)
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{
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if (!running) break;
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// God damn C# rounding Y to (Y - 1) + 0.94
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// TODO: Figure out a fix
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// new Location(Math.Floor(location.X) + 0.5, (double)((double)(location.Y - 1) + (double)0.93750), Math.Floor(location.Z) + 0.5)
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if (WaitForMoveToLocation(location))
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WaitForDigBlock(location);
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// Allow some time to pickup the item
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Thread.Sleep(cropType == CropType.Melon || cropType == CropType.Pumpkin ? 400 : 200);
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}
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LogToConsole("Finished breaking crops");
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state = State.BonemealingCrops;
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break;
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case State.BonemealingCrops:
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// Can't be bonemealed
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if (cropType == CropType.Netherwart)
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{
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state = State.SearchingForFarmlandToPlant;
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Thread.Sleep(Config.Delay_Between_Tasks * 1000);
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continue;
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}
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// If we don't have any bonemeal on our hotbar, skip this step
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if (!SwitchToItem(ItemType.BoneMeal))
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{
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LogToConsole("No bonemeal, searching for some farmland to plant seeds on");
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state = State.SearchingForFarmlandToPlant;
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Thread.Sleep(Config.Delay_Between_Tasks * 1000);
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continue;
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}
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List<Location> cropsToBonemeal = findCrops(farmingRadius, cropType, false);
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if (cropsToBonemeal.Count == 0)
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{
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LogToConsole("No crops to bonemeal, searching for farmland to plant seeds on");
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state = State.SearchingForFarmlandToPlant;
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Thread.Sleep(Config.Delay_Between_Tasks * 1000);
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continue;
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}
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foreach (Location location in cropsToBonemeal)
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{
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if (WaitForMoveToLocation(location))
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{
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if (!running) break;
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// Stop if we do not have any more bonemeal left
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if (!SwitchToItem(ItemType.BoneMeal))
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{
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LogToConsole("No bonemeal, searching for some farmland to plant seeds on");
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break;
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}
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// Send like 5 bonemeal attempts, it should do the job with 2-3, but sometimes doesn't do
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for (int boneMealTimes = 0; boneMealTimes < 4; boneMealTimes++)
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{
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// TODO: Do a check if the carrot/potato is on the first growth stage
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// if so, use: new Location(location.X, (double)(location.Y - 1) + (double)0.93750, location.Z)
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SendPlaceBlock(location, Direction.Down);
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}
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Thread.Sleep(100);
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}
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}
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LogToConsole("Finished bonemealing crops");
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state = State.SearchingForFarmlandToPlant;
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break;
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}
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LogToConsole("Waiting for " + Config.Delay_Between_Tasks + " seconds for next cycle.");
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Thread.Sleep(Config.Delay_Between_Tasks * 1000);
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}
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LogToConsole("Stopped farming!");
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}
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private Material GetMaterialForCropType(CropType type)
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{
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switch (type)
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{
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case CropType.Beetroot:
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return Material.Beetroots;
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case CropType.Carrot:
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return Material.Carrots;
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case CropType.Melon:
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return Material.Melon;
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case CropType.Netherwart:
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return Material.NetherWart;
