Minecraft-Console-Client/MinecraftClient/Mapping/BlockPalettes/Palette1214.cs
BruceChen f73148e5ec feat: add MC 1.21.4 (protocol 769) support
Add complete protocol 769 support for Minecraft 1.21.4:

- Version constants: Add 769 to supported versions, MC_1_21_4_Version constant,
  and version string mappings (including 1.21.3 -> 768 compatibility)
- Item palette: 10 new items (Resin series + Eyeblossom), generated ItemPalette1214
- Entity palette: Remove CreakingTransient (149 entities, down from 150)
- Block palette: 10 new blocks with correct blockstate ID ranges from server data
- Packet palette: Serverbound packet ID reshuffling - PickItem split into
  PickItemFromBlock/PickItemFromEntity, new PlayerLoaded packet inserted after
  PlayerInput, subsequent IDs shifted accordingly. Clientbound unchanged.
- PlayerLoaded: Send empty PlayerLoaded packet after JoinGame processing (>= 1.21.4)
- EntityMetadata/DataComponents: Reuse 1.20.6 palettes (unchanged registries)
- Update all version guard checks from MC_1_21_2 to MC_1_21_4

Made-with: Cursor
2026-03-20 23:51:56 +08:00

1826 lines
93 KiB
C#

using System.Collections.Generic;
namespace MinecraftClient.Mapping.BlockPalettes
{
public class Palette1214 : BlockPalette
{
private static readonly Dictionary<int, Material> materials = new();
static Palette1214()
{
for (int i = 9482; i <= 9505; i++)
materials[i] = Material.AcaciaButton;
for (int i = 12963; i <= 13026; i++)
materials[i] = Material.AcaciaDoor;
for (int i = 12579; i <= 12610; i++)
materials[i] = Material.AcaciaFence;
for (int i = 12291; i <= 12322; i++)
materials[i] = Material.AcaciaFenceGate;
for (int i = 5121; i <= 5184; i++)
materials[i] = Material.AcaciaHangingSign;
for (int i = 364; i <= 391; i++)
materials[i] = Material.AcaciaLeaves;
for (int i = 148; i <= 150; i++)
materials[i] = Material.AcaciaLog;
materials[19] = Material.AcaciaPlanks;
for (int i = 5891; i <= 5892; i++)
materials[i] = Material.AcaciaPressurePlate;
for (int i = 37; i <= 38; i++)
materials[i] = Material.AcaciaSapling;
for (int i = 4453; i <= 4484; i++)
materials[i] = Material.AcaciaSign;
for (int i = 12065; i <= 12070; i++)
materials[i] = Material.AcaciaSlab;
for (int i = 10683; i <= 10762; i++)
materials[i] = Material.AcaciaStairs;
for (int i = 6386; i <= 6449; i++)
materials[i] = Material.AcaciaTrapdoor;
for (int i = 5721; i <= 5728; i++)
materials[i] = Material.AcaciaWallHangingSign;
for (int i = 4873; i <= 4880; i++)
materials[i] = Material.AcaciaWallSign;
for (int i = 213; i <= 215; i++)
materials[i] = Material.AcaciaWood;
for (int i = 10119; i <= 10142; i++)
materials[i] = Material.ActivatorRail;
materials[0] = Material.Air;
materials[2122] = Material.Allium;
materials[22044] = Material.AmethystBlock;
for (int i = 22046; i <= 22057; i++)
materials[i] = Material.AmethystCluster;
materials[20461] = Material.AncientDebris;
materials[6] = Material.Andesite;
for (int i = 15149; i <= 15154; i++)
materials[i] = Material.AndesiteSlab;
for (int i = 14775; i <= 14854; i++)
materials[i] = Material.AndesiteStairs;
for (int i = 17765; i <= 18088; i++)
materials[i] = Material.AndesiteWall;
for (int i = 9906; i <= 9909; i++)
materials[i] = Material.Anvil;
for (int i = 7050; i <= 7053; i++)
materials[i] = Material.AttachedMelonStem;
for (int i = 7046; i <= 7049; i++)
materials[i] = Material.AttachedPumpkinStem;
materials[25837] = Material.Azalea;
for (int i = 504; i <= 531; i++)
materials[i] = Material.AzaleaLeaves;
materials[2123] = Material.AzureBluet;
for (int i = 13958; i <= 13969; i++)
materials[i] = Material.Bamboo;
for (int i = 168; i <= 170; i++)
materials[i] = Material.BambooBlock;
for (int i = 9602; i <= 9625; i++)
materials[i] = Material.BambooButton;
for (int i = 13283; i <= 13346; i++)
materials[i] = Material.BambooDoor;
for (int i = 12739; i <= 12770; i++)
materials[i] = Material.BambooFence;
for (int i = 12451; i <= 12482; i++)
materials[i] = Material.BambooFenceGate;
for (int i = 5633; i <= 5696; i++)
materials[i] = Material.BambooHangingSign;
materials[28] = Material.BambooMosaic;
for (int i = 12101; i <= 12106; i++)
materials[i] = Material.BambooMosaicSlab;
for (int i = 11163; i <= 11242; i++)
materials[i] = Material.BambooMosaicStairs;
materials[27] = Material.BambooPlanks;
for (int i = 5901; i <= 5902; i++)
materials[i] = Material.BambooPressurePlate;
materials[13957] = Material.BambooSapling;
for (int i = 4645; i <= 4676; i++)
materials[i] = Material.BambooSign;
for (int i = 12095; i <= 12100; i++)
materials[i] = Material.BambooSlab;
for (int i = 11083; i <= 11162; i++)
materials[i] = Material.BambooStairs;
for (int i = 6706; i <= 6769; i++)
materials[i] = Material.BambooTrapdoor;
for (int i = 5785; i <= 5792; i++)
materials[i] = Material.BambooWallHangingSign;
for (int i = 4921; i <= 4928; i++)
materials[i] = Material.BambooWallSign;
for (int i = 19421; i <= 19432; i++)
materials[i] = Material.Barrel;
for (int i = 11244; i <= 11245; i++)
materials[i] = Material.Barrier;
for (int i = 6021; i <= 6023; i++)
materials[i] = Material.Basalt;
materials[8692] = Material.Beacon;
materials[85] = Material.Bedrock;
for (int i = 20410; i <= 20433; i++)
materials[i] = Material.BeeNest;
for (int i = 20434; i <= 20457; i++)
materials[i] = Material.Beehive;
for (int i = 13522; i <= 13525; i++)
materials[i] = Material.Beetroots;
for (int i = 19484; i <= 19515; i++)
materials[i] = Material.Bell;
for (int i = 25857; i <= 25888; i++)
materials[i] = Material.BigDripleaf;
for (int i = 25889; i <= 25896; i++)
materials[i] = Material.BigDripleafStem;
for (int i = 9434; i <= 9457; i++)
materials[i] = Material.BirchButton;
for (int i = 12835; i <= 12898; i++)
materials[i] = Material.BirchDoor;
for (int i = 12515; i <= 12546; i++)
materials[i] = Material.BirchFence;
for (int i = 12227; i <= 12258; i++)
materials[i] = Material.BirchFenceGate;
for (int i = 5057; i <= 5120; i++)
materials[i] = Material.BirchHangingSign;
for (int i = 308; i <= 335; i++)
materials[i] = Material.BirchLeaves;
for (int i = 142; i <= 144; i++)
materials[i] = Material.BirchLog;
materials[17] = Material.BirchPlanks;
for (int i = 5887; i <= 5888; i++)
materials[i] = Material.BirchPressurePlate;
for (int i = 33; i <= 34; i++)
materials[i] = Material.BirchSapling;
for (int i = 4421; i <= 4452; i++)
materials[i] = Material.BirchSign;
for (int i = 12053; i <= 12058; i++)
materials[i] = Material.BirchSlab;
for (int i = 8520; i <= 8599; i++)
materials[i] = Material.BirchStairs;
for (int i = 6258; i <= 6321; i++)
materials[i] = Material.BirchTrapdoor;
for (int i = 5713; i <= 5720; i++)
materials[i] = Material.BirchWallHangingSign;
for (int i = 4865; i <= 4872; i++)
materials[i] = Material.BirchWallSign;
for (int i = 207; i <= 209; i++)
materials[i] = Material.BirchWood;
for (int i = 11878; i <= 11893; i++)
materials[i] = Material.BlackBanner;
for (int i = 1971; i <= 1986; i++)
materials[i] = Material.BlackBed;
for (int i = 21994; i <= 22009; i++)
materials[i] = Material.BlackCandle;
for (int i = 22042; i <= 22043; i++)
materials[i] = Material.BlackCandleCake;
materials[11622] = Material.BlackCarpet;
materials[13756] = Material.BlackConcrete;
materials[13772] = Material.BlackConcretePowder;
for (int i = 13737; i <= 13740; i++)
materials[i] = Material.BlackGlazedTerracotta;
for (int i = 13671; i <= 13676; i++)
materials[i] = Material.BlackShulkerBox;
materials[6129] = Material.BlackStainedGlass;
for (int i = 10651; i <= 10682; i++)
materials[i] = Material.BlackStainedGlassPane;
materials[10170] = Material.BlackTerracotta;
for (int i = 11954; i <= 11957; i++)
materials[i] = Material.BlackWallBanner;
materials[2105] = Material.BlackWool;
materials[20473] = Material.Blackstone;
for (int i = 20878; i <= 20883; i++)
materials[i] = Material.BlackstoneSlab;
for (int i = 20474; i <= 20553; i++)
materials[i] = Material.BlackstoneStairs;
for (int i = 20554; i <= 20877; i++)
materials[i] = Material.BlackstoneWall;
for (int i = 19441; i <= 19448; i++)
materials[i] = Material.BlastFurnace;
for (int i = 11814; i <= 11829; i++)
materials[i] = Material.BlueBanner;
for (int i = 1907; i <= 1922; i++)
materials[i] = Material.BlueBed;
for (int i = 21930; i <= 21945; i++)
materials[i] = Material.BlueCandle;
for (int i = 22034; i <= 22035; i++)
materials[i] = Material.BlueCandleCake;
materials[11618] = Material.BlueCarpet;
