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https://github.com/MCCTeam/Minecraft-Console-Client
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Replace lowercase primary constructor parameter references (dataTypes., subComponentRegistry., itemPalette.) with PascalCase base class property references (DataTypes., SubComponentRegistry., ItemPalette.) in method bodies of all StructuredComponent and SubComponent subclasses. This eliminates CS9107 warnings where subclass primary constructor parameters shadow the base class properties they are assigned to. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_11;
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public class KineticWeaponComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public override void Parse(Queue<byte> data)
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{
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DataTypes.ReadNextVarInt(data); // contactCooldownTicks
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DataTypes.ReadNextVarInt(data); // delayTicks
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ReadOptionalCondition(data); // dismountConditions
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ReadOptionalCondition(data); // knockbackConditions
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ReadOptionalCondition(data); // damageConditions
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DataTypes.ReadNextFloat(data); // forwardMovement
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DataTypes.ReadNextFloat(data); // damageMultiplier
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ReadOptionalSoundEventHolder(data); // sound
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ReadOptionalSoundEventHolder(data); // hitSound
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}
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private void ReadOptionalCondition(Queue<byte> data)
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{
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if (!DataTypes.ReadNextBool(data)) return;
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DataTypes.ReadNextVarInt(data); // maxDurationTicks
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DataTypes.ReadNextFloat(data); // minSpeed
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DataTypes.ReadNextFloat(data); // minRelativeSpeed
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}
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private void ReadOptionalSoundEventHolder(Queue<byte> data)
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{
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if (!DataTypes.ReadNextBool(data)) return;
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var holderId = DataTypes.ReadNextVarInt(data);
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if (holderId == 0)
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{
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DataTypes.ReadNextString(data);
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if (DataTypes.ReadNextBool(data))
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DataTypes.ReadNextFloat(data);
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}
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}
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public override Queue<byte> Serialize()
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{
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return new Queue<byte>();
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}
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}
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