Minecraft-Console-Client/MinecraftClient/Mapping/Dimension.cs
2022-08-28 22:27:21 +08:00

202 lines
7.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MinecraftClient.Mapping
{
/// <summary>
/// The dimension type, available after 1.16.2
/// </summary>
public class Dimension
{
/// <summary>
/// The name of the dimension type (for example, "minecraft:overworld").
/// </summary>
public readonly string Name;
/// <summary>
/// Whether piglins shake and transform to zombified piglins.
/// </summary>
public readonly bool piglinSafe = false;
/// <summary>
/// Possibly the light level(s) at which monsters can spawn.
/// </summary>
public readonly int monsterSpawnMinLightLevel = 0;
public readonly int monsterSpawnMaxLightLevel = 7;
public readonly int monsterSpawnBlockLightLimit = 0;
/// <summary>
/// When false, compasses spin randomly. When true, nether portals can spawn zombified piglins.
/// </summary>
public readonly bool natural = true;
/// <summary>
/// How much light the dimension has.
/// </summary>
public readonly float ambientLight = 0.0f;
/// <summary>
/// If set, the time of the day is the specified value.
/// Value: -1: not set
/// Value: [0, 24000]: time of the day
/// </summary>
public readonly long fixedTime = -1;
/// <summary>
/// A resource location defining what block tag to use for infiniburn.
/// Value above 1.18.2: "#" or minecraft resource "#minecraft:...".
/// Value below 1.18.1: "" or minecraft resource "minecraft:...".
/// </summary>
public readonly string infiniburn = "#minecraft:infiniburn_overworld";
/// <summary>
/// Whether players can charge and use respawn anchors.
/// </summary>
public readonly bool respawnAnchorWorks = false;
/// <summary>
/// Whether the dimension has skylight access or not.
/// </summary>
public readonly bool hasSkylight = true;
/// <summary>
/// Whether players can use a bed to sleep.
/// </summary>
public readonly bool bedWorks = true;
/// <summary>
/// unknown
/// Values: "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end" or something else.
/// </summary>
public readonly string effects = "minecraft:overworld";
/// <summary>
/// Whether players with the Bad Omen effect can cause a raid.
/// </summary>
public readonly bool hasRaids = true;
/// <summary>
/// The minimum Y level.
/// </summary>
public readonly int minY = 0;
/// <summary>
/// The maximum Y level.
/// </summary>
public readonly int maxY = 256;
/// <summary>
/// The maximum height.
/// </summary>
public readonly int height = 256;
/// <summary>
/// The maximum height to which chorus fruits and nether portals can bring players within this dimension.
/// </summary>
public readonly int logicalHeight = 256;
/// <summary>
/// The multiplier applied to coordinates when traveling to the dimension.
/// </summary>
public readonly double coordinateScale = 1.0;
/// <summary>
/// Whether the dimensions behaves like the nether (water evaporates and sponges dry) or not. Also causes lava to spread thinner.
/// </summary>
public readonly bool ultrawarm = false;
/// <summary>
/// Whether the dimension has a bedrock ceiling or not. When true, causes lava to spread faster.
/// </summary>
public readonly bool hasCeiling = false;
/// <summary>
/// Default value used in version below 1.17
/// </summary>
public Dimension()
{
this.Name = "minecraft:overworld";
}
/// <summary>
/// Create from the "Dimension Codec" NBT Tag Compound
/// </summary>
/// <param name="name">Dimension name</param>
/// <param name="nbt">The dimension type (NBT Tag Compound)</param>
public Dimension(string name, Dictionary<string, object> nbt)
{
if (name == null)
throw new ArgumentNullException("name");
if (nbt == null)
throw new ArgumentNullException("nbt Data");
this.Name = name;
if (nbt.ContainsKey("piglin_safe"))
this.piglinSafe = 1 == (byte)nbt["piglin_safe"];
if (nbt.ContainsKey("monster_spawn_light_level"))
{
try
{
var monsterSpawnLightLevelObj = nbt["monster_spawn_light_level"];
if (monsterSpawnLightLevelObj.GetType() == typeof(int))
this.monsterSpawnMinLightLevel = this.monsterSpawnMaxLightLevel = (int)monsterSpawnLightLevelObj;
else
{
var inclusive = (Dictionary<string, object>)(((Dictionary<string, object>)monsterSpawnLightLevelObj)["value"]);
this.monsterSpawnMinLightLevel = (int)inclusive["min_inclusive"];
this.monsterSpawnMaxLightLevel = (int)inclusive["max_inclusive"];
}
}
catch (KeyNotFoundException) { }
}
if (nbt.ContainsKey("monster_spawn_block_light_limit"))
this.monsterSpawnBlockLightLimit = (int)nbt["monster_spawn_block_light_limit"];
if (nbt.ContainsKey("natural"))
this.natural = 1 == (byte)nbt["natural"];
if (nbt.ContainsKey("ambient_light"))
this.ambientLight = (float)nbt["ambient_light"];
if (nbt.ContainsKey("fixed_time"))
this.fixedTime = (long)nbt["fixed_time"];
if (nbt.ContainsKey("infiniburn"))
this.infiniburn = (string)nbt["infiniburn"];
if (nbt.ContainsKey("respawn_anchor_works"))
this.respawnAnchorWorks = 1 == (byte)nbt["respawn_anchor_works"];
if (nbt.ContainsKey("has_skylight"))
this.hasSkylight = 1 == (byte)nbt["has_skylight"];
if (nbt.ContainsKey("bed_works"))
this.bedWorks = 1 == (byte)nbt["bed_works"];
if (nbt.ContainsKey("effects"))
this.effects = (string)nbt["effects"];
if (nbt.ContainsKey("has_raids"))
this.hasRaids = 1 == (byte)nbt["has_raids"];
if (nbt.ContainsKey("min_y"))
this.minY = (int)nbt["min_y"];
if (nbt.ContainsKey("height"))
this.height = (int)nbt["height"];
if (nbt.ContainsKey("min_y") && nbt.ContainsKey("height"))
this.maxY = this.minY + this.height;
if (nbt.ContainsKey("logical_height"))
this.logicalHeight = (int)nbt["logical_height"];
if (nbt.ContainsKey("coordinate_scale"))
{
var coordinateScaleObj = nbt["coordinate_scale"];
if (coordinateScaleObj.GetType() == typeof(float))
this.coordinateScale = (float)coordinateScaleObj;
else
this.coordinateScale = (double)coordinateScaleObj;
}
if (nbt.ContainsKey("ultrawarm"))
this.ultrawarm = 1 == (byte)nbt["ultrawarm"];
if (nbt.ContainsKey("has_ceiling"))
this.hasCeiling = 1 == (byte)nbt["has_ceiling"];
}
}
}