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https://github.com/MCCTeam/Minecraft-Console-Client
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Replace lowercase primary constructor parameter references (dataTypes., subComponentRegistry., itemPalette.) with PascalCase base class property references (DataTypes., SubComponentRegistry., ItemPalette.) in method bodies of all StructuredComponent and SubComponent subclasses. This eliminates CS9107 warnings where subclass primary constructor parameters shadow the base class properties they are assigned to. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
41 lines
No EOL
1.6 KiB
C#
41 lines
No EOL
1.6 KiB
C#
using System.Collections.Generic;
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using MinecraftClient.Inventory;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6;
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public class EnchantmentsComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public int NumberOfEnchantments { get; set; }
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public List<Enchantment> Enchantments { get; set; } = new();
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public bool ShowTooltip { get; set; }
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public override void Parse(Queue<byte> data)
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{
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NumberOfEnchantments = DataTypes.ReadNextVarInt(data);
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for (var i = 0; i < NumberOfEnchantments; i++)
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{
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var registryId = DataTypes.ReadNextVarInt(data);
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var level = DataTypes.ReadNextVarInt(data);
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Enchantments.Add(new Enchantment(EnchantmentMapping.GetEnchantmentByRegistryId1206(registryId), level));
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}
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ShowTooltip = DataTypes.ReadNextBool(data);
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}
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public override Queue<byte> Serialize()
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{
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var data = new List<byte>();
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data.AddRange(DataTypes.GetVarInt(Enchantments.Count));
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foreach (var enchantment in Enchantments)
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{
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data.AddRange(DataTypes.GetVarInt(EnchantmentMapping.GetRegistryId1206ByEnchantment(enchantment.Type)));
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data.AddRange(DataTypes.GetVarInt(enchantment.Level));
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}
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data.AddRange(DataTypes.GetBool(ShowTooltip));
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return new Queue<byte>(data);
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}
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} |