Minecraft-Console-Client/MinecraftClient/Mapping/Entity.cs
Рома Данилов c2e2e85063
Add Entity.Item, Entity.CustomName, OnEntityMetadata event (#1222)
* Add New Event
* new Event
* Add OnEntityMetadaTa
* Update ChatBot.cs
* Update Protocol18.cs
* Update Entity.cs
* EntityCMD Update
* Update IMinecraftComHandler.cs
* Update Protocol18.cs
* Update IMinecraftComHandler.cs
* Update McClient.cs
* Update IMinecraftComHandler.cs
* Update McClient.cs
* Update McClient.cs
* Update McClient.cs
* Update McClient.cs
* Update ChatBot.cs
* Update McClient.cs
* Update Entity.cs
* Create EntityPose.cs
* Update MinecraftClient.csproj
* Update McClient.cs
* Update EntityPose.cs
* Update Entity.cs
* Update McClient.cs
* Remove debug line
* Update Entitycmd.cs
* Update Entity.cs
* Update McClient.cs
* Update Entity.cs
* Update McClient.cs
* Update McClient.cs
* Update Entity.cs
* Update McClient.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Update McClient.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Update Entity.cs
* Update McClient.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Crash Fix on Item
* Crashes Fix
* Update McClient.cs
* Crashes fix
* Update McClient.cs
* Update Entity.cs
* Update Entity.cs
* Update McClient.cs
* Update McClient.cs
* Update McClient.cs
* Update McClient.cs
* Update McClient.cs
* Update McClient.cs
* Update McClient.cs
* Update ChatBot.cs
* Update IMinecraftComHandler.cs
* Update McClient.cs
* Update Protocol18.cs
* Update ChatBot.cs
* Update IMinecraftComHandler.cs
* Update Protocol18.cs
* Update McClient.cs
* Fix unaddressed issues
Co-authored-by: ORelio <oreliogitantispam.l0gin@spamgourmet.com>
2020-08-20 18:36:50 +02:00

108 lines
3 KiB
C#

using System;
using System.Collections.Generic;
using MinecraftClient.Inventory;
namespace MinecraftClient.Mapping
{
/// <summary>
/// Represents an entity evolving into a Minecraft world
/// </summary>
public class Entity
{
/// <summary>
/// ID of the entity on the Minecraft server
/// </summary>
public int ID;
/// <summary>
/// UUID of the entity if it is a player.
/// </summary>
public Guid UUID;
/// <summary>
/// Nickname of the entity if it is a player.
/// </summary>
public string Name;
/// <summary>
/// CustomName of the entity.
/// </summary>
public string CustomNameJson;
/// <summary>
/// IsCustomNameVisible of the entity.
/// </summary>
public bool IsCustomNameVisible;
/// <summary>
/// CustomName of the entity.
/// </summary>
public string CustomName;
/// <summary>
/// Latency of the entity if it is a player.
/// </summary>
public int Latency;
/// <summary>
/// Entity type
/// </summary>
public EntityType Type;
/// <summary>
/// Entity location in the Minecraft world
/// </summary>
public Location Location;
/// <summary>
/// Health of the entity
/// </summary>
public float Health;
/// <summary>
/// Item of the entity if ItemFrame or Item
/// </summary>
public Item Item;
/// <summary>
/// Entity pose in the Minecraft world
/// </summary>
public EntityPose Pose;
/// <summary>
/// Entity metadata
/// </summary>
public Dictionary<int, object> Metadata;
/// <summary>
/// Create a new entity based on Entity ID, Entity Type and location
/// </summary>
/// <param name="ID">Entity ID</param>
/// <param name="type">Entity Type Enum</param>
/// <param name="location">Entity location</param>
public Entity(int ID, EntityType type, Location location)
{
this.ID = ID;
this.Type = type;
this.Location = location;
this.Health = 1.0f;
}
/// <summary>
/// Create a new entity based on Entity ID, Entity Type, location, name and UUID
/// </summary>
/// <param name="ID">Entity ID</param>
/// <param name="type">Entity Type Enum</param>
/// <param name="location">Entity location</param>
/// <param name="uuid">Player uuid</param>
/// <param name="name">Player name</param>
public Entity(int ID, EntityType type, Location location, Guid uuid, string name)
{
this.ID = ID;
this.Type = type;
this.Location = location;
this.UUID = uuid;
this.Name = name;
this.Health = 1.0f;
}
}
}