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https://github.com/MCCTeam/Minecraft-Console-Client
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Replace lowercase primary constructor parameter references (dataTypes., subComponentRegistry., itemPalette.) with PascalCase base class property references (DataTypes., SubComponentRegistry., ItemPalette.) in method bodies of all StructuredComponent and SubComponent subclasses. This eliminates CS9107 warnings where subclass primary constructor parameters shadow the base class properties they are assigned to. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
44 lines
No EOL
1.8 KiB
C#
44 lines
No EOL
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents._1_20_6;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6;
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public class ToolComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public int NumberOfRules { get; set; }
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public List<RuleSubComponent> Rules { get; set; } = new();
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public float DefaultMiningSpeed { get; set; }
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public int DamagePerBlock { get; set; }
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public override void Parse(Queue<byte> data)
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{
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NumberOfRules = DataTypes.ReadNextVarInt(data);
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for (var i = 0; i < NumberOfRules; i++)
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Rules.Add((RuleSubComponent)SubComponentRegistry.ParseSubComponent(SubComponents.Rule, data));
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DefaultMiningSpeed = DataTypes.ReadNextFloat(data);
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DamagePerBlock = DataTypes.ReadNextVarInt(data);
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}
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public override Queue<byte> Serialize()
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{
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var data = new List<byte>();
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data.AddRange(DataTypes.GetVarInt(NumberOfRules));
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if(Rules.Count != NumberOfRules)
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throw new ArgumentNullException($"Can not serialize a ToolComponent1206 when the Rules count != NumberOfRules!");
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foreach (var rule in Rules)
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data.AddRange(rule.Serialize());
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data.AddRange(DataTypes.GetFloat(DefaultMiningSpeed));
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data.AddRange(DataTypes.GetVarInt(DamagePerBlock));
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return new Queue<byte>(data);
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}
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} |