mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Each command is now in its own class in the 'Commands' namespace, and loaded through reflection.
31 lines
953 B
C#
31 lines
953 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
|
|
namespace MinecraftClient.Commands
|
|
{
|
|
public class Set : Command
|
|
{
|
|
public override string CMDName { get { return "set"; } }
|
|
public override string CMDDesc { get { return "set varname=value: set a custom %variable%."; } }
|
|
|
|
public override string Run(McTcpClient handler, string command)
|
|
{
|
|
if (hasArg(command))
|
|
{
|
|
string[] temp = getArg(command).Split('=');
|
|
if (temp.Length > 1)
|
|
{
|
|
if (Settings.setVar(temp[0], getArg(command).Substring(temp[0].Length + 1)))
|
|
{
|
|
return ""; //Success
|
|
}
|
|
else return "variable name must be A-Za-z0-9.";
|
|
}
|
|
else return CMDDesc;
|
|
}
|
|
else return CMDDesc;
|
|
}
|
|
}
|
|
}
|