materials[13752] = Material.BlueConcrete;
materials[13768] = Material.BlueConcretePowder;
for (int i = 13721; i <= 13724; i++)
materials[i] = Material.BlueGlazedTerracotta;
materials[13954] = Material.BlueIce;
materials[2121] = Material.BlueOrchid;
for (int i = 13647; i <= 13652; i++)
materials[i] = Material.BlueShulkerBox;
materials[6125] = Material.BlueStainedGlass;
for (int i = 10523; i <= 10554; i++)
materials[i] = Material.BlueStainedGlassPane;
materials[10166] = Material.BlueTerracotta;
for (int i = 11938; i <= 11941; i++)
materials[i] = Material.BlueWallBanner;
materials[2101] = Material.BlueWool;
for (int i = 13559; i <= 13561; i++)
materials[i] = Material.BoneBlock;
materials[2139] = Material.Bookshelf;
for (int i = 13838; i <= 13839; i++)
materials[i] = Material.BrainCoral;
materials[13822] = Material.BrainCoralBlock;
for (int i = 13858; i <= 13859; i++)
materials[i] = Material.BrainCoralFan;
for (int i = 13914; i <= 13921; i++)
materials[i] = Material.BrainCoralWallFan;
for (int i = 8164; i <= 8171; i++)
materials[i] = Material.BrewingStand;
for (int i = 12143; i <= 12148; i++)
materials[i] = Material.BrickSlab;
for (int i = 7390; i <= 7469; i++)
materials[i] = Material.BrickStairs;
for (int i = 15173; i <= 15496; i++)
materials[i] = Material.BrickWall;
materials[2136] = Material.Bricks;
for (int i = 11830; i <= 11845; i++)
materials[i] = Material.BrownBanner;
for (int i = 1923; i <= 1938; i++)
materials[i] = Material.BrownBed;
for (int i = 21946; i <= 21961; i++)
materials[i] = Material.BrownCandle;
for (int i = 22036; i <= 22037; i++)
materials[i] = Material.BrownCandleCake;
materials[11619] = Material.BrownCarpet;
materials[13753] = Material.BrownConcrete;
materials[13769] = Material.BrownConcretePowder;
for (int i = 13725; i <= 13728; i++)
materials[i] = Material.BrownGlazedTerracotta;
materials[2132] = Material.BrownMushroom;
for (int i = 6782; i <= 6845; i++)
materials[i] = Material.BrownMushroomBlock;
for (int i = 13653; i <= 13658; i++)
materials[i] = Material.BrownShulkerBox;
materials[6126] = Material.BrownStainedGlass;
for (int i = 10555; i <= 10586; i++)
materials[i] = Material.BrownStainedGlassPane;
materials[10167] = Material.BrownTerracotta;
for (int i = 11942; i <= 11945; i++)
materials[i] = Material.BrownWallBanner;
materials[2102] = Material.BrownWool;
for (int i = 13973; i <= 13974; i++)
materials[i] = Material.BubbleColumn;
for (int i = 13840; i <= 13841; i++)
materials[i] = Material.BubbleCoral;
materials[13823] = Material.BubbleCoralBlock;
for (int i = 13860; i <= 13861; i++)
materials[i] = Material.BubbleCoralFan;
for (int i = 13922; i <= 13929; i++)
materials[i] = Material.BubbleCoralWallFan;
materials[22045] = Material.BuddingAmethyst;
for (int i = 5951; i <= 5966; i++)
materials[i] = Material.Cactus;
for (int i = 6043; i <= 6049; i++)
materials[i] = Material.Cake;
materials[23329] = Material.Calcite;
for (int i = 23428; i <= 23811; i++)
materials[i] = Material.CalibratedSculkSensor;
for (int i = 19524; i <= 19555; i++)
materials[i] = Material.Campfire;
for (int i = 21738; i <= 21753; i++)
materials[i] = Material.Candle;
for (int i = 22010; i <= 22011; i++)
materials[i] = Material.CandleCake;
for (int i = 9370; i <= 9377; i++)
materials[i] = Material.Carrots;
materials[19449] = Material.CartographyTable;
for (int i = 6035; i <= 6038; i++)
materials[i] = Material.CarvedPumpkin;
materials[8172] = Material.Cauldron;
materials[13972] = Material.CaveAir;
for (int i = 25782; i <= 25833; i++)
materials[i] = Material.CaveVines;
for (int i = 25834; i <= 25835; i++)
materials[i] = Material.CaveVinesPlant;
for (int i = 7006; i <= 7011; i++)
materials[i] = Material.Chain;
for (int i = 13540; i <= 13551; i++)
materials[i] = Material.ChainCommandBlock;
for (int i = 9506; i <= 9529; i++)
materials[i] = Material.CherryButton;
for (int i = 13027; i <= 13090; i++)
materials[i] = Material.CherryDoor;
for (int i = 12611; i <= 12642; i++)
materials[i] = Material.CherryFence;
for (int i = 12323; i <= 12354; i++)
materials[i] = Material.CherryFenceGate;
for (int i = 5185; i <= 5248; i++)
materials[i] = Material.CherryHangingSign;
for (int i = 392; i <= 419; i++)
materials[i] = Material.CherryLeaves;
for (int i = 151; i <= 153; i++)
materials[i] = Material.CherryLog;
materials[20] = Material.CherryPlanks;
for (int i = 5893; i <= 5894; i++)
materials[i] = Material.CherryPressurePlate;
for (int i = 39; i <= 40; i++)
materials[i] = Material.CherrySapling;
for (int i = 4485; i <= 4516; i++)
materials[i] = Material.CherrySign;
for (int i = 12071; i <= 12076; i++)
materials[i] = Material.CherrySlab;
for (int i = 10763; i <= 10842; i++)
materials[i] = Material.CherryStairs;
for (int i = 6450; i <= 6513; i++)
materials[i] = Material.CherryTrapdoor;
for (int i = 5729; i <= 5736; i++)
materials[i] = Material.CherryWallHangingSign;
for (int i = 4881; i <= 4888; i++)
materials[i] = Material.CherryWallSign;
for (int i = 216; i <= 218; i++)
materials[i] = Material.CherryWood;
for (int i = 3009; i <= 3032; i++)
materials[i] = Material.Chest;
for (int i = 9910; i <= 9913; i++)
materials[i] = Material.ChippedAnvil;
for (int i = 2140; i <= 2395; i++)
materials[i] = Material.ChiseledBookshelf;
materials[23964] = Material.ChiseledCopper;
materials[27564] = Material.ChiseledDeepslate;
materials[21735] = Material.ChiseledNetherBricks;
materials[20887] = Material.ChiseledPolishedBlackstone;
materials[10035] = Material.ChiseledQuartzBlock;
materials[11959] = Material.ChiseledRedSandstone;
materials[8045] = Material.ChiseledResinBricks;
materials[579] = Material.ChiseledSandstone;
materials[6773] = Material.ChiseledStoneBricks;
materials[22916] = Material.ChiseledTuff;
materials[23328] = Material.ChiseledTuffBricks;
for (int i = 13417; i <= 13422; i++)
materials[i] = Material.ChorusFlower;
for (int i = 13353; i <= 13416; i++)
materials[i] = Material.ChorusPlant;
materials[5967] = Material.Clay;
materials[27863] = Material.ClosedEyeblossom;
materials[11624] = Material.CoalBlock;
materials[133] = Material.CoalOre;
materials[11] = Material.CoarseDirt;
materials[25920] = Material.CobbledDeepslate;
for (int i = 26001; i <= 26006; i++)
materials[i] = Material.CobbledDeepslateSlab;
for (int i = 25921; i <= 26000; i++)
materials[i] = Material.CobbledDeepslateStairs;
for (int i = 26007; i <= 26330; i++)
materials[i] = Material.CobbledDeepslateWall;
materials[14] = Material.Cobblestone;
for (int i = 12137; i <= 12142; i++)
materials[i] = Material.CobblestoneSlab;
for (int i = 4769; i <= 4848; i++)
materials[i] = Material.CobblestoneStairs;
for (int i = 8693; i <= 9016; i++)
materials[i] = Material.CobblestoneWall;
materials[2047] = Material.Cobweb;
for (int i = 8193; i <= 8204; i++)
materials[i] = Material.Cocoa;
for (int i = 8680; i <= 8691; i++)
materials[i] = Material.CommandBlock;
for (int i = 9974; i <= 9989; i++)
materials[i] = Material.Comparator;
for (int i = 20385; i <= 20393; i++)
materials[i] = Material.Composter;
for (int i = 13955; i <= 13956; i++)
materials[i] = Material.Conduit;
materials[23951] = Material.CopperBlock;
for (int i = 25705; i <= 25708; i++)
materials[i] = Material.CopperBulb;
for (int i = 24665; i <= 24728; i++)
materials[i] = Material.CopperDoor;
for (int i = 25689; i <= 25690; i++)
materials[i] = Material.CopperGrate;
materials[23955] = Material.CopperOre;
for (int i = 25177; i <= 25240; i++)
materials[i] = Material.CopperTrapdoor;
materials[2129] = Material.Cornflower;
materials[27565] = Material.CrackedDeepslateBricks;
materials[27566] = Material.CrackedDeepslateTiles;
materials[21736] = Material.CrackedNetherBricks;
materials[20886] = Material.CrackedPolishedBlackstoneBricks;
materials[6772] = Material.CrackedStoneBricks;
for (int i = 27603; i <= 27650; i++)
materials[i] = Material.Crafter;
materials[4332] = Material.CraftingTable;
for (int i = 2917; i <= 2928; i++)
materials[i] = Material.CreakingHeart;
for (int i = 9786; i <= 9817; i++)
materials[i] = Material.CreeperHead;
for (int i = 9818; i <= 9825; i++)
materials[i] = Material.CreeperWallHead;
for (int i = 20113; i <= 20136; i++)
materials[i] = Material.CrimsonButton;
for (int i = 20161; i <= 20224; i++)
materials[i] = Material.CrimsonDoor;
for (int i = 19697; i <= 19728; i++)
materials[i] = Material.CrimsonFence;
for (int i = 19889; i <= 19920; i++)
