Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/1_20_6/BeesComponent.cs
copilot-swe-agent[bot] 640a4e39b7 Fix CS9107 warnings: use base class properties instead of captured primary constructor parameters
Replace lowercase primary constructor parameter references (dataTypes.,
subComponentRegistry., itemPalette.) with PascalCase base class property
references (DataTypes., SubComponentRegistry., ItemPalette.) in method
bodies of all StructuredComponent and SubComponent subclasses.

This eliminates CS9107 warnings where subclass primary constructor
parameters shadow the base class properties they are assigned to.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-24 01:16:05 +00:00

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1.6 KiB
C#

using System;
using System.Collections.Generic;
using MinecraftClient.Inventory;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6;
public class BeesComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public int NumberOfBees { get; set; }
public List<Bee> Bees { get; set; } = [];
public override void Parse(Queue<byte> data)
{
NumberOfBees = DataTypes.ReadNextVarInt(data);
for (var i = 0; i < NumberOfBees; i++)
{
Bees.Add(new Bee(DataTypes.ReadNextNbt(data), DataTypes.ReadNextVarInt(data), DataTypes.ReadNextVarInt(data)));
}
}
public override Queue<byte> Serialize()
{
var data = new List<byte>();
data.AddRange(DataTypes.GetVarInt(NumberOfBees));
if (NumberOfBees > 0)
{
if (NumberOfBees != Bees.Count)
throw new Exception("Can't serialize the BeeComponent because NumberOfBees and Bees.Count differ!");
foreach (var bee in Bees)
{
data.AddRange(DataTypes.GetNbt(bee.EntityDataNbt));
data.AddRange(DataTypes.GetVarInt(bee.TicksInHive));
data.AddRange(DataTypes.GetVarInt(bee.MinTicksInHive));
}
}
return new Queue<byte>(data);
}
}
public record Bee(Dictionary<string, object>? EntityDataNbt, int TicksInHive, int MinTicksInHive);