mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
243 lines
9.3 KiB
C#
243 lines
9.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Brigadier.NET.Builder;
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using MinecraftClient.CommandHandler;
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using MinecraftClient.CommandHandler.Patch;
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using MinecraftClient.Inventory;
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using MinecraftClient.Scripting;
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using Tomlet.Attributes;
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using static MinecraftClient.ChatBots.AutoDrop.Configs;
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namespace MinecraftClient.ChatBots
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{
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public class AutoDrop : ChatBot
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{
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public const string CommandName = "autodrop";
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public static Configs Config = new();
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[TomlDoNotInlineObject]
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public class Configs
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{
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[NonSerialized]
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private const string BotName = "AutoDrop";
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public bool Enabled = false;
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[TomlInlineComment("$ChatBot.AutoDrop.Mode$")]
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public DropMode Mode = DropMode.include;
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public List<ItemType> Items = new() { ItemType.Cobblestone, ItemType.Dirt };
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public void OnSettingUpdate() { }
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public enum DropMode
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{
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include, // Items in list will be dropped
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exclude, // Items in list will be kept
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everything // Everything will be dropped
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}
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}
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private int updateDebounce = 0;
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private readonly int updateDebounceValue = 2;
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private int inventoryUpdated = -1;
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public override void Initialize()
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{
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if (!GetInventoryEnabled())
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{
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LogToConsole(Translations.extra_inventory_required);
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LogToConsole(Translations.general_bot_unload);
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UnloadBot();
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return;
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}
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Handler.dispatcher.Register(l => l.Literal("help")
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.Then(l => l.Literal(CommandName)
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.Executes(r => OnCommandHelp(r.Source, string.Empty))
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.Then(l => l.Literal("add")
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.Executes(r => OnCommandHelp(r.Source, "add")))
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.Then(l => l.Literal("remove")
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.Executes(r => OnCommandHelp(r.Source, "remove")))
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.Then(l => l.Literal("mode")
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.Executes(r => OnCommandHelp(r.Source, "mode")))
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)
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);
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Handler.dispatcher.Register(l => l.Literal(CommandName)
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.Then(l => l.Literal("on")
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.Executes(r => OnCommandEnable(r.Source, true)))
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.Then(l => l.Literal("off")
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.Executes(r => OnCommandEnable(r.Source, false)))
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.Then(l => l.Literal("add")
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.Then(l => l.Argument("ItemType", MccArguments.ItemType())
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.Executes(r => OnCommandAdd(r.Source, MccArguments.GetItemType(r, "ItemType")))))
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.Then(l => l.Literal("remove")
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.Then(l => l.Argument("ItemType", MccArguments.ItemType())
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.Executes(r => OnCommandRemove(r.Source, MccArguments.GetItemType(r, "ItemType")))))
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.Then(l => l.Literal("list")
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.Executes(r => OnCommandList(r.Source)))
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.Then(l => l.Literal("mode")
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.Then(l => l.Literal("include")
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.Executes(r => OnCommandMode(r.Source, DropMode.include)))
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.Then(l => l.Literal("exclude")
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.Executes(r => OnCommandMode(r.Source, DropMode.exclude)))
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.Then(l => l.Literal("everything")
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.Executes(r => OnCommandMode(r.Source, DropMode.everything))))
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.Then(l => l.Literal("_help")
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.Redirect(Handler.dispatcher.GetRoot().GetChild("help").GetChild(CommandName)))
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);
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}
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public override void OnUnload()
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{
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Handler.dispatcher.Unregister(CommandName);
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Handler.dispatcher.GetRoot().GetChild("help").RemoveChild(CommandName);
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}
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private int OnCommandHelp(CmdResult r, string? cmd)
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{
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return r.SetAndReturn(cmd switch
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{
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#pragma warning disable format // @formatter:off
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"add" => Translations.cmd_inventory_help_usage + ": add <item name>",
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"remove" => Translations.cmd_inventory_help_usage + ": remove <item name>",
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"mode" => Translations.bot_autoDrop_unknown_mode,
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_ => string.Format(Translations.general_available_cmd, "on, off, add, remove, list, mode")
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+ '\n' + Handler.dispatcher.GetAllUsageString(CommandName, false),
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#pragma warning restore format // @formatter:on
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});
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}
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private int OnCommandEnable(CmdResult r, bool enable)
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{
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if (enable)
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{
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Config.Enabled = true;
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inventoryUpdated = 0;
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OnUpdateFinish();
