mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
201 lines
6.4 KiB
C#
201 lines
6.4 KiB
C#
//MCCScript 1.0
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//using Brigadier.NET;
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//using Brigadier.NET.Builder;
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//using MinecraftClient;
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//using MinecraftClient.CommandHandler;
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//using MinecraftClient.CommandHandler.Patch;
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//using MinecraftClient.Inventory;
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//using MinecraftClient.Mapping;
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//using MinecraftClient.Scripting;
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//using System.Collections.Generic;
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//using System.Linq;
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//using static MinecraftClient.ChatBots.AutoCraft.Configs;
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//using System.Text;
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MCC.LoadBot(new AutoTree());
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//MCCScript Extensions
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public class AutoTree : ChatBot
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{
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public const string CommandName = "autotree";
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// Auto sapling placer - made for auto tree machine
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// Put your bot in designed position for placing sapling
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// Set the tree type by "/autotree type <Acacia|Birch|Oak|DarkOak|Jungle|Spruce>"
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// Toggle on and off by "/autotree toggle"
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// Hard-code the location of the sapling (dirt coordinate with y-axis plus 1)
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// Or use the in-game command "/autotree set x y z"
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Location sapling = new Location(-6811, 79, -9935);
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Material[] saplingBlocks =
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{
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Material.AcaciaSapling,
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Material.BirchSapling,
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Material.DarkOakSapling,
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Material.JungleSapling,
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Material.OakSapling,
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Material.SpruceSapling
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};
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ItemType[] saplingItems =
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{
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ItemType.AcaciaSapling,
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ItemType.BirchSapling,
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ItemType.DarkOakSapling,
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ItemType.JungleSapling,
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ItemType.OakSapling,
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ItemType.SpruceSapling
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};
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bool running = false;
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int treeTypeIndex = 1; // Default birch tree
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public override void Update()
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{
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if (running)
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{
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Material blockType = GetWorld().GetBlock(sapling).Type;
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if (blockType == saplingBlocks[treeTypeIndex]) // Tree not yet grown
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return;
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switch (blockType)
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{
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case Material.Air:
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// No tree, plant something
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if (!SwitchToSapling())
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{
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LogToConsole("No sapling in hotbar. Refill and start again.");
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Toggle();
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break;
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}
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SendPlaceBlock(sapling, Direction.Up);
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break;
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}
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}
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}
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public override void Initialize(CommandDispatcher<CmdResult> dispatcher)
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{
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if (!GetTerrainEnabled())
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{
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LogToConsoleTranslated("extra.terrainandmovement_required");
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UnloadBot();
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}
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else if (!GetInventoryEnabled())
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{
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LogToConsoleTranslated("extra.inventory_required");
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UnloadBot();
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}
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else
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{
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dispatcher.Register(l => l.Literal("help")
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.Then(l => l.Literal(CommandName)
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.Executes(r => OnCommandHelp(r.Source, string.Empty))
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.Then(l => l.Literal("set")
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.Executes(r => OnCommandHelp(r.Source, "set")))
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.Then(l => l.Literal("type")
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.Executes(r => OnCommandHelp(r.Source, "type")))
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)
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);
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dispatcher.Register(l => l.Literal(CommandName)
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.Then(l => l.Literal("toggle")
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.Executes(r => { return r.Source.SetAndReturn(CmdResult.Status.Done, Toggle() ? "Now is running" : "Now is stopping"); }))
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.Then(l => l.Literal("set")
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.Then(l => l.Argument("Location", MccArguments.Location())
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.Executes(r => OnCommandSet(r.Source, MccArguments.GetLocation(r, "Location")))))
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.Then(l => l.Literal("type")
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.Then(l => l.Argument("TreeType", Arguments.String())
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.Executes(r => OnCommandType(r.Source, Arguments.GetString(r, "TreeType")))))
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.Then(l => l.Literal("_help")
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.Redirect(dispatcher.GetRoot().GetChild("help").GetChild(CommandName)))
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);
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LogToConsole("Loaded.");
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}
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}
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public override void OnUnload(CommandDispatcher<CmdResult> dispatcher)
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{
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dispatcher.Unregister(CommandName);
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dispatcher.GetRoot().GetChild("help").RemoveChild(CommandName);
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}
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private int OnCommandHelp(CmdResult r, string? cmd)
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{
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return r.SetAndReturn(cmd switch
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{
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#pragma warning disable format // @formatter:off
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"set" => "Set the location for placing sapling. Usage: set <x> <y> <z>",
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"type" => "Set the tree type. Usage: type <Acacia|Birch|Oak|DarkOak|Jungle|Spruce>",
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_ => "Available commands: toggle, set, type"
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+ '\n' + McClient.dispatcher.GetAllUsageString(CommandName, false),
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#pragma warning restore format // @formatter:on
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});
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}
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private int OnCommandSet(CmdResult r, Location location)
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{
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SetLocation(location.ToAbsolute(GetCurrentLocation()));
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return r.SetAndReturn(CmdResult.Status.Done, "Location set to " + location.ToString());
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}
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private int OnCommandType(CmdResult r, string treeType)
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{
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for (int i = 0; i < saplingItems.Length; i++)
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{
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if (saplingItems[i].ToString().ToLower().StartsWith(treeType))
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{
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treeTypeIndex = i;
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break;
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}
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}
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return r.SetAndReturn(CmdResult.Status.Done, "Tree sapling type set to " + saplingItems[treeTypeIndex].ToString());
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}
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public bool SetTreeType(int index)
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{
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if (index >= 0 && index < saplingItems.Length)
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{
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treeTypeIndex = index;
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return true;
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}
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else return false;
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}
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public void SetLocation(Location l)
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{
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sapling = l;
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}
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public bool Toggle()
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{
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running = !running;
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return running;
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}
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public bool SwitchToSapling()
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{
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Container p = GetPlayerInventory();
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if (p.Items.ContainsKey(GetCurrentSlot() - 36)
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&& p.Items[GetCurrentSlot() - 36].Type == saplingItems[treeTypeIndex])
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{
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// Already selected
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return true;
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}
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// Search sapling in hotbar
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List<int> result = new List<int>(p.SearchItem(saplingItems[treeTypeIndex]))
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.Where(slot => slot >= 36 && slot <= 44)
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.ToList();
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if (result.Count <= 0)
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{
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return false;
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}
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else
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{
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ChangeSlot((short)(result[0] - 36));
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return true;
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}
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}
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}
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