Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/26_1/ContainerComponent261.cs

34 lines
1.2 KiB
C#

using System.Collections.Generic;
using MinecraftClient.Inventory;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._26_1;
public class ContainerComponent261(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public List<Item?> Items { get; set; } = [];
public override void Parse(Queue<byte> data)
{
var count = DataTypes.ReadNextVarInt(data);
for (var i = 0; i < count; i++)
Items.Add(DataTypes.ReadNextBool(data) ? DataTypes.ReadNextItemStackTemplate(data, ItemPalette) : null);
}
public override Queue<byte> Serialize()
{
var data = new List<byte>();
data.AddRange(DataTypes.GetVarInt(Items.Count));
foreach (var item in Items)
{
var hasItem = item is not null && !item.IsEmpty;
data.AddRange(DataTypes.GetBool(hasItem));
if (hasItem)
data.AddRange(DataTypes.GetItemStackTemplate(item!, ItemPalette));
}
return new Queue<byte>(data);
}
}