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return r.SetAndReturn(CmdResult.Status.Done, Translations.bot_autoDrop_on);
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}
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else
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{
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Config.Enabled = false;
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return r.SetAndReturn(CmdResult.Status.Done, Translations.bot_autoDrop_off);
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}
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}
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private int OnCommandAdd(CmdResult r, ItemType item)
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{
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Config.Items.Add(item);
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return r.SetAndReturn(CmdResult.Status.Done, string.Format(Translations.bot_autoDrop_added, item.ToString()));
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}
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private int OnCommandRemove(CmdResult r, ItemType item)
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{
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if (Config.Items.Contains(item))
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{
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Config.Items.Remove(item);
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return r.SetAndReturn(CmdResult.Status.Done, string.Format(Translations.bot_autoDrop_removed, item.ToString()));
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}
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else
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{
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return r.SetAndReturn(CmdResult.Status.Fail, Translations.bot_autoDrop_not_in_list);
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}
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}
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private int OnCommandList(CmdResult r)
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{
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if (Config.Items.Count > 0)
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return r.SetAndReturn(CmdResult.Status.Done, string.Format(Translations.bot_autoDrop_list, Config.Items.Count, string.Join("\n", Config.Items)));
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else
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return r.SetAndReturn(CmdResult.Status.Fail, Translations.bot_autoDrop_no_item);
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}
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private int OnCommandMode(CmdResult r, DropMode mode)
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{
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Config.Mode = mode;
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inventoryUpdated = 0;
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OnUpdateFinish();
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return r.SetAndReturn(CmdResult.Status.Done, string.Format(Translations.bot_autoDrop_switched, Config.Mode.ToString()));
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}
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public override void Update()
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{
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if (updateDebounce > 0)
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{
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updateDebounce--;
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if (updateDebounce <= 0)
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{
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OnUpdateFinish();
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}
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}
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}
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public override void OnInventoryUpdate(int inventoryId)
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{
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if (Config.Enabled)
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{
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updateDebounce = updateDebounceValue;
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// Always interact container if available (larger ID) because they included player inventory (ID 0)
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if (inventoryId >= inventoryUpdated)
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inventoryUpdated = inventoryId;
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}
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}
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private void OnUpdateFinish()
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{
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if (inventoryUpdated != -1)
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{
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if (!GetInventories().ContainsKey(inventoryUpdated))
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{
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// Inventory updated but no inventory ?
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LogDebugToConsole(string.Format(Translations.bot_autoDrop_no_inventory, inventoryUpdated));
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return;
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}
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var inventory = GetInventories()[inventoryUpdated];
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var items = inventory.Items.ToDictionary(entry => entry.Key, entry => entry.Value);
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if (Config.Mode == DropMode.include)
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{
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foreach (var item in items)
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{
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// Ingore crafting result slot
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if (item.Key == 0)
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continue;
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if (Config.Items.Contains(item.Value.Type))
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{
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// Drop it !!
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WindowAction(inventoryUpdated, item.Key, WindowActionType.DropItemStack);
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}
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}
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}
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else if (Config.Mode == DropMode.exclude)
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{
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foreach (var item in items)
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{
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// Ingore crafting result slot
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if (item.Key == 0)
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continue;
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if (!Config.Items.Contains(item.Value.Type))
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{
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// Drop it !!
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WindowAction(inventoryUpdated, item.Key, WindowActionType.DropItemStack);
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}
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}
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}
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else
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{
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foreach (var item in items)
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{
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// Ingore crafting result slot
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if (item.Key == 0)
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continue;
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// Drop it !!
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WindowAction(inventoryUpdated, item.Key, WindowActionType.DropItemStack);
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}
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}
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inventoryUpdated = -1;
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}
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}
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}
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}
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