materials[i] = Material.CrimsonFenceGate;
materials[19622] = Material.CrimsonFungus;
for (int i = 5441; i <= 5504; i++)
materials[i] = Material.CrimsonHangingSign;
for (int i = 19615; i <= 19617; i++)
materials[i] = Material.CrimsonHyphae;
materials[19621] = Material.CrimsonNylium;
materials[19679] = Material.CrimsonPlanks;
for (int i = 19693; i <= 19694; i++)
materials[i] = Material.CrimsonPressurePlate;
materials[19678] = Material.CrimsonRoots;
for (int i = 20289; i <= 20320; i++)
materials[i] = Material.CrimsonSign;
for (int i = 19681; i <= 19686; i++)
materials[i] = Material.CrimsonSlab;
for (int i = 19953; i <= 20032; i++)
materials[i] = Material.CrimsonStairs;
for (int i = 19609; i <= 19611; i++)
materials[i] = Material.CrimsonStem;
for (int i = 19761; i <= 19824; i++)
materials[i] = Material.CrimsonTrapdoor;
for (int i = 5769; i <= 5776; i++)
materials[i] = Material.CrimsonWallHangingSign;
for (int i = 20353; i <= 20360; i++)
materials[i] = Material.CrimsonWallSign;
materials[20462] = Material.CryingObsidian;
materials[23960] = Material.CutCopper;
for (int i = 24307; i <= 24312; i++)
materials[i] = Material.CutCopperSlab;
for (int i = 24209; i <= 24288; i++)
materials[i] = Material.CutCopperStairs;
materials[11960] = Material.CutRedSandstone;
for (int i = 12179; i <= 12184; i++)
materials[i] = Material.CutRedSandstoneSlab;
materials[580] = Material.CutSandstone;
for (int i = 12125; i <= 12130; i++)
materials[i] = Material.CutSandstoneSlab;
for (int i = 11782; i <= 11797; i++)
materials[i] = Material.CyanBanner;
for (int i = 1875; i <= 1890; i++)
materials[i] = Material.CyanBed;
for (int i = 21898; i <= 21913; i++)
materials[i] = Material.CyanCandle;
for (int i = 22030; i <= 22031; i++)
materials[i] = Material.CyanCandleCake;
materials[11616] = Material.CyanCarpet;
materials[13750] = Material.CyanConcrete;
materials[13766] = Material.CyanConcretePowder;
for (int i = 13713; i <= 13716; i++)
materials[i] = Material.CyanGlazedTerracotta;
for (int i = 13635; i <= 13640; i++)
materials[i] = Material.CyanShulkerBox;
materials[6123] = Material.CyanStainedGlass;
for (int i = 10459; i <= 10490; i++)
materials[i] = Material.CyanStainedGlassPane;
materials[10164] = Material.CyanTerracotta;
for (int i = 11930; i <= 11933; i++)
materials[i] = Material.CyanWallBanner;
materials[2099] = Material.CyanWool;
for (int i = 9914; i <= 9917; i++)
materials[i] = Material.DamagedAnvil;
materials[2118] = Material.Dandelion;
for (int i = 9530; i <= 9553; i++)
materials[i] = Material.DarkOakButton;
for (int i = 13091; i <= 13154; i++)
materials[i] = Material.DarkOakDoor;
for (int i = 12643; i <= 12674; i++)
materials[i] = Material.DarkOakFence;
for (int i = 12355; i <= 12386; i++)
materials[i] = Material.DarkOakFenceGate;
for (int i = 5313; i <= 5376; i++)
materials[i] = Material.DarkOakHangingSign;
for (int i = 420; i <= 447; i++)
materials[i] = Material.DarkOakLeaves;
for (int i = 154; i <= 156; i++)
materials[i] = Material.DarkOakLog;
materials[21] = Material.DarkOakPlanks;
for (int i = 5895; i <= 5896; i++)
materials[i] = Material.DarkOakPressurePlate;
for (int i = 41; i <= 42; i++)
materials[i] = Material.DarkOakSapling;
for (int i = 4549; i <= 4580; i++)
materials[i] = Material.DarkOakSign;
for (int i = 12077; i <= 12082; i++)
materials[i] = Material.DarkOakSlab;
for (int i = 10843; i <= 10922; i++)
materials[i] = Material.DarkOakStairs;
for (int i = 6514; i <= 6577; i++)
materials[i] = Material.DarkOakTrapdoor;
for (int i = 5745; i <= 5752; i++)
materials[i] = Material.DarkOakWallHangingSign;
for (int i = 4897; i <= 4904; i++)
materials[i] = Material.DarkOakWallSign;
for (int i = 219; i <= 221; i++)
materials[i] = Material.DarkOakWood;
materials[11344] = Material.DarkPrismarine;
for (int i = 11597; i <= 11602; i++)
materials[i] = Material.DarkPrismarineSlab;
for (int i = 11505; i <= 11584; i++)
materials[i] = Material.DarkPrismarineStairs;
for (int i = 9990; i <= 10021; i++)
materials[i] = Material.DaylightDetector;
for (int i = 13828; i <= 13829; i++)
materials[i] = Material.DeadBrainCoral;
materials[13817] = Material.DeadBrainCoralBlock;
for (int i = 13848; i <= 13849; i++)
materials[i] = Material.DeadBrainCoralFan;
for (int i = 13874; i <= 13881; i++)
materials[i] = Material.DeadBrainCoralWallFan;
for (int i = 13830; i <= 13831; i++)
materials[i] = Material.DeadBubbleCoral;
materials[13818] = Material.DeadBubbleCoralBlock;
for (int i = 13850; i <= 13851; i++)
materials[i] = Material.DeadBubbleCoralFan;
for (int i = 13882; i <= 13889; i++)
materials[i] = Material.DeadBubbleCoralWallFan;
materials[2050] = Material.DeadBush;
for (int i = 13832; i <= 13833; i++)
materials[i] = Material.DeadFireCoral;
materials[13819] = Material.DeadFireCoralBlock;
for (int i = 13852; i <= 13853; i++)
materials[i] = Material.DeadFireCoralFan;
for (int i = 13890; i <= 13897; i++)
materials[i] = Material.DeadFireCoralWallFan;
for (int i = 13834; i <= 13835; i++)
materials[i] = Material.DeadHornCoral;
materials[13820] = Material.DeadHornCoralBlock;
for (int i = 13854; i <= 13855; i++)
materials[i] = Material.DeadHornCoralFan;
for (int i = 13898; i <= 13905; i++)
materials[i] = Material.DeadHornCoralWallFan;
for (int i = 13826; i <= 13827; i++)
materials[i] = Material.DeadTubeCoral;
materials[13816] = Material.DeadTubeCoralBlock;
for (int i = 13846; i <= 13847; i++)
materials[i] = Material.DeadTubeCoralFan;
for (int i = 13866; i <= 13873; i++)
materials[i] = Material.DeadTubeCoralWallFan;
for (int i = 27587; i <= 27602; i++)
materials[i] = Material.DecoratedPot;
for (int i = 25917; i <= 25919; i++)
materials[i] = Material.Deepslate;
for (int i = 27234; i <= 27239; i++)
materials[i] = Material.DeepslateBrickSlab;
for (int i = 27154; i <= 27233; i++)
materials[i] = Material.DeepslateBrickStairs;
for (int i = 27240; i <= 27563; i++)
materials[i] = Material.DeepslateBrickWall;
materials[27153] = Material.DeepslateBricks;
materials[134] = Material.DeepslateCoalOre;
materials[23956] = Material.DeepslateCopperOre;
materials[4330] = Material.DeepslateDiamondOre;
materials[8286] = Material.DeepslateEmeraldOre;
materials[130] = Material.DeepslateGoldOre;
materials[132] = Material.DeepslateIronOre;
materials[564] = Material.DeepslateLapisOre;
for (int i = 5905; i <= 5906; i++)
materials[i] = Material.DeepslateRedstoneOre;
for (int i = 26823; i <= 26828; i++)
materials[i] = Material.DeepslateTileSlab;
for (int i = 26743; i <= 26822; i++)
materials[i] = Material.DeepslateTileStairs;
for (int i = 26829; i <= 27152; i++)
materials[i] = Material.DeepslateTileWall;
materials[26742] = Material.DeepslateTiles;
for (int i = 2011; i <= 2034; i++)
materials[i] = Material.DetectorRail;
materials[4331] = Material.DiamondBlock;
materials[4329] = Material.DiamondOre;
materials[4] = Material.Diorite;
for (int i = 15167; i <= 15172; i++)
materials[i] = Material.DioriteSlab;
for (int i = 15015; i <= 15094; i++)
materials[i] = Material.DioriteStairs;
for (int i = 19061; i <= 19384; i++)
materials[i] = Material.DioriteWall;
materials[10] = Material.Dirt;
materials[13526] = Material.DirtPath;
for (int i = 566; i <= 577; i++)
materials[i] = Material.Dispenser;
materials[8190] = Material.DragonEgg;
for (int i = 9826; i <= 9857; i++)
materials[i] = Material.DragonHead;
for (int i = 9858; i <= 9865; i++)
materials[i] = Material.DragonWallHead;
materials[13800] = Material.DriedKelpBlock;
materials[25781] = Material.DripstoneBlock;
for (int i = 10143; i <= 10154; i++)
materials[i] = Material.Dropper;
materials[8439] = Material.EmeraldBlock;
materials[8285] = Material.EmeraldOre;
materials[8163] = Material.EnchantingTable;
materials[13527] = Material.EndGateway;
materials[8180] = Material.EndPortal;
for (int i = 8181; i <= 8188; i++)
materials[i] = Material.EndPortalFrame;
for (int i = 13347; i <= 13352; i++)
materials[i] = Material.EndRod;
materials[8189] = Material.EndStone;
for (int i = 15125; i <= 15130; i++)
materials[i] = Material.EndStoneBrickSlab;
for (int i = 14375; i <= 14454; i++)
materials[i] = Material.EndStoneBrickStairs;
for (int i = 18737; i <= 19060; i++)
materials[i] = Material.EndStoneBrickWall;
materials[13507] = Material.EndStoneBricks;
for (int i = 8287; i <= 8294; i++)
materials[i] = Material.EnderChest;
materials[23963] = Material.ExposedChiseledCopper;
materials[23952] = Material.ExposedCopper;
