mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
273 lines
17 KiB
C#
273 lines
17 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace MinecraftClient {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class AsciiArt {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal AsciiArt() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MinecraftClient.Resources.AsciiArt.AsciiArt", typeof(AsciiArt).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ╔═════════════════════════════════════╗
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///║ Brewing Stand ║
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///║ ╔═══╗ ⡈ ⠄╔═══╗ ║
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///║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
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///║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
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///║ ╰───■■■■ ║║║ ▼ ║
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///║ ╔═══╦═╝║╚═╦═══╗ ║
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///║ ║ 0 ║╔═╩═╗║ 2 ║ ║
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///║ ╚═══╝║ 1 ║╚═══╝ ║
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///║ Inventory ╚═══╝ ║
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///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
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///║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
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///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]";.
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/// </summary>
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internal static string Container_BrewingStand {
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get {
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return ResourceManager.GetString("Container.BrewingStand", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ╔═════════════════════════════════════╗
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///║ Crafting ║
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///║ ╔═══╦═══╦═══╗ ║
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///║ ║ 1 ║ 2 ║ 3 ║ ║
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///║ ╠═══╬═══╬═══╣ ╔═══╗ ║
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///║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
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///║ ╠═══╬═══╬═══╣ ╚═══╝ ║
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///║ ║ 7 ║ 8 ║ 9 ║ ║
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///║ ╚═══╩═══╩═══╝ ║
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///║ Inventory ║
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///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
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///║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
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///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]";.
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/// </summary>
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internal static string Container_Crafting {
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get {
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return ResourceManager.GetString("Container.Crafting", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ╔═════════════════════════════════════╗
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///║ Enchant ║
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///║ ╔════════════════════╗ ║
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///║ ║ Top ║ ║
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///║ ╔═══╦═══╗ ╠════════════════════╣ ║
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///║ ║ 0 ║ 1 ║ ║ Middle ║ ║
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///║ ╚═══╩═══╝ ╠════════════════════╣ ║
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///║ ║ Bottom ║ ║
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///║ ╚════════════════════╝ ║
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///║ Inventory ║
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///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
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///║║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║║
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///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]";.
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/// </summary>
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internal static string Container_EnchantingTable {
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get {
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return ResourceManager.GetString("Container.EnchantingTable", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ╔═════════════════════════════════════╗
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///║ Container ║
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///║ ╔═══╗ ║
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///║ ║ 0 ║ ║
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///║ ╚═══╝ ╔═══╗ ║
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///║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
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///║ ⠂⡠⢂ ╚═══╝ ║
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///║ ╔═══╗ ║
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///║ ║ 1 ║ ║
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///║ ╚═══╝ ║
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///║ Inventory ║
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///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
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///║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 [rest of string was truncated]";.
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/// </summary>
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internal static string Container_Furnace {
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get {
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return ResourceManager.GetString("Container.Furnace", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ╔═════════════════════════════════════╗
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///║ Container ║
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///║ ╔═══╦═══╦═══╗ ║
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///║ ║ 0 ║ 1 ║ 2 ║ ║
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///║ ╠═══╬═══╬═══╣ ║
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///║ ║ 3 ║ 4 ║ 5 ║ ║
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///║ ╠═══╬═══╬═══╣ ║
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///║ ║ 6 ║ 7 ║ 8 ║ ║
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///║ ╚═══╩═══╩═══╝ ║
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///║ Inventory ║
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///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
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///║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
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///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]";.
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/// </summary>
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internal static string Container_Generic_3x3 {
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get {
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return ResourceManager.GetString("Container.Generic_3x3", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ╔═════════════════════════════════════╗
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///║ Container ║
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///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
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///║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
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///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
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///║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
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///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
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///║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
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///║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
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///║ Inventory ║
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///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
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///║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
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///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]";.
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/// </summary>
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internal static string Container_Generic_9x3 {
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get {
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return ResourceManager.GetString("Container.Generic_9x3", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ╔═════════════════════════════════════╗
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///║ Container ║
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///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
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///║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
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///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
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///║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
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///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
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///║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
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///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
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///║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
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///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
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///║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
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///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]";.
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/// </summary>
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internal static string Container_Generic_9x6 {
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get {
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return ResourceManager.GetString("Container.Generic_9x6", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ╔═════════════════════════════════════╗
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///║ Repair & Disenchant ║
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///║ ╔═════════╗ ║
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///║ ║ ╔═══╗ ║ ║
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///║ ╔══║ ║ 0 ║ ║══╗ ║
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///║ ║ ║ ╚═══╝ ║ ║ ║
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///║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
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///║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
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///║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
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///║ ║ ╠═════════╣ ║ ║
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///║ ║ ║ ║ ║ ║
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///║ ╚══╝ ╚══╝ ║
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///║ [rest of string was truncated]";.
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/// </summary>
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internal static string Container_Grindstone {
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get {
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return ResourceManager.GetString("Container.Grindstone", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ╔═════════════════════════════════════╗
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///║ Container ║
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///║ ╔═══╦═══╦═══╦═══╦═══╗ ║
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///║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
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///║ ╚═══╩═══╩═══╩═══╩═══╝ ║
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///║ Inventory ║
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///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
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///║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
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///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
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///║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
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///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
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///║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
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///║╚═══╩═══╩═══╩═══╩══ [rest of string was truncated]";.
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/// </summary>
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internal static string Container_Hopper {
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get {
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return ResourceManager.GetString("Container.Hopper", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ╔═════════════════════════════════════╗
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///║╔═══╦═══════════╗ ║
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///║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
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///║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
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///║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
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///║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
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///║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
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///║╠═══╣ ███ ╠═══╗ ║
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///║║ 8 ║ ███ ║45 ║ ║
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///║╚═══╩═══════════╩═══╝ ║
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///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
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///║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
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///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]";.
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/// </summary>
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internal static string Container_PlayerInventory {
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get {
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return ResourceManager.GetString("Container_PlayerInventory", resourceCulture);
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}
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}
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}
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}
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