Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/1_21_11/AttackRangeComponent.cs
BruceChen 6c36dc341a feat: add version routing, structured components, and metadata for MC 1.21.11
- Add MC_1_21_11_Version constant (protocol 774)
- Create StructuredComponentsRegistry12111 with 104 components (8 new:
  use_effects, minimum_attack_charge, damage_type, attack_range,
  piercing_weapon, kinetic_weapon, swing_animation, zombie_nautilus/variant)
- Add 6 new component classes for 1.21.11 wire formats
- Add RegistryEitherHolderComponent for holderRegistry-backed EitherHolder
- Add ZombieNautilusVariant and HumanoidArm cases in DataTypes.ReadNextMetadata
- Update all version routing in Protocol18, PacketType18Handler,
  EntityMetadataPalette, StructuredComponentsHandler, and ProtocolHandler
- Bump MCHighestVersion to 1.21.11

Made-with: Cursor
2026-03-22 00:56:04 +08:00

38 lines
1.5 KiB
C#

using System.Collections.Generic;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_11;
public class AttackRangeComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public float MinRange { get; set; }
public float MaxRange { get; set; }
public float MinCreativeRange { get; set; }
public float MaxCreativeRange { get; set; }
public float HitboxMargin { get; set; }
public float MobFactor { get; set; }
public override void Parse(Queue<byte> data)
{
MinRange = dataTypes.ReadNextFloat(data);
MaxRange = dataTypes.ReadNextFloat(data);
MinCreativeRange = dataTypes.ReadNextFloat(data);
MaxCreativeRange = dataTypes.ReadNextFloat(data);
HitboxMargin = dataTypes.ReadNextFloat(data);
MobFactor = dataTypes.ReadNextFloat(data);
}
public override Queue<byte> Serialize()
{
var bytes = new List<byte>();
bytes.AddRange(DataTypes.GetFloat(MinRange));
bytes.AddRange(DataTypes.GetFloat(MaxRange));
bytes.AddRange(DataTypes.GetFloat(MinCreativeRange));
bytes.AddRange(DataTypes.GetFloat(MaxCreativeRange));
bytes.AddRange(DataTypes.GetFloat(HitboxMargin));
bytes.AddRange(DataTypes.GetFloat(MobFactor));
return new Queue<byte>(bytes);
}
}