for (int i = 25709; i <= 25712; i++)
materials[i] = Material.ExposedCopperBulb;
for (int i = 24729; i <= 24792; i++)
materials[i] = Material.ExposedCopperDoor;
for (int i = 25691; i <= 25692; i++)
materials[i] = Material.ExposedCopperGrate;
for (int i = 25241; i <= 25304; i++)
materials[i] = Material.ExposedCopperTrapdoor;
materials[23959] = Material.ExposedCutCopper;
for (int i = 24301; i <= 24306; i++)
materials[i] = Material.ExposedCutCopperSlab;
for (int i = 24129; i <= 24208; i++)
materials[i] = Material.ExposedCutCopperStairs;
for (int i = 4341; i <= 4348; i++)
materials[i] = Material.Farmland;
materials[2049] = Material.Fern;
for (int i = 2403; i <= 2914; i++)
materials[i] = Material.Fire;
for (int i = 13842; i <= 13843; i++)
materials[i] = Material.FireCoral;
materials[13824] = Material.FireCoralBlock;
for (int i = 13862; i <= 13863; i++)
materials[i] = Material.FireCoralFan;
for (int i = 13930; i <= 13937; i++)
materials[i] = Material.FireCoralWallFan;
materials[19450] = Material.FletchingTable;
materials[9341] = Material.FlowerPot;
materials[25838] = Material.FloweringAzalea;
for (int i = 532; i <= 559; i++)
materials[i] = Material.FloweringAzaleaLeaves;
materials[27585] = Material.Frogspawn;
for (int i = 13552; i <= 13555; i++)
materials[i] = Material.FrostedIce;
for (int i = 4349; i <= 4356; i++)
materials[i] = Material.Furnace;
materials[21298] = Material.GildedBlackstone;
materials[562] = Material.Glass;
for (int i = 7012; i <= 7043; i++)
materials[i] = Material.GlassPane;
for (int i = 7102; i <= 7229; i++)
materials[i] = Material.GlowLichen;
materials[6032] = Material.Glowstone;
materials[2134] = Material.GoldBlock;
materials[129] = Material.GoldOre;
materials[2] = Material.Granite;
for (int i = 15143; i <= 15148; i++)
materials[i] = Material.GraniteSlab;
for (int i = 14695; i <= 14774; i++)
materials[i] = Material.GraniteStairs;
for (int i = 16469; i <= 16792; i++)
materials[i] = Material.GraniteWall;
for (int i = 8; i <= 9; i++)
materials[i] = Material.GrassBlock;
materials[124] = Material.Gravel;
for (int i = 11750; i <= 11765; i++)
materials[i] = Material.GrayBanner;
for (int i = 1843; i <= 1858; i++)
materials[i] = Material.GrayBed;
for (int i = 21866; i <= 21881; i++)
materials[i] = Material.GrayCandle;
for (int i = 22026; i <= 22027; i++)
materials[i] = Material.GrayCandleCake;
materials[11614] = Material.GrayCarpet;
materials[13748] = Material.GrayConcrete;
materials[13764] = Material.GrayConcretePowder;
for (int i = 13705; i <= 13708; i++)
materials[i] = Material.GrayGlazedTerracotta;
for (int i = 13623; i <= 13628; i++)
materials[i] = Material.GrayShulkerBox;
materials[6121] = Material.GrayStainedGlass;
for (int i = 10395; i <= 10426; i++)
materials[i] = Material.GrayStainedGlassPane;
materials[10162] = Material.GrayTerracotta;
for (int i = 11922; i <= 11925; i++)
materials[i] = Material.GrayWallBanner;
materials[2097] = Material.GrayWool;
for (int i = 11846; i <= 11861; i++)
materials[i] = Material.GreenBanner;
for (int i = 1939; i <= 1954; i++)
materials[i] = Material.GreenBed;
for (int i = 21962; i <= 21977; i++)
materials[i] = Material.GreenCandle;
for (int i = 22038; i <= 22039; i++)
materials[i] = Material.GreenCandleCake;
materials[11620] = Material.GreenCarpet;
materials[13754] = Material.GreenConcrete;
materials[13770] = Material.GreenConcretePowder;
for (int i = 13729; i <= 13732; i++)
materials[i] = Material.GreenGlazedTerracotta;
for (int i = 13659; i <= 13664; i++)
materials[i] = Material.GreenShulkerBox;
materials[6127] = Material.GreenStainedGlass;
for (int i = 10587; i <= 10618; i++)
materials[i] = Material.GreenStainedGlassPane;
materials[10168] = Material.GreenTerracotta;
for (int i = 11946; i <= 11949; i++)
materials[i] = Material.GreenWallBanner;
materials[2103] = Material.GreenWool;
for (int i = 19451; i <= 19462; i++)
materials[i] = Material.Grindstone;
for (int i = 25913; i <= 25914; i++)
materials[i] = Material.HangingRoots;
for (int i = 11604; i <= 11606; i++)
materials[i] = Material.HayBlock;
for (int i = 27695; i <= 27696; i++)
materials[i] = Material.HeavyCore;
for (int i = 9958; i <= 9973; i++)
materials[i] = Material.HeavyWeightedPressurePlate;
materials[20458] = Material.HoneyBlock;
materials[20459] = Material.HoneycombBlock;
for (int i = 10024; i <= 10033; i++)
materials[i] = Material.Hopper;
for (int i = 13844; i <= 13845; i++)
materials[i] = Material.HornCoral;
materials[13825] = Material.HornCoralBlock;
for (int i = 13864; i <= 13865; i++)
materials[i] = Material.HornCoralFan;
for (int i = 13938; i <= 13945; i++)
materials[i] = Material.HornCoralWallFan;
materials[5949] = Material.Ice;
materials[6781] = Material.InfestedChiseledStoneBricks;
materials[6777] = Material.InfestedCobblestone;
materials[6780] = Material.InfestedCrackedStoneBricks;
for (int i = 27567; i <= 27569; i++)
materials[i] = Material.InfestedDeepslate;
materials[6779] = Material.InfestedMossyStoneBricks;
materials[6776] = Material.InfestedStone;
materials[6778] = Material.InfestedStoneBricks;
for (int i = 6974; i <= 7005; i++)
materials[i] = Material.IronBars;
materials[2135] = Material.IronBlock;
for (int i = 5819; i <= 5882; i++)
materials[i] = Material.IronDoor;
materials[131] = Material.IronOre;
for (int i = 11278; i <= 11341; i++)
materials[i] = Material.IronTrapdoor;
for (int i = 6039; i <= 6042; i++)
materials[i] = Material.JackOLantern;
for (int i = 20373; i <= 20384; i++)
materials[i] = Material.Jigsaw;
for (int i = 5984; i <= 5985; i++)
materials[i] = Material.Jukebox;
for (int i = 9458; i <= 9481; i++)
materials[i] = Material.JungleButton;
for (int i = 12899; i <= 12962; i++)
materials[i] = Material.JungleDoor;
for (int i = 12547; i <= 12578; i++)
materials[i] = Material.JungleFence;
for (int i = 12259; i <= 12290; i++)
materials[i] = Material.JungleFenceGate;
for (int i = 5249; i <= 5312; i++)
materials[i] = Material.JungleHangingSign;
for (int i = 336; i <= 363; i++)
materials[i] = Material.JungleLeaves;
for (int i = 145; i <= 147; i++)
materials[i] = Material.JungleLog;
materials[18] = Material.JunglePlanks;
for (int i = 5889; i <= 5890; i++)
materials[i] = Material.JunglePressurePlate;
for (int i = 35; i <= 36; i++)
materials[i] = Material.JungleSapling;
for (int i = 4517; i <= 4548; i++)
materials[i] = Material.JungleSign;
for (int i = 12059; i <= 12064; i++)
materials[i] = Material.JungleSlab;
for (int i = 8600; i <= 8679; i++)
materials[i] = Material.JungleStairs;
for (int i = 6322; i <= 6385; i++)
materials[i] = Material.JungleTrapdoor;
for (int i = 5737; i <= 5744; i++)
materials[i] = Material.JungleWallHangingSign;
for (int i = 4889; i <= 4896; i++)
materials[i] = Material.JungleWallSign;
for (int i = 210; i <= 212; i++)
materials[i] = Material.JungleWood;
for (int i = 13773; i <= 13798; i++)
materials[i] = Material.Kelp;
materials[13799] = Material.KelpPlant;
for (int i = 4741; i <= 4748; i++)
materials[i] = Material.Ladder;
for (int i = 19516; i <= 19519; i++)
materials[i] = Material.Lantern;
materials[565] = Material.LapisBlock;
materials[563] = Material.LapisOre;
for (int i = 22058; i <= 22069; i++)
materials[i] = Material.LargeAmethystBud;
for (int i = 11636; i <= 11637; i++)
materials[i] = Material.LargeFern;
for (int i = 102; i <= 117; i++)
materials[i] = Material.Lava;
materials[8176] = Material.LavaCauldron;
for (int i = 19463; i <= 19478; i++)
materials[i] = Material.Lectern;
for (int i = 5793; i <= 5816; i++)
materials[i] = Material.Lever;
for (int i = 11246; i <= 11277; i++)
materials[i] = Material.Light;
for (int i = 11686; i <= 11701; i++)
materials[i] = Material.LightBlueBanner;
for (int i = 1779; i <= 1794; i++)
materials[i] = Material.LightBlueBed;
for (int i = 21802; i <= 21817; i++)
materials[i] = Material.LightBlueCandle;
for (int i = 22018; i <= 22019; i++)
materials[i] = Material.LightBlueCandleCake;
materials[11610] = Material.LightBlueCarpet;
materials[13744] = Material.LightBlueConcrete;
materials[13760] = Material.LightBlueConcretePowder;
for (int i = 13689; i <= 13692; i++)
materials[i] = Material.LightBlueGlazedTerracotta;
for (int i = 13599; i <= 13604; i++)
materials[i] = Material.LightBlueShulkerBox;
materials[6117] = Material.LightBlueStainedGlass;
for (int i = 10267; i <= 10298; i++)
materials[i] = Material.LightBlueStainedGlassPane;
