Minecraft-Console-Client/MinecraftClient/Inventory/Item.cs
2020-04-09 20:50:34 +02:00

74 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.Inventory
{
/// <summary>
/// Represents an item inside a Container
/// </summary>
public class Item
{
/// <summary>
/// Item Type
/// </summary>
public ItemType Type;
/// <summary>
/// Item Count
/// </summary>
public int Count;
/// <summary>
/// Item Metadata
/// </summary>
public Dictionary<string, object> NBT;
/// <summary>
/// Create an item with Type ID, Count and Metadata
/// </summary>
/// <param name="ID">Item Type ID</param>
/// <param name="Count">Item Count</param>
/// <param name="NBT">Item Metadata</param>
public Item(int id, int count, Dictionary<string, object> nbt)
{
this.Type = (ItemType)id;
this.Count = count;
this.NBT = nbt;
}
/// <summary>
/// Check if the item slot is empty
/// </summary>
/// <returns>TRUE if the item is empty</returns>
public bool IsEmpty
{
get
{
return Type == ItemType.Air || Count == 0;
}
}
/// <summary>
/// Retrieve item display name from NBT properties. NULL if no display name is defined.
/// </summary>
public string DisplayName
{
get
{
if (NBT != null && NBT.ContainsKey("display"))
{
var displayProperties = NBT["display"] as Dictionary<string, object>;
if (displayProperties != null && displayProperties.ContainsKey("Name"))
{
string displayName = displayProperties["Name"] as string;
if (!String.IsNullOrEmpty(displayName))
return MinecraftClient.Protocol.ChatParser.ParseText(displayProperties["Name"].ToString());
}
}
return null;
}
}
}
}