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https://github.com/MCCTeam/Minecraft-Console-Client
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Will use random waits when a write conflict is detected. This should allow several clients to write at the same time. Inspired from CSMA/CD (ethernet way of handling collisions). Bug report by TNT-UP @ MC Forum post no.1684 |
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| .. | ||
| Handlers | ||
| SessionCache | ||
| IMinecraftCom.cs | ||
| IMinecraftComHandler.cs | ||
| ProtocolHandler.cs | ||
| SessionToken.cs | ||