materials[10158] = Material.LightBlueTerracotta;
for (int i = 11906; i <= 11909; i++)
materials[i] = Material.LightBlueWallBanner;
materials[2093] = Material.LightBlueWool;
for (int i = 11766; i <= 11781; i++)
materials[i] = Material.LightGrayBanner;
for (int i = 1859; i <= 1874; i++)
materials[i] = Material.LightGrayBed;
for (int i = 21882; i <= 21897; i++)
materials[i] = Material.LightGrayCandle;
for (int i = 22028; i <= 22029; i++)
materials[i] = Material.LightGrayCandleCake;
materials[11615] = Material.LightGrayCarpet;
materials[13749] = Material.LightGrayConcrete;
materials[13765] = Material.LightGrayConcretePowder;
for (int i = 13709; i <= 13712; i++)
materials[i] = Material.LightGrayGlazedTerracotta;
for (int i = 13629; i <= 13634; i++)
materials[i] = Material.LightGrayShulkerBox;
materials[6122] = Material.LightGrayStainedGlass;
for (int i = 10427; i <= 10458; i++)
materials[i] = Material.LightGrayStainedGlassPane;
materials[10163] = Material.LightGrayTerracotta;
for (int i = 11926; i <= 11929; i++)
materials[i] = Material.LightGrayWallBanner;
materials[2098] = Material.LightGrayWool;
for (int i = 9942; i <= 9957; i++)
materials[i] = Material.LightWeightedPressurePlate;
for (int i = 25737; i <= 25760; i++)
materials[i] = Material.LightningRod;
for (int i = 11628; i <= 11629; i++)
materials[i] = Material.Lilac;
materials[2131] = Material.LilyOfTheValley;
materials[7632] = Material.LilyPad;
for (int i = 11718; i <= 11733; i++)
materials[i] = Material.LimeBanner;
for (int i = 1811; i <= 1826; i++)
materials[i] = Material.LimeBed;
for (int i = 21834; i <= 21849; i++)
materials[i] = Material.LimeCandle;
for (int i = 22022; i <= 22023; i++)
materials[i] = Material.LimeCandleCake;
materials[11612] = Material.LimeCarpet;
materials[13746] = Material.LimeConcrete;
materials[13762] = Material.LimeConcretePowder;
for (int i = 13697; i <= 13700; i++)
materials[i] = Material.LimeGlazedTerracotta;
for (int i = 13611; i <= 13616; i++)
materials[i] = Material.LimeShulkerBox;
materials[6119] = Material.LimeStainedGlass;
for (int i = 10331; i <= 10362; i++)
materials[i] = Material.LimeStainedGlassPane;
materials[10160] = Material.LimeTerracotta;
for (int i = 11914; i <= 11917; i++)
materials[i] = Material.LimeWallBanner;
materials[2095] = Material.LimeWool;
materials[20472] = Material.Lodestone;
for (int i = 19417; i <= 19420; i++)
materials[i] = Material.Loom;
for (int i = 11670; i <= 11685; i++)
materials[i] = Material.MagentaBanner;
for (int i = 1763; i <= 1778; i++)
materials[i] = Material.MagentaBed;
for (int i = 21786; i <= 21801; i++)
materials[i] = Material.MagentaCandle;
for (int i = 22016; i <= 22017; i++)
materials[i] = Material.MagentaCandleCake;
materials[11609] = Material.MagentaCarpet;
materials[13743] = Material.MagentaConcrete;
materials[13759] = Material.MagentaConcretePowder;
for (int i = 13685; i <= 13688; i++)
materials[i] = Material.MagentaGlazedTerracotta;
for (int i = 13593; i <= 13598; i++)
materials[i] = Material.MagentaShulkerBox;
materials[6116] = Material.MagentaStainedGlass;
for (int i = 10235; i <= 10266; i++)
materials[i] = Material.MagentaStainedGlassPane;
materials[10157] = Material.MagentaTerracotta;
for (int i = 11902; i <= 11905; i++)
materials[i] = Material.MagentaWallBanner;
materials[2092] = Material.MagentaWool;
materials[13556] = Material.MagmaBlock;
for (int i = 9578; i <= 9601; i++)
materials[i] = Material.MangroveButton;
for (int i = 13219; i <= 13282; i++)
materials[i] = Material.MangroveDoor;
for (int i = 12707; i <= 12738; i++)
materials[i] = Material.MangroveFence;
for (int i = 12419; i <= 12450; i++)
materials[i] = Material.MangroveFenceGate;
for (int i = 5569; i <= 5632; i++)
materials[i] = Material.MangroveHangingSign;
for (int i = 476; i <= 503; i++)
materials[i] = Material.MangroveLeaves;
for (int i = 160; i <= 162; i++)
materials[i] = Material.MangroveLog;
materials[26] = Material.MangrovePlanks;
for (int i = 5899; i <= 5900; i++)
materials[i] = Material.MangrovePressurePlate;
for (int i = 45; i <= 84; i++)
materials[i] = Material.MangrovePropagule;
for (int i = 163; i <= 164; i++)
materials[i] = Material.MangroveRoots;
for (int i = 4613; i <= 4644; i++)
materials[i] = Material.MangroveSign;
for (int i = 12089; i <= 12094; i++)
materials[i] = Material.MangroveSlab;
for (int i = 11003; i <= 11082; i++)
materials[i] = Material.MangroveStairs;
for (int i = 6642; i <= 6705; i++)
materials[i] = Material.MangroveTrapdoor;
for (int i = 5761; i <= 5768; i++)
materials[i] = Material.MangroveWallHangingSign;
for (int i = 4913; i <= 4920; i++)
materials[i] = Material.MangroveWallSign;
for (int i = 222; i <= 224; i++)
materials[i] = Material.MangroveWood;
for (int i = 22070; i <= 22081; i++)
materials[i] = Material.MediumAmethystBud;
materials[7045] = Material.Melon;
for (int i = 7062; i <= 7069; i++)
materials[i] = Material.MelonStem;
materials[25856] = Material.MossBlock;
materials[25839] = Material.MossCarpet;
materials[2396] = Material.MossyCobblestone;
for (int i = 15119; i <= 15124; i++)
materials[i] = Material.MossyCobblestoneSlab;
for (int i = 14295; i <= 14374; i++)
materials[i] = Material.MossyCobblestoneStairs;
for (int i = 9017; i <= 9340; i++)
materials[i] = Material.MossyCobblestoneWall;
for (int i = 15107; i <= 15112; i++)
materials[i] = Material.MossyStoneBrickSlab;
for (int i = 14135; i <= 14214; i++)
materials[i] = Material.MossyStoneBrickStairs;
for (int i = 16145; i <= 16468; i++)
materials[i] = Material.MossyStoneBrickWall;
materials[6771] = Material.MossyStoneBricks;
for (int i = 2106; i <= 2117; i++)
materials[i] = Material.MovingPiston;
materials[25916] = Material.Mud;
for (int i = 12155; i <= 12160; i++)
materials[i] = Material.MudBrickSlab;
for (int i = 7550; i <= 7629; i++)
materials[i] = Material.MudBrickStairs;
for (int i = 17117; i <= 17440; i++)
materials[i] = Material.MudBrickWall;
materials[6775] = Material.MudBricks;
for (int i = 165; i <= 167; i++)
materials[i] = Material.MuddyMangroveRoots;
for (int i = 6910; i <= 6973; i++)
materials[i] = Material.MushroomStem;
for (int i = 7630; i <= 7631; i++)
materials[i] = Material.Mycelium;
for (int i = 8047; i <= 8078; i++)
materials[i] = Material.NetherBrickFence;
for (int i = 12161; i <= 12166; i++)
materials[i] = Material.NetherBrickSlab;
for (int i = 8079; i <= 8158; i++)
materials[i] = Material.NetherBrickStairs;
for (int i = 17441; i <= 17764; i++)
materials[i] = Material.NetherBrickWall;
materials[8046] = Material.NetherBricks;
materials[135] = Material.NetherGoldOre;
for (int i = 6033; i <= 6034; i++)
materials[i] = Material.NetherPortal;
materials[10023] = Material.NetherQuartzOre;
materials[19608] = Material.NetherSprouts;
for (int i = 8159; i <= 8162; i++)
materials[i] = Material.NetherWart;
materials[13557] = Material.NetherWartBlock;
materials[20460] = Material.NetheriteBlock;
materials[6018] = Material.Netherrack;
for (int i = 581; i <= 1730; i++)
materials[i] = Material.NoteBlock;
for (int i = 9386; i <= 9409; i++)
materials[i] = Material.OakButton;
for (int i = 4677; i <= 4740; i++)
materials[i] = Material.OakDoor;
for (int i = 5986; i <= 6017; i++)
materials[i] = Material.OakFence;
for (int i = 7358; i <= 7389; i++)
materials[i] = Material.OakFenceGate;
for (int i = 4929; i <= 4992; i++)
materials[i] = Material.OakHangingSign;
for (int i = 252; i <= 279; i++)
materials[i] = Material.OakLeaves;
for (int i = 136; i <= 138; i++)
materials[i] = Material.OakLog;
materials[15] = Material.OakPlanks;
for (int i = 5883; i <= 5884; i++)
materials[i] = Material.OakPressurePlate;
for (int i = 29; i <= 30; i++)
materials[i] = Material.OakSapling;
for (int i = 4357; i <= 4388; i++)
materials[i] = Material.OakSign;
for (int i = 12041; i <= 12046; i++)
materials[i] = Material.OakSlab;
for (int i = 2929; i <= 3008; i++)
materials[i] = Material.OakStairs;
for (int i = 6130; i <= 6193; i++)
materials[i] = Material.OakTrapdoor;
for (int i = 5697; i <= 5704; i++)
materials[i] = Material.OakWallHangingSign;
for (int i = 4849; i <= 4856; i++)
materials[i] = Material.OakWallSign;
for (int i = 201; i <= 203; i++)
materials[i] = Material.OakWood;
for (int i = 13563; i <= 13574; i++)
materials[i] = Material.Observer;
materials[2397] = Material.Obsidian;
for (int i = 27576; i <= 27578; i++)
materials[i] = Material.OchreFroglight;
materials[27862] = Material.OpenEyeblossom;