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case CropType.Pumpkin:
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return Material.Pumpkin;
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case CropType.Potato:
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return Material.Potatoes;
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case CropType.Wheat:
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return Material.Wheat;
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}
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throw new Exception("Material type for " + type.GetType().Name + " has not been mapped!");
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}
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private ItemType GetSeedItemTypeForCropType(CropType type)
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{
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switch (type)
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{
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case CropType.Beetroot:
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return ItemType.BeetrootSeeds;
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case CropType.Carrot:
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return ItemType.Carrot;
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case CropType.Melon:
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return ItemType.MelonSeeds;
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case CropType.Netherwart:
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return ItemType.NetherWart;
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case CropType.Pumpkin:
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return ItemType.PumpkinSeeds;
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case CropType.Potato:
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return ItemType.Potato;
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case CropType.Wheat:
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return ItemType.WheatSeeds;
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}
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throw new Exception("Seed type for " + type.GetType().Name + " has not been mapped!");
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}
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private List<Location> findEmptyFarmland(int radius)
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{
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return GetWorld()
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.FindBlock(GetCurrentLocation(), cropType == CropType.Netherwart ? Material.SoulSand : Material.Farmland, radius)
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.Where(location => GetWorld().GetBlock(new Location(location.X, location.Y + 1, location.Z)).Type == Material.Air)
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.ToList();
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}
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private List<Location> findCrops(int radius, CropType cropType, bool fullyGrown)
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{
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Material material = GetMaterialForCropType(cropType);
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// A bit of a hack to enable bonemealing melon and pumpkin stems
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if (!fullyGrown && (cropType == CropType.Melon || cropType == CropType.Pumpkin))
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material = cropType == CropType.Melon ? Material.MelonStem : Material.PumpkinStem;
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return GetWorld()
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.FindBlock(GetCurrentLocation(), material, radius)
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.Where(location =>
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{
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if (fullyGrown && (material == Material.Melon || material == Material.Pumpkin))
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return true;
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bool isFullyGrown = IsCropFullyGrown(GetWorld().GetBlock(location), cropType);
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return fullyGrown ? isFullyGrown : !isFullyGrown;
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})
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.ToList();
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}
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private bool IsCropFullyGrown(Block block, CropType cropType)
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{
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int protocolVersion = GetProtocolVersion();
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switch (cropType)
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{
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case CropType.Beetroot:
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if (protocolVersion >= Protocol18Handler.MC_1_19_Version && protocolVersion <= Protocol18Handler.MC_1_19_2_Version)
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{
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if (block.BlockId == 10103)
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return true;
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}
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else if (protocolVersion >= Protocol18Handler.MC_1_17_Version && protocolVersion <= Protocol18Handler.MC_1_18_2_Version)
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{
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if (block.BlockId == 9472)
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return true;
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}
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else if (protocolVersion >= Protocol18Handler.MC_1_16_Version && protocolVersion <= Protocol18Handler.MC_1_16_5_Version)
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{
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if (block.BlockId == 9226)
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return true;
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}
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else if (protocolVersion >= Protocol18Handler.MC_1_14_Version && protocolVersion <= Protocol18Handler.MC_1_15_2_Version)
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{
