Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/1_21_5/InstrumentComponent1215.cs
copilot-swe-agent[bot] 640a4e39b7 Fix CS9107 warnings: use base class properties instead of captured primary constructor parameters
Replace lowercase primary constructor parameter references (dataTypes.,
subComponentRegistry., itemPalette.) with PascalCase base class property
references (DataTypes., SubComponentRegistry., ItemPalette.) in method
bodies of all StructuredComponent and SubComponent subclasses.

This eliminates CS9107 warnings where subclass primary constructor
parameters shadow the base class properties they are assigned to.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-24 01:16:05 +00:00

43 lines
1.7 KiB
C#

using System.Collections.Generic;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_5;
public class InstrumentComponent1215(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public override void Parse(Queue<byte> data)
{
// EitherHolder<Instrument>: Bool + (Holder<Instrument> OR ResourceLocation)
var isHolder = DataTypes.ReadNextBool(data);
if (isHolder)
{
var holderId = DataTypes.ReadNextVarInt(data);
if (holderId == 0)
{
// Inline Instrument: SoundEvent holder + VarInt useDuration + Float range + Component description
var soundHolderId = DataTypes.ReadNextVarInt(data);
if (soundHolderId == 0)
{
DataTypes.ReadNextString(data); // ResourceLocation
var hasFixedRange = DataTypes.ReadNextBool(data);
if (hasFixedRange)
DataTypes.ReadNextFloat(data);
}
DataTypes.ReadNextVarInt(data); // useDuration
DataTypes.ReadNextFloat(data); // range
DataTypes.ReadNextString(data); // description (Component as JSON string)
}
}
else
{
DataTypes.ReadNextString(data); // ResourceLocation key
}
}
public override Queue<byte> Serialize()
{
return new Queue<byte>();
}
}