for (int i = 11654; i <= 11669; i++)
materials[i] = Material.OrangeBanner;
for (int i = 1747; i <= 1762; i++)
materials[i] = Material.OrangeBed;
for (int i = 21770; i <= 21785; i++)
materials[i] = Material.OrangeCandle;
for (int i = 22014; i <= 22015; i++)
materials[i] = Material.OrangeCandleCake;
materials[11608] = Material.OrangeCarpet;
materials[13742] = Material.OrangeConcrete;
materials[13758] = Material.OrangeConcretePowder;
for (int i = 13681; i <= 13684; i++)
materials[i] = Material.OrangeGlazedTerracotta;
for (int i = 13587; i <= 13592; i++)
materials[i] = Material.OrangeShulkerBox;
materials[6115] = Material.OrangeStainedGlass;
for (int i = 10203; i <= 10234; i++)
materials[i] = Material.OrangeStainedGlassPane;
materials[10156] = Material.OrangeTerracotta;
materials[2125] = Material.OrangeTulip;
for (int i = 11898; i <= 11901; i++)
materials[i] = Material.OrangeWallBanner;
materials[2091] = Material.OrangeWool;
materials[2128] = Material.OxeyeDaisy;
materials[23961] = Material.OxidizedChiseledCopper;
materials[23954] = Material.OxidizedCopper;
for (int i = 25717; i <= 25720; i++)
materials[i] = Material.OxidizedCopperBulb;
for (int i = 24793; i <= 24856; i++)
materials[i] = Material.OxidizedCopperDoor;
for (int i = 25695; i <= 25696; i++)
materials[i] = Material.OxidizedCopperGrate;
for (int i = 25305; i <= 25368; i++)
materials[i] = Material.OxidizedCopperTrapdoor;
materials[23957] = Material.OxidizedCutCopper;
for (int i = 24289; i <= 24294; i++)
materials[i] = Material.OxidizedCutCopperSlab;
for (int i = 23969; i <= 24048; i++)
materials[i] = Material.OxidizedCutCopperStairs;
materials[11625] = Material.PackedIce;
materials[6774] = Material.PackedMud;
for (int i = 27860; i <= 27861; i++)
materials[i] = Material.PaleHangingMoss;
materials[27697] = Material.PaleMossBlock;
for (int i = 27698; i <= 27859; i++)
materials[i] = Material.PaleMossCarpet;
for (int i = 9554; i <= 9577; i++)
materials[i] = Material.PaleOakButton;
for (int i = 13155; i <= 13218; i++)
materials[i] = Material.PaleOakDoor;
for (int i = 12675; i <= 12706; i++)
materials[i] = Material.PaleOakFence;
for (int i = 12387; i <= 12418; i++)
materials[i] = Material.PaleOakFenceGate;
for (int i = 5377; i <= 5440; i++)
materials[i] = Material.PaleOakHangingSign;
for (int i = 448; i <= 475; i++)
materials[i] = Material.PaleOakLeaves;
for (int i = 157; i <= 159; i++)
materials[i] = Material.PaleOakLog;
materials[25] = Material.PaleOakPlanks;
for (int i = 5897; i <= 5898; i++)
materials[i] = Material.PaleOakPressurePlate;
for (int i = 43; i <= 44; i++)
materials[i] = Material.PaleOakSapling;
for (int i = 4581; i <= 4612; i++)
materials[i] = Material.PaleOakSign;
for (int i = 12083; i <= 12088; i++)
materials[i] = Material.PaleOakSlab;
for (int i = 10923; i <= 11002; i++)
materials[i] = Material.PaleOakStairs;
for (int i = 6578; i <= 6641; i++)
materials[i] = Material.PaleOakTrapdoor;
for (int i = 5753; i <= 5760; i++)
materials[i] = Material.PaleOakWallHangingSign;
for (int i = 4905; i <= 4912; i++)
materials[i] = Material.PaleOakWallSign;
for (int i = 22; i <= 24; i++)
materials[i] = Material.PaleOakWood;
for (int i = 27582; i <= 27584; i++)
materials[i] = Material.PearlescentFroglight;
for (int i = 11632; i <= 11633; i++)
materials[i] = Material.Peony;
for (int i = 12131; i <= 12136; i++)
materials[i] = Material.PetrifiedOakSlab;
for (int i = 9866; i <= 9897; i++)
materials[i] = Material.PiglinHead;
for (int i = 9898; i <= 9905; i++)
materials[i] = Material.PiglinWallHead;
for (int i = 11734; i <= 11749; i++)
materials[i] = Material.PinkBanner;
for (int i = 1827; i <= 1842; i++)
materials[i] = Material.PinkBed;
for (int i = 21850; i <= 21865; i++)
materials[i] = Material.PinkCandle;
for (int i = 22024; i <= 22025; i++)
materials[i] = Material.PinkCandleCake;
materials[11613] = Material.PinkCarpet;
materials[13747] = Material.PinkConcrete;
materials[13763] = Material.PinkConcretePowder;
for (int i = 13701; i <= 13704; i++)
materials[i] = Material.PinkGlazedTerracotta;
for (int i = 25840; i <= 25855; i++)
materials[i] = Material.PinkPetals;
for (int i = 13617; i <= 13622; i++)
materials[i] = Material.PinkShulkerBox;
materials[6120] = Material.PinkStainedGlass;
for (int i = 10363; i <= 10394; i++)
materials[i] = Material.PinkStainedGlassPane;
materials[10161] = Material.PinkTerracotta;
materials[2127] = Material.PinkTulip;
for (int i = 11918; i <= 11921; i++)
materials[i] = Material.PinkWallBanner;
materials[2096] = Material.PinkWool;
for (int i = 2054; i <= 2065; i++)
materials[i] = Material.Piston;
for (int i = 2066; i <= 2089; i++)
materials[i] = Material.PistonHead;
for (int i = 13510; i <= 13519; i++)
materials[i] = Material.PitcherCrop;
for (int i = 13520; i <= 13521; i++)
materials[i] = Material.PitcherPlant;
for (int i = 9746; i <= 9777; i++)
materials[i] = Material.PlayerHead;
for (int i = 9778; i <= 9785; i++)
materials[i] = Material.PlayerWallHead;
for (int i = 12; i <= 13; i++)
materials[i] = Material.Podzol;
for (int i = 25761; i <= 25780; i++)
materials[i] = Material.PointedDripstone;
materials[7] = Material.PolishedAndesite;
for (int i = 15161; i <= 15166; i++)
materials[i] = Material.PolishedAndesiteSlab;
for (int i = 14935; i <= 15014; i++)
materials[i] = Material.PolishedAndesiteStairs;
for (int i = 6024; i <= 6026; i++)
materials[i] = Material.PolishedBasalt;
materials[20884] = Material.PolishedBlackstone;
for (int i = 20888; i <= 20893; i++)
materials[i] = Material.PolishedBlackstoneBrickSlab;
for (int i = 20894; i <= 20973; i++)
materials[i] = Material.PolishedBlackstoneBrickStairs;
for (int i = 20974; i <= 21297; i++)
materials[i] = Material.PolishedBlackstoneBrickWall;
materials[20885] = Material.PolishedBlackstoneBricks;
for (int i = 21387; i <= 21410; i++)
materials[i] = Material.PolishedBlackstoneButton;
for (int i = 21385; i <= 21386; i++)
materials[i] = Material.PolishedBlackstonePressurePlate;
for (int i = 21379; i <= 21384; i++)
materials[i] = Material.PolishedBlackstoneSlab;
for (int i = 21299; i <= 21378; i++)
materials[i] = Material.PolishedBlackstoneStairs;
for (int i = 21411; i <= 21734; i++)
materials[i] = Material.PolishedBlackstoneWall;
materials[26331] = Material.PolishedDeepslate;
for (int i = 26412; i <= 26417; i++)
materials[i] = Material.PolishedDeepslateSlab;
for (int i = 26332; i <= 26411; i++)
materials[i] = Material.PolishedDeepslateStairs;
for (int i = 26418; i <= 26741; i++)
materials[i] = Material.PolishedDeepslateWall;
materials[5] = Material.PolishedDiorite;
for (int i = 15113; i <= 15118; i++)
materials[i] = Material.PolishedDioriteSlab;
for (int i = 14215; i <= 14294; i++)
materials[i] = Material.PolishedDioriteStairs;
materials[3] = Material.PolishedGranite;
for (int i = 15095; i <= 15100; i++)
materials[i] = Material.PolishedGraniteSlab;
for (int i = 13975; i <= 14054; i++)
materials[i] = Material.PolishedGraniteStairs;
materials[22505] = Material.PolishedTuff;
for (int i = 22506; i <= 22511; i++)
materials[i] = Material.PolishedTuffSlab;
for (int i = 22512; i <= 22591; i++)
materials[i] = Material.PolishedTuffStairs;
for (int i = 22592; i <= 22915; i++)
materials[i] = Material.PolishedTuffWall;
materials[2120] = Material.Poppy;
for (int i = 9378; i <= 9385; i++)
materials[i] = Material.Potatoes;
materials[9347] = Material.PottedAcaciaSapling;
materials[9356] = Material.PottedAllium;
materials[27574] = Material.PottedAzaleaBush;
materials[9357] = Material.PottedAzureBluet;
materials[13970] = Material.PottedBamboo;
materials[9345] = Material.PottedBirchSapling;
materials[9355] = Material.PottedBlueOrchid;
materials[9367] = Material.PottedBrownMushroom;
materials[9369] = Material.PottedCactus;
materials[9348] = Material.PottedCherrySapling;
materials[27865] = Material.PottedClosedEyeblossom;
materials[9363] = Material.PottedCornflower;
materials[20468] = Material.PottedCrimsonFungus;
materials[20470] = Material.PottedCrimsonRoots;
materials[9353] = Material.PottedDandelion;
materials[9349] = Material.PottedDarkOakSapling;
materials[9368] = Material.PottedDeadBush;
materials[9352] = Material.PottedFern;
materials[27575] = Material.PottedFloweringAzaleaBush;
materials[9346] = Material.PottedJungleSapling;
materials[9364] = Material.PottedLilyOfTheValley;
materials[9351] = Material.PottedMangrovePropagule;
