mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
74 lines
2.1 KiB
C#
74 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MinecraftClient.Inventory
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{
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/// <summary>
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/// Represents an item inside a Container
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/// </summary>
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public class Item
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{
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/// <summary>
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/// Item Type
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/// </summary>
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public ItemType Type;
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/// <summary>
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/// Item Count
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/// </summary>
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public int Count;
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/// <summary>
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/// Item Metadata
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/// </summary>
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public Dictionary<string, object> NBT;
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/// <summary>
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/// Create an item with Type ID, Count and Metadata
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/// </summary>
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/// <param name="ID">Item Type ID</param>
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/// <param name="Count">Item Count</param>
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/// <param name="NBT">Item Metadata</param>
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public Item(int id, int count, Dictionary<string, object> nbt)
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{
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this.Type = (ItemType)id;
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this.Count = count;
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this.NBT = nbt;
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}
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/// <summary>
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/// Check if the item slot is empty
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/// </summary>
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/// <returns>TRUE if the item is empty</returns>
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public bool IsEmpty
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{
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get
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{
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return Type == ItemType.Air || Count == 0;
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}
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}
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/// <summary>
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/// Retrieve item display name from NBT properties. NULL if no display name is defined.
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/// </summary>
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public string DisplayName
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{
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get
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{
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if (NBT != null && NBT.ContainsKey("display"))
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{
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var displayProperties = NBT["display"] as Dictionary<string, object>;
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if (displayProperties != null && displayProperties.ContainsKey("Name"))
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{
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string displayName = displayProperties["Name"] as string;
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if (!String.IsNullOrEmpty(displayName))
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return MinecraftClient.Protocol.ChatParser.ParseText(displayProperties["Name"].ToString());
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}
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}
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return null;
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}
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}
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}
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}
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