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if (block.BlockId == 8686)
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return true;
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}
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else if (protocolVersion >= Protocol18Handler.MC_1_13_Version && protocolVersion < Protocol18Handler.MC_1_14_Version)
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{
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if (block.BlockId == 8162)
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return true;
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}
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break;
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case CropType.Carrot:
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if (protocolVersion >= Protocol18Handler.MC_1_19_Version && protocolVersion <= Protocol18Handler.MC_1_19_2_Version)
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{
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if (block.BlockId == 6930)
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return true;
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}
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else if (protocolVersion >= Protocol18Handler.MC_1_17_Version && protocolVersion <= Protocol18Handler.MC_1_18_2_Version)
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{
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if (block.BlockId == 6543)
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return true;
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}
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else if (protocolVersion >= Protocol18Handler.MC_1_16_Version && protocolVersion <= Protocol18Handler.MC_1_16_5_Version)
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{
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if (block.BlockId == 6341)
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return true;
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}
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else if (protocolVersion >= Protocol18Handler.MC_1_14_Version && protocolVersion <= Protocol18Handler.MC_1_15_2_Version)
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{
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if (block.BlockId == 5801)
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return true;
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}
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else if (protocolVersion >= Protocol18Handler.MC_1_13_Version && protocolVersion < Protocol18Handler.MC_1_14_Version)
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{
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if (block.BlockId == 5295)
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return true;
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}
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break;
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// Checkin for stems and attached stems instead of Melons themselves
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case CropType.Melon:
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if (protocolVersion >= Protocol18Handler.MC_1_19_Version && protocolVersion <= Protocol18Handler.MC_1_19_2_Version)
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{
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if (block.BlockId == 5166 || block.BlockId == 5150)
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return true;
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}
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else if (protocolVersion >= Protocol18Handler.MC_1_17_Version && protocolVersion <= Protocol18Handler.MC_1_18_2_Version)
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{
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if (block.BlockId == 4860 || block.BlockId == 4844)
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return true;
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}
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else if (protocolVersion >= Protocol18Handler.MC_1_16_Version && protocolVersion <= Protocol18Handler.MC_1_16_5_Version)
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{
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if (block.BlockId == 4791 || block.BlockId == 4775)
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return true;
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}
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else if (protocolVersion >= Protocol18Handler.MC_1_14_Version && protocolVersion <= Protocol18Handler.MC_1_15_2_Version)
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{
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if (block.BlockId == 4771 || block.BlockId == 4755)
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return true;
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}
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else if (protocolVersion >= Protocol18Handler.MC_1_13_Version && protocolVersion < Protocol18Handler.MC_1_14_Version)
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{
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if (block.BlockId == 4268 || block.BlockId == 4252)
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return true;
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}
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break;
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// Checkin for stems and attached stems instead of Melons themselves
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case CropType.Netherwart:
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if (protocolVersion >= Protocol18Handler.MC_1_19_Version && protocolVersion <= Protocol18Handler.MC_1_19_2_Version)
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{
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if (block.BlockId == 5718)
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return true;
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}
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else if (protocolVersion >= Protocol18Handler.MC_1_17_Version && protocolVersion <= Protocol18Handler.MC_1_18_2_Version)
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{
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if (block.BlockId == 5332)
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return true;
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}
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else if (protocolVersion >= Protocol18Handler.MC_1_16_Version && protocolVersion <= Protocol18Handler.MC_1_16_5_Version)