materials[9343] = Material.PottedOakSapling;
materials[27864] = Material.PottedOpenEyeblossom;
materials[9359] = Material.PottedOrangeTulip;
materials[9362] = Material.PottedOxeyeDaisy;
materials[9350] = Material.PottedPaleOakSapling;
materials[9361] = Material.PottedPinkTulip;
materials[9354] = Material.PottedPoppy;
materials[9366] = Material.PottedRedMushroom;
materials[9358] = Material.PottedRedTulip;
materials[9344] = Material.PottedSpruceSapling;
materials[9342] = Material.PottedTorchflower;
materials[20469] = Material.PottedWarpedFungus;
materials[20471] = Material.PottedWarpedRoots;
materials[9360] = Material.PottedWhiteTulip;
materials[9365] = Material.PottedWitherRose;
materials[23331] = Material.PowderSnow;
for (int i = 8177; i <= 8179; i++)
materials[i] = Material.PowderSnowCauldron;
for (int i = 1987; i <= 2010; i++)
materials[i] = Material.PoweredRail;
materials[11342] = Material.Prismarine;
for (int i = 11591; i <= 11596; i++)
materials[i] = Material.PrismarineBrickSlab;
for (int i = 11425; i <= 11504; i++)
materials[i] = Material.PrismarineBrickStairs;
materials[11343] = Material.PrismarineBricks;
for (int i = 11585; i <= 11590; i++)
materials[i] = Material.PrismarineSlab;
for (int i = 11345; i <= 11424; i++)
materials[i] = Material.PrismarineStairs;
for (int i = 15497; i <= 15820; i++)
materials[i] = Material.PrismarineWall;
materials[7044] = Material.Pumpkin;
for (int i = 7054; i <= 7061; i++)
materials[i] = Material.PumpkinStem;
for (int i = 11798; i <= 11813; i++)
materials[i] = Material.PurpleBanner;
for (int i = 1891; i <= 1906; i++)
materials[i] = Material.PurpleBed;
for (int i = 21914; i <= 21929; i++)
materials[i] = Material.PurpleCandle;
for (int i = 22032; i <= 22033; i++)
materials[i] = Material.PurpleCandleCake;
materials[11617] = Material.PurpleCarpet;
materials[13751] = Material.PurpleConcrete;
materials[13767] = Material.PurpleConcretePowder;
for (int i = 13717; i <= 13720; i++)
materials[i] = Material.PurpleGlazedTerracotta;
for (int i = 13641; i <= 13646; i++)
materials[i] = Material.PurpleShulkerBox;
materials[6124] = Material.PurpleStainedGlass;
for (int i = 10491; i <= 10522; i++)
materials[i] = Material.PurpleStainedGlassPane;
materials[10165] = Material.PurpleTerracotta;
for (int i = 11934; i <= 11937; i++)
materials[i] = Material.PurpleWallBanner;
materials[2100] = Material.PurpleWool;
materials[13423] = Material.PurpurBlock;
for (int i = 13424; i <= 13426; i++)
materials[i] = Material.PurpurPillar;
for (int i = 12185; i <= 12190; i++)
materials[i] = Material.PurpurSlab;
for (int i = 13427; i <= 13506; i++)
materials[i] = Material.PurpurStairs;
materials[10034] = Material.QuartzBlock;
materials[21737] = Material.QuartzBricks;
for (int i = 10036; i <= 10038; i++)
materials[i] = Material.QuartzPillar;
for (int i = 12167; i <= 12172; i++)
materials[i] = Material.QuartzSlab;
for (int i = 10039; i <= 10118; i++)
materials[i] = Material.QuartzStairs;
for (int i = 4749; i <= 4768; i++)
materials[i] = Material.Rail;
materials[27572] = Material.RawCopperBlock;
materials[27573] = Material.RawGoldBlock;
materials[27571] = Material.RawIronBlock;
for (int i = 11862; i <= 11877; i++)
materials[i] = Material.RedBanner;
for (int i = 1955; i <= 1970; i++)
materials[i] = Material.RedBed;
for (int i = 21978; i <= 21993; i++)
materials[i] = Material.RedCandle;
for (int i = 22040; i <= 22041; i++)
materials[i] = Material.RedCandleCake;
materials[11621] = Material.RedCarpet;
materials[13755] = Material.RedConcrete;
materials[13771] = Material.RedConcretePowder;
for (int i = 13733; i <= 13736; i++)
materials[i] = Material.RedGlazedTerracotta;
materials[2133] = Material.RedMushroom;
for (int i = 6846; i <= 6909; i++)
materials[i] = Material.RedMushroomBlock;
for (int i = 15155; i <= 15160; i++)
materials[i] = Material.RedNetherBrickSlab;
for (int i = 14855; i <= 14934; i++)
materials[i] = Material.RedNetherBrickStairs;
for (int i = 18089; i <= 18412; i++)
materials[i] = Material.RedNetherBrickWall;
materials[13558] = Material.RedNetherBricks;
materials[123] = Material.RedSand;
materials[11958] = Material.RedSandstone;
for (int i = 12173; i <= 12178; i++)
materials[i] = Material.RedSandstoneSlab;
for (int i = 11961; i <= 12040; i++)
materials[i] = Material.RedSandstoneStairs;
for (int i = 15821; i <= 16144; i++)
materials[i] = Material.RedSandstoneWall;
for (int i = 13665; i <= 13670; i++)
materials[i] = Material.RedShulkerBox;
materials[6128] = Material.RedStainedGlass;
for (int i = 10619; i <= 10650; i++)
materials[i] = Material.RedStainedGlassPane;
materials[10169] = Material.RedTerracotta;
materials[2124] = Material.RedTulip;
for (int i = 11950; i <= 11953; i++)
materials[i] = Material.RedWallBanner;
materials[2104] = Material.RedWool;
materials[10022] = Material.RedstoneBlock;
for (int i = 8191; i <= 8192; i++)
materials[i] = Material.RedstoneLamp;
for (int i = 5903; i <= 5904; i++)
materials[i] = Material.RedstoneOre;
for (int i = 5907; i <= 5908; i++)
materials[i] = Material.RedstoneTorch;
for (int i = 5909; i <= 5916; i++)
materials[i] = Material.RedstoneWallTorch;
for (int i = 3033; i <= 4328; i++)
materials[i] = Material.RedstoneWire;
materials[27586] = Material.ReinforcedDeepslate;
for (int i = 6050; i <= 6113; i++)
materials[i] = Material.Repeater;
for (int i = 13528; i <= 13539; i++)
materials[i] = Material.RepeatingCommandBlock;
materials[7633] = Material.ResinBlock;
for (int i = 7715; i <= 7720; i++)
materials[i] = Material.ResinBrickSlab;
for (int i = 7635; i <= 7714; i++)
materials[i] = Material.ResinBrickStairs;
for (int i = 7721; i <= 8044; i++)
materials[i] = Material.ResinBrickWall;
materials[7634] = Material.ResinBricks;
for (int i = 7230; i <= 7357; i++)
materials[i] = Material.ResinClump;
for (int i = 20463; i <= 20467; i++)
materials[i] = Material.RespawnAnchor;
materials[25915] = Material.RootedDirt;
for (int i = 11630; i <= 11631; i++)
materials[i] = Material.RoseBush;
materials[118] = Material.Sand;
materials[578] = Material.Sandstone;
for (int i = 12119; i <= 12124; i++)
materials[i] = Material.SandstoneSlab;
for (int i = 8205; i <= 8284; i++)
materials[i] = Material.SandstoneStairs;
for (int i = 18413; i <= 18736; i++)
materials[i] = Material.SandstoneWall;
for (int i = 19385; i <= 19416; i++)
materials[i] = Material.Scaffolding;
materials[23812] = Material.Sculk;
for (int i = 23941; i <= 23942; i++)
materials[i] = Material.SculkCatalyst;
for (int i = 23332; i <= 23427; i++)
materials[i] = Material.SculkSensor;
for (int i = 23943; i <= 23950; i++)
materials[i] = Material.SculkShrieker;
for (int i = 23813; i <= 23940; i++)
materials[i] = Material.SculkVein;
materials[11603] = Material.SeaLantern;
for (int i = 13946; i <= 13953; i++)
materials[i] = Material.SeaPickle;
materials[2051] = Material.Seagrass;
materials[2048] = Material.ShortGrass;
materials[19623] = Material.Shroomlight;
for (int i = 13575; i <= 13580; i++)
materials[i] = Material.ShulkerBox;
for (int i = 9626; i <= 9657; i++)
materials[i] = Material.SkeletonSkull;
for (int i = 9658; i <= 9665; i++)
materials[i] = Material.SkeletonWallSkull;
materials[11243] = Material.SlimeBlock;
for (int i = 22082; i <= 22093; i++)
materials[i] = Material.SmallAmethystBud;
for (int i = 25897; i <= 25912; i++)
materials[i] = Material.SmallDripleaf;
materials[19479] = Material.SmithingTable;
for (int i = 19433; i <= 19440; i++)
materials[i] = Material.Smoker;
materials[27570] = Material.SmoothBasalt;
materials[12193] = Material.SmoothQuartz;
for (int i = 15137; i <= 15142; i++)
materials[i] = Material.SmoothQuartzSlab;
for (int i = 14615; i <= 14694; i++)
materials[i] = Material.SmoothQuartzStairs;
materials[12194] = Material.SmoothRedSandstone;
for (int i = 15101; i <= 15106; i++)
materials[i] = Material.SmoothRedSandstoneSlab;
for (int i = 14055; i <= 14134; i++)
materials[i] = Material.SmoothRedSandstoneStairs;
materials[12192] = Material.SmoothSandstone;
for (int i = 15131; i <= 15136; i++)
materials[i] = Material.SmoothSandstoneSlab;
for (int i = 14535; i <= 14614; i++)
materials[i] = Material.SmoothSandstoneStairs;
materials[12191] = Material.SmoothStone;
for (int i = 12113; i <= 12118; i++)
materials[i] = Material.SmoothStoneSlab;
for (int i = 13813; i <= 13815; i++)
materials[i] = Material.SnifferEgg;
for (int i = 5941; i <= 5948; i++)
