Minecraft-Console-Client/MinecraftClient/ChatBots/AutoDrop.cs
2022-12-11 13:00:19 +08:00

243 lines
9.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Brigadier.NET.Builder;
using MinecraftClient.CommandHandler;
using MinecraftClient.CommandHandler.Patch;
using MinecraftClient.Inventory;
using MinecraftClient.Scripting;
using Tomlet.Attributes;
using static MinecraftClient.ChatBots.AutoDrop.Configs;
namespace MinecraftClient.ChatBots
{
public class AutoDrop : ChatBot
{
public const string CommandName = "autodrop";
public static Configs Config = new();
[TomlDoNotInlineObject]
public class Configs
{
[NonSerialized]
private const string BotName = "AutoDrop";
public bool Enabled = false;
[TomlInlineComment("$ChatBot.AutoDrop.Mode$")]
public DropMode Mode = DropMode.include;
public List<ItemType> Items = new() { ItemType.Cobblestone, ItemType.Dirt };
public void OnSettingUpdate() { }
public enum DropMode
{
include, // Items in list will be dropped
exclude, // Items in list will be kept
everything // Everything will be dropped
}
}
private int updateDebounce = 0;
private readonly int updateDebounceValue = 2;
private int inventoryUpdated = -1;
public override void Initialize()
{
if (!GetInventoryEnabled())
{
LogToConsole(Translations.extra_inventory_required);
LogToConsole(Translations.general_bot_unload);
UnloadBot();
return;
}
Handler.dispatcher.Register(l => l.Literal("help")
.Then(l => l.Literal(CommandName)
.Executes(r => OnCommandHelp(r.Source, string.Empty))
.Then(l => l.Literal("add")
.Executes(r => OnCommandHelp(r.Source, "add")))
.Then(l => l.Literal("remove")
.Executes(r => OnCommandHelp(r.Source, "remove")))
.Then(l => l.Literal("mode")
.Executes(r => OnCommandHelp(r.Source, "mode")))
)
);
Handler.dispatcher.Register(l => l.Literal(CommandName)
.Then(l => l.Literal("on")
.Executes(r => OnCommandEnable(r.Source, true)))
.Then(l => l.Literal("off")
.Executes(r => OnCommandEnable(r.Source, false)))
.Then(l => l.Literal("add")
.Then(l => l.Argument("ItemType", MccArguments.ItemType())
.Executes(r => OnCommandAdd(r.Source, MccArguments.GetItemType(r, "ItemType")))))
.Then(l => l.Literal("remove")
.Then(l => l.Argument("ItemType", MccArguments.ItemType())
.Executes(r => OnCommandRemove(r.Source, MccArguments.GetItemType(r, "ItemType")))))
.Then(l => l.Literal("list")
.Executes(r => OnCommandList(r.Source)))
.Then(l => l.Literal("mode")
.Then(l => l.Literal("include")
.Executes(r => OnCommandMode(r.Source, DropMode.include)))
.Then(l => l.Literal("exclude")
.Executes(r => OnCommandMode(r.Source, DropMode.exclude)))
.Then(l => l.Literal("everything")
.Executes(r => OnCommandMode(r.Source, DropMode.everything))))
.Then(l => l.Literal("_help")
.Redirect(Handler.dispatcher.GetRoot().GetChild("help").GetChild(CommandName)))
);
}
public override void OnUnload()
{
Handler.dispatcher.Unregister(CommandName);
Handler.dispatcher.GetRoot().GetChild("help").RemoveChild(CommandName);
}
private int OnCommandHelp(CmdResult r, string? cmd)
{
return r.SetAndReturn(cmd switch
{
#pragma warning disable format // @formatter:off
"add" => Translations.cmd_inventory_help_usage + ": add <item name>",
"remove" => Translations.cmd_inventory_help_usage + ": remove <item name>",
"mode" => Translations.bot_autoDrop_unknown_mode,
_ => string.Format(Translations.general_available_cmd, "on, off, add, remove, list, mode")
+ '\n' + Handler.dispatcher.GetAllUsageString(CommandName, false),
#pragma warning restore format // @formatter:on
});
}
private int OnCommandEnable(CmdResult r, bool enable)
{
if (enable)
{
Config.Enabled = true;
inventoryUpdated = 0;
OnUpdateFinish();
return r.SetAndReturn(CmdResult.Status.Done, Translations.bot_autoDrop_on);
}
else
{
Config.Enabled = false;
return r.SetAndReturn(CmdResult.Status.Done, Translations.bot_autoDrop_off);
}
}
private int OnCommandAdd(CmdResult r, ItemType item)
{
Config.Items.Add(item);
return r.SetAndReturn(CmdResult.Status.Done, string.Format(Translations.bot_autoDrop_added, item.ToString()));
}
private int OnCommandRemove(CmdResult r, ItemType item)
{
if (Config.Items.Contains(item))
{
Config.Items.Remove(item);
return r.SetAndReturn(CmdResult.Status.Done, string.Format(Translations.bot_autoDrop_removed, item.ToString()));
}
else
{
return r.SetAndReturn(CmdResult.Status.Fail, Translations.bot_autoDrop_not_in_list);
}
}
private int OnCommandList(CmdResult r)
{
if (Config.Items.Count > 0)
return r.SetAndReturn(CmdResult.Status.Done, string.Format(Translations.bot_autoDrop_list, Config.Items.Count, string.Join("\n", Config.Items)));
else
return r.SetAndReturn(CmdResult.Status.Fail, Translations.bot_autoDrop_no_item);
}
private int OnCommandMode(CmdResult r, DropMode mode)
{
Config.Mode = mode;
inventoryUpdated = 0;
OnUpdateFinish();
return r.SetAndReturn(CmdResult.Status.Done, string.Format(Translations.bot_autoDrop_switched, Config.Mode.ToString()));
}
public override void Update()
{
if (updateDebounce > 0)
{
updateDebounce--;
if (updateDebounce <= 0)
{
OnUpdateFinish();
}
}
}
public override void OnInventoryUpdate(int inventoryId)
{
if (Config.Enabled)
{
updateDebounce = updateDebounceValue;
// Always interact container if available (larger ID) because they included player inventory (ID 0)
if (inventoryId >= inventoryUpdated)
inventoryUpdated = inventoryId;
}
}
private void OnUpdateFinish()
{
if (inventoryUpdated != -1)
{
if (!GetInventories().ContainsKey(inventoryUpdated))
{
// Inventory updated but no inventory ?
LogDebugToConsole(string.Format(Translations.bot_autoDrop_no_inventory, inventoryUpdated));
return;
}
var inventory = GetInventories()[inventoryUpdated];
var items = inventory.Items.ToDictionary(entry => entry.Key, entry => entry.Value);
if (Config.Mode == DropMode.include)
{
foreach (var item in items)
{
// Ingore crafting result slot
if (item.Key == 0)
continue;
if (Config.Items.Contains(item.Value.Type))
{
// Drop it !!
WindowAction(inventoryUpdated, item.Key, WindowActionType.DropItemStack);
}
}
}
else if (Config.Mode == DropMode.exclude)
{
foreach (var item in items)
{
// Ingore crafting result slot
if (item.Key == 0)
continue;
if (!Config.Items.Contains(item.Value.Type))
{
// Drop it !!
WindowAction(inventoryUpdated, item.Key, WindowActionType.DropItemStack);
}
}
}
else
{
foreach (var item in items)
{
// Ingore crafting result slot
if (item.Key == 0)
continue;
// Drop it !!
WindowAction(inventoryUpdated, item.Key, WindowActionType.DropItemStack);
}
}
inventoryUpdated = -1;
}
}
}
}