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{
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if (block.BlockId == 5135)
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return true;
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}
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else if (protocolVersion >= Protocol18Handler.MC_1_14_Version && protocolVersion <= Protocol18Handler.MC_1_15_2_Version)
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{
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if (block.BlockId == 5115)
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return true;
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}
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else if (protocolVersion >= Protocol18Handler.MC_1_13_Version && protocolVersion < Protocol18Handler.MC_1_14_Version)
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{
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if (block.BlockId == 4612)
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return true;
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}
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break;
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// Checkin for stems and attached stems instead of Pumpkins themselves
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case CropType.Pumpkin:
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if (protocolVersion >= Protocol18Handler.MC_1_19_Version && protocolVersion <= Protocol18Handler.MC_1_19_2_Version)
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{
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if (block.BlockId == 5158 || block.BlockId == 5146)
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return true;
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}
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else if (protocolVersion >= Protocol18Handler.MC_1_17_Version && protocolVersion <= Protocol18Handler.MC_1_18_2_Version)
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{
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if (block.BlockId == 4852 || block.BlockId == 4840)
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return true;
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}
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else if (protocolVersion >= Protocol18Handler.MC_1_16_Version && protocolVersion <= Protocol18Handler.MC_1_16_5_Version)
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{
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if (block.BlockId == 4783 || block.BlockId == 4771)
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return true;
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}
|
|
else if (protocolVersion >= Protocol18Handler.MC_1_14_Version && protocolVersion <= Protocol18Handler.MC_1_15_2_Version)
|
|
{
|
|
if (block.BlockId == 4763 || block.BlockId == 4751)
|
|
return true;
|
|
}
|
|
else if (protocolVersion >= Protocol18Handler.MC_1_13_Version && protocolVersion < Protocol18Handler.MC_1_14_Version)
|
|
{
|
|
if (block.BlockId == 4260 || block.BlockId == 4248)
|
|
return true;
|
|
}
|
|
break;
|
|
|
|
case CropType.Potato:
|
|
if (protocolVersion >= Protocol18Handler.MC_1_19_Version && protocolVersion <= Protocol18Handler.MC_1_19_2_Version)
|
|
{
|
|
if (block.BlockId == 6938)
|
|
return true;
|
|
}
|
|
else if (protocolVersion >= Protocol18Handler.MC_1_17_Version && protocolVersion <= Protocol18Handler.MC_1_18_2_Version)
|
|
{
|
|
if (block.BlockId == 6551)
|
|
return true;
|
|
}
|
|
else if (protocolVersion >= Protocol18Handler.MC_1_16_Version && protocolVersion <= Protocol18Handler.MC_1_16_5_Version)
|
|
{
|
|
if (block.BlockId == 6349)
|
|
return true;
|
|
}
|
|
else if (protocolVersion >= Protocol18Handler.MC_1_14_Version && protocolVersion <= Protocol18Handler.MC_1_15_2_Version)
|
|
{
|
|
if (block.BlockId == 5809)
|
|
return true;
|
|
}
|
|
else if (protocolVersion >= Protocol18Handler.MC_1_13_Version && protocolVersion < Protocol18Handler.MC_1_14_Version)
|
|
{
|
|
if (block.BlockId == 5303)
|
|
return true;
|
|
}
|
|
|
|
break;
|
|
|
|
case CropType.Wheat:
|
|
if (protocolVersion >= Protocol18Handler.MC_1_19_Version && protocolVersion <= Protocol18Handler.MC_1_19_2_Version)
|
|
{
|
|
if (block.BlockId == 3619)
|
|
return true;
|
|
}
|
|
else if (protocolVersion >= Protocol18Handler.MC_1_17_Version && protocolVersion <= Protocol18Handler.MC_1_18_2_Version)
|
|
{
|
|
if (block.BlockId == 3421)
|
|
return true;
|
|
}
|
|
else if (protocolVersion >= Protocol18Handler.MC_1_16_Version && protocolVersion <= Protocol18Handler.MC_1_16_5_Version)
|
|
{
|
|
if (block.BlockId == 3364)
|
|
return true;
|
|
}
|
|
else if (protocolVersion >= Protocol18Handler.MC_1_14_Version && protocolVersion <= Protocol18Handler.MC_1_15_2_Version)
|
|
{
|
|
if (block.BlockId == 3362)
|
|
return true;
|
|
}
|
|
else if (protocolVersion >= Protocol18Handler.MC_1_13_Version && protocolVersion < Protocol18Handler.MC_1_14_Version)
|
|
{
|
|
if (block.BlockId == 3059)
|
|
return true;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// Yoinked from ReinforceZwei's AutoTree
|
|
// TODO: Rewrite to support the whole inventory and moving to the hotbar
|
|
public bool SwitchToItem(ItemType itemType)
|
|
{
|
|
Container playerInventory = GetPlayerInventory();
|
|
|
|
if (playerInventory.Items.ContainsKey(GetCurrentSlot() - 36)
|
|
&& playerInventory.Items[GetCurrentSlot() - 36].Type == itemType)
|
|
return true; // Already selected
|
|
|
|
// Search for the seed in the hotbar
|
|
List<int> result = new List<int>(playerInventory.SearchItem(itemType))
|
|
.Where(slot => slot >= 36 && slot <= 44)
|
|
.ToList();
|
|
|
|
if (result.Count <= 0)
|
|
return false;
|
|
|
|
ChangeSlot((short)(result[0] - 36));
|
|
return true;
|
|
}
|
|
|
|
// Yoinked from Daenges's Sugarcane Farmer
|
|
private bool WaitForMoveToLocation(Location pos, float tolerance = 2f)
|
|
{
|
|
if (MoveToLocation(pos))
|
|
{
|
|
LogToConsole("Moving to: " + pos);
|
|
|
|
while (GetCurrentLocation().Distance(pos) > tolerance)
|
|
Thread.Sleep(200);
|
|
|
|
return true;
|
|
}
|
|
else LogToConsole("Can't move to: " + pos);
|
|
|
|
return false;
|
|
}
|
|
|
|
// Yoinked from Daenges's Sugarcane Farmer
|
|
private bool WaitForDigBlock(Location block, int digTimeout = 1000)
|
|
{
|
|
if (DigBlock(block.ToFloor()))
|
|
{
|
|
short i = 0; // Maximum wait time of 10 sec.
|
|
while (GetWorld().GetBlock(block).Type != Material.Air && i <= digTimeout)
|
|
{
|
|
Thread.Sleep(100);
|
|
i++;
|
|
}
|
|
|
|
return i <= digTimeout;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|