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https://github.com/MCCTeam/Minecraft-Console-Client
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- Add MC_1_21_11_Version constant (protocol 774) - Create StructuredComponentsRegistry12111 with 104 components (8 new: use_effects, minimum_attack_charge, damage_type, attack_range, piercing_weapon, kinetic_weapon, swing_animation, zombie_nautilus/variant) - Add 6 new component classes for 1.21.11 wire formats - Add RegistryEitherHolderComponent for holderRegistry-backed EitherHolder - Add ZombieNautilusVariant and HumanoidArm cases in DataTypes.ReadNextMetadata - Update all version routing in Protocol18, PacketType18Handler, EntityMetadataPalette, StructuredComponentsHandler, and ProtocolHandler - Bump MCHighestVersion to 1.21.11 Made-with: Cursor
38 lines
1.5 KiB
C#
38 lines
1.5 KiB
C#
using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_11;
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public class AttackRangeComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public float MinRange { get; set; }
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public float MaxRange { get; set; }
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public float MinCreativeRange { get; set; }
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public float MaxCreativeRange { get; set; }
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public float HitboxMargin { get; set; }
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public float MobFactor { get; set; }
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public override void Parse(Queue<byte> data)
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{
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MinRange = dataTypes.ReadNextFloat(data);
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MaxRange = dataTypes.ReadNextFloat(data);
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MinCreativeRange = dataTypes.ReadNextFloat(data);
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MaxCreativeRange = dataTypes.ReadNextFloat(data);
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HitboxMargin = dataTypes.ReadNextFloat(data);
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MobFactor = dataTypes.ReadNextFloat(data);
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}
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public override Queue<byte> Serialize()
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{
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var bytes = new List<byte>();
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bytes.AddRange(DataTypes.GetFloat(MinRange));
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bytes.AddRange(DataTypes.GetFloat(MaxRange));
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bytes.AddRange(DataTypes.GetFloat(MinCreativeRange));
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bytes.AddRange(DataTypes.GetFloat(MaxCreativeRange));
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bytes.AddRange(DataTypes.GetFloat(HitboxMargin));
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bytes.AddRange(DataTypes.GetFloat(MobFactor));
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return new Queue<byte>(bytes);
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}
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}
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