mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
182 lines
5.9 KiB
C#
182 lines
5.9 KiB
C#
using System;
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using System.Threading;
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using System.Threading.Tasks;
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namespace MinecraftClient
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{
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/// <summary>
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/// Console backend wrapping the ConsoleInteractive library (existing behavior).
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/// </summary>
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public class ClassicConsoleBackend : IConsoleBackend
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{
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public event EventHandler<string>? MessageReceived;
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public event EventHandler<ConsoleInputBuffer>? OnInputChange;
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public bool DisplayUserInput
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{
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get => ConsoleInteractive.ConsoleReader.DisplayUesrInput;
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set => ConsoleInteractive.ConsoleReader.DisplayUesrInput = value;
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}
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public void Init()
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{
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ConsoleInteractive.ConsoleWriter.Init();
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}
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public void WriteLine(string text)
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{
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ConsoleInteractive.ConsoleWriter.WriteLine(text);
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}
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public void WriteLineFormatted(string text)
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{
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ConsoleInteractive.ConsoleWriter.WriteLineFormatted(text);
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}
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public void BeginReadThread()
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{
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ConsoleInteractive.ConsoleReader.MessageReceived += ForwardMessage;
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ConsoleInteractive.ConsoleReader.OnInputChange += ForwardInputChange;
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ConsoleInteractive.ConsoleReader.BeginReadThread();
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}
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public void StopReadThread()
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{
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ConsoleInteractive.ConsoleReader.StopReadThread();
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ConsoleInteractive.ConsoleReader.MessageReceived -= ForwardMessage;
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ConsoleInteractive.ConsoleReader.OnInputChange -= ForwardInputChange;
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}
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public string RequestImmediateInput()
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{
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return ConsoleInteractive.ConsoleReader.RequestImmediateInput();
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}
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public Task<string> RequestImmediateInputAsync(CancellationToken cancellationToken)
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{
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// ConsoleInteractive only exposes a blocking immediate-read API.
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// Keep the compatibility boundary here so the wider startup/runtime path can await it.
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return Task.Run(ConsoleInteractive.ConsoleReader.RequestImmediateInput, cancellationToken);
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}
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public string? ReadPassword()
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{
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ConsoleInteractive.ConsoleReader.SetInputVisible(false);
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var input = ConsoleInteractive.ConsoleReader.RequestImmediateInput();
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ConsoleInteractive.ConsoleReader.SetInputVisible(true);
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return input;
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}
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public async Task<string?> ReadPasswordAsync(CancellationToken cancellationToken)
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{
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ConsoleInteractive.ConsoleReader.SetInputVisible(false);
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try
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{
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return await RequestImmediateInputAsync(cancellationToken);
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}
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finally
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{
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ConsoleInteractive.ConsoleReader.SetInputVisible(true);
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}
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}
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public void ClearInputBuffer()
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{
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ConsoleInteractive.ConsoleReader.ClearBuffer();
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}
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public void SetInputVisible(bool visible)
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{
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ConsoleInteractive.ConsoleReader.SetInputVisible(visible);
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}
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public void SetBackreadBufferLimit(int limit)
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{
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ConsoleInteractive.ConsoleBuffer.SetBackreadBufferLimit(limit);
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}
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public void Shutdown()
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{
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ConsoleInteractive.ConsoleSuggestion.ClearSuggestions();
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}
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#region Suggestion forwarding for classic mode
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public void UpdateSuggestions(
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ConsoleInteractive.ConsoleSuggestion.Suggestion[] suggestions,
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Tuple<int, int> range)
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{
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ConsoleInteractive.ConsoleSuggestion.UpdateSuggestions(suggestions, range);
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}
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public void ClearSuggestions()
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{
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ConsoleInteractive.ConsoleSuggestion.ClearSuggestions();
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}
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public void SetSuggestionColors(
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string textColor, string textBgColor,
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string hlTextColor, string hlTextBgColor,
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string tooltipColor, string hlTooltipColor,
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string arrowColor)
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{
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ConsoleInteractive.ConsoleSuggestion.SetColors(
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textColor, textBgColor,
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hlTextColor, hlTextBgColor,
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tooltipColor, hlTooltipColor,
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arrowColor);
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}
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public bool EnableSuggestionColor
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{
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get => ConsoleInteractive.ConsoleSuggestion.EnableColor;
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set => ConsoleInteractive.ConsoleSuggestion.EnableColor = value;
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}
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public bool Enable24bitColor
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{
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get => ConsoleInteractive.ConsoleSuggestion.Enable24bitColor;
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set => ConsoleInteractive.ConsoleSuggestion.Enable24bitColor = value;
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}
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public bool UseBasicArrow
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{
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get => ConsoleInteractive.ConsoleSuggestion.UseBasicArrow;
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set => ConsoleInteractive.ConsoleSuggestion.UseBasicArrow = value;
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}
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public int SetMaxSuggestionLength(int length)
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{
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return ConsoleInteractive.ConsoleSuggestion.SetMaxSuggestionLength(length);
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}
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public int SetMaxSuggestionCount(int count)
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{
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return ConsoleInteractive.ConsoleSuggestion.SetMaxSuggestionCount(count);
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}
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public bool EnableWriterColor
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{
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get => ConsoleInteractive.ConsoleWriter.EnableColor;
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set => ConsoleInteractive.ConsoleWriter.EnableColor = value;
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}
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public bool UseVT100ColorCode
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{
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get => ConsoleInteractive.ConsoleWriter.UseVT100ColorCode;
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set => ConsoleInteractive.ConsoleWriter.UseVT100ColorCode = value;
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}
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#endregion
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private void ForwardMessage(object? sender, string e)
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{
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MessageReceived?.Invoke(sender, e);
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}
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private void ForwardInputChange(object? sender, ConsoleInteractive.ConsoleReader.Buffer buffer)
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{
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OnInputChange?.Invoke(sender, new ConsoleInputBuffer(buffer.Text, buffer.CursorPosition));
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}
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}
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}
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