materials[i] = Material.Snow;
materials[5950] = Material.SnowBlock;
for (int i = 19556; i <= 19587; i++)
materials[i] = Material.SoulCampfire;
materials[2915] = Material.SoulFire;
for (int i = 19520; i <= 19523; i++)
materials[i] = Material.SoulLantern;
materials[6019] = Material.SoulSand;
materials[6020] = Material.SoulSoil;
materials[6027] = Material.SoulTorch;
for (int i = 6028; i <= 6031; i++)
materials[i] = Material.SoulWallTorch;
materials[2916] = Material.Spawner;
materials[560] = Material.Sponge;
materials[25836] = Material.SporeBlossom;
for (int i = 9410; i <= 9433; i++)
materials[i] = Material.SpruceButton;
for (int i = 12771; i <= 12834; i++)
materials[i] = Material.SpruceDoor;
for (int i = 12483; i <= 12514; i++)
materials[i] = Material.SpruceFence;
for (int i = 12195; i <= 12226; i++)
materials[i] = Material.SpruceFenceGate;
for (int i = 4993; i <= 5056; i++)
materials[i] = Material.SpruceHangingSign;
for (int i = 280; i <= 307; i++)
materials[i] = Material.SpruceLeaves;
for (int i = 139; i <= 141; i++)
materials[i] = Material.SpruceLog;
materials[16] = Material.SprucePlanks;
for (int i = 5885; i <= 5886; i++)
materials[i] = Material.SprucePressurePlate;
for (int i = 31; i <= 32; i++)
materials[i] = Material.SpruceSapling;
for (int i = 4389; i <= 4420; i++)
materials[i] = Material.SpruceSign;
for (int i = 12047; i <= 12052; i++)
materials[i] = Material.SpruceSlab;
for (int i = 8440; i <= 8519; i++)
materials[i] = Material.SpruceStairs;
for (int i = 6194; i <= 6257; i++)
materials[i] = Material.SpruceTrapdoor;
for (int i = 5705; i <= 5712; i++)
materials[i] = Material.SpruceWallHangingSign;
for (int i = 4857; i <= 4864; i++)
materials[i] = Material.SpruceWallSign;
for (int i = 204; i <= 206; i++)
materials[i] = Material.SpruceWood;
for (int i = 2035; i <= 2046; i++)
materials[i] = Material.StickyPiston;
materials[1] = Material.Stone;
for (int i = 12149; i <= 12154; i++)
materials[i] = Material.StoneBrickSlab;
for (int i = 7470; i <= 7549; i++)
materials[i] = Material.StoneBrickStairs;
for (int i = 16793; i <= 17116; i++)
materials[i] = Material.StoneBrickWall;
materials[6770] = Material.StoneBricks;
for (int i = 5917; i <= 5940; i++)
materials[i] = Material.StoneButton;
for (int i = 5817; i <= 5818; i++)
materials[i] = Material.StonePressurePlate;
for (int i = 12107; i <= 12112; i++)
materials[i] = Material.StoneSlab;
for (int i = 14455; i <= 14534; i++)
materials[i] = Material.StoneStairs;
for (int i = 19480; i <= 19483; i++)
materials[i] = Material.Stonecutter;
for (int i = 180; i <= 182; i++)
materials[i] = Material.StrippedAcaciaLog;
for (int i = 237; i <= 239; i++)
materials[i] = Material.StrippedAcaciaWood;
for (int i = 198; i <= 200; i++)
materials[i] = Material.StrippedBambooBlock;
for (int i = 174; i <= 176; i++)
materials[i] = Material.StrippedBirchLog;
for (int i = 231; i <= 233; i++)
materials[i] = Material.StrippedBirchWood;
for (int i = 183; i <= 185; i++)
materials[i] = Material.StrippedCherryLog;
for (int i = 240; i <= 242; i++)
materials[i] = Material.StrippedCherryWood;
for (int i = 19618; i <= 19620; i++)
materials[i] = Material.StrippedCrimsonHyphae;
for (int i = 19612; i <= 19614; i++)
materials[i] = Material.StrippedCrimsonStem;
for (int i = 186; i <= 188; i++)
materials[i] = Material.StrippedDarkOakLog;
for (int i = 243; i <= 245; i++)
materials[i] = Material.StrippedDarkOakWood;
for (int i = 177; i <= 179; i++)
materials[i] = Material.StrippedJungleLog;
for (int i = 234; i <= 236; i++)
materials[i] = Material.StrippedJungleWood;
for (int i = 195; i <= 197; i++)
materials[i] = Material.StrippedMangroveLog;
for (int i = 249; i <= 251; i++)
materials[i] = Material.StrippedMangroveWood;
for (int i = 192; i <= 194; i++)
materials[i] = Material.StrippedOakLog;
for (int i = 225; i <= 227; i++)
materials[i] = Material.StrippedOakWood;
for (int i = 189; i <= 191; i++)
materials[i] = Material.StrippedPaleOakLog;
for (int i = 246; i <= 248; i++)
materials[i] = Material.StrippedPaleOakWood;
for (int i = 171; i <= 173; i++)
materials[i] = Material.StrippedSpruceLog;
for (int i = 228; i <= 230; i++)
materials[i] = Material.StrippedSpruceWood;
for (int i = 19601; i <= 19603; i++)
materials[i] = Material.StrippedWarpedHyphae;
for (int i = 19595; i <= 19597; i++)
materials[i] = Material.StrippedWarpedStem;
for (int i = 20369; i <= 20372; i++)
materials[i] = Material.StructureBlock;
materials[13562] = Material.StructureVoid;
for (int i = 5968; i <= 5983; i++)
materials[i] = Material.SugarCane;
for (int i = 11626; i <= 11627; i++)
materials[i] = Material.Sunflower;
for (int i = 125; i <= 128; i++)
materials[i] = Material.SuspiciousGravel;
for (int i = 119; i <= 122; i++)
materials[i] = Material.SuspiciousSand;
for (int i = 19588; i <= 19591; i++)
materials[i] = Material.SweetBerryBush;
for (int i = 11634; i <= 11635; i++)
materials[i] = Material.TallGrass;
for (int i = 2052; i <= 2053; i++)
materials[i] = Material.TallSeagrass;
for (int i = 20394; i <= 20409; i++)
materials[i] = Material.Target;
materials[11623] = Material.Terracotta;
materials[23330] = Material.TintedGlass;
for (int i = 2137; i <= 2138; i++)
materials[i] = Material.Tnt;
materials[2398] = Material.Torch;
materials[2119] = Material.Torchflower;
for (int i = 13508; i <= 13509; i++)
materials[i] = Material.TorchflowerCrop;
for (int i = 9918; i <= 9941; i++)
materials[i] = Material.TrappedChest;
for (int i = 27651; i <= 27662; i++)
materials[i] = Material.TrialSpawner;
for (int i = 8311; i <= 8438; i++)
materials[i] = Material.Tripwire;
for (int i = 8295; i <= 8310; i++)
materials[i] = Material.TripwireHook;
for (int i = 13836; i <= 13837; i++)
materials[i] = Material.TubeCoral;
materials[13821] = Material.TubeCoralBlock;
for (int i = 13856; i <= 13857; i++)
materials[i] = Material.TubeCoralFan;
for (int i = 13906; i <= 13913; i++)
materials[i] = Material.TubeCoralWallFan;
materials[22094] = Material.Tuff;
for (int i = 22918; i <= 22923; i++)
materials[i] = Material.TuffBrickSlab;
for (int i = 22924; i <= 23003; i++)
materials[i] = Material.TuffBrickStairs;
for (int i = 23004; i <= 23327; i++)
materials[i] = Material.TuffBrickWall;
materials[22917] = Material.TuffBricks;
for (int i = 22095; i <= 22100; i++)
materials[i] = Material.TuffSlab;
for (int i = 22101; i <= 22180; i++)
materials[i] = Material.TuffStairs;
for (int i = 22181; i <= 22504; i++)
materials[i] = Material.TuffWall;
for (int i = 13801; i <= 13812; i++)
materials[i] = Material.TurtleEgg;
for (int i = 19651; i <= 19676; i++)
materials[i] = Material.TwistingVines;
materials[19677] = Material.TwistingVinesPlant;
for (int i = 27663; i <= 27694; i++)
materials[i] = Material.Vault;
for (int i = 27579; i <= 27581; i++)
materials[i] = Material.VerdantFroglight;
for (int i = 7070; i <= 7101; i++)
materials[i] = Material.Vine;
materials[13971] = Material.VoidAir;
for (int i = 2399; i <= 2402; i++)
materials[i] = Material.WallTorch;
for (int i = 20137; i <= 20160; i++)
materials[i] = Material.WarpedButton;
for (int i = 20225; i <= 20288; i++)
materials[i] = Material.WarpedDoor;
for (int i = 19729; i <= 19760; i++)
materials[i] = Material.WarpedFence;
for (int i = 19921; i <= 19952; i++)
materials[i] = Material.WarpedFenceGate;
materials[19605] = Material.WarpedFungus;
for (int i = 5505; i <= 5568; i++)
materials[i] = Material.WarpedHangingSign;
for (int i = 19598; i <= 19600; i++)
materials[i] = Material.WarpedHyphae;
materials[19604] = Material.WarpedNylium;
materials[19680] = Material.WarpedPlanks;
for (int i = 19695; i <= 19696; i++)
materials[i] = Material.WarpedPressurePlate;
materials[19607] = Material.WarpedRoots;
for (int i = 20321; i <= 20352; i++)
materials[i] = Material.WarpedSign;
for (int i = 19687; i <= 19692; i++)
materials[i] = Material.WarpedSlab;
for (int i = 20033; i <= 20112; i++)
materials[i] = Material.WarpedStairs;
for (int i = 19592; i <= 19594; i++)
materials[i] = Material.WarpedStem;
for (int i = 19825; i <= 19888; i++)
materials[i] = Material.WarpedTrapdoor;
for (int i = 5777; i <= 5784; i++)
materials[i] = Material.WarpedWallHangingSign;
for (int i = 20361; i <= 20368; i++)
materials[i] = Material.WarpedWallSign;
materials[19606] = Material.WarpedWartBlock;
for (int i = 86; i <= 101; i++)
materials[i] = Material.Water;
for (int i = 8173; i <= 8175; i++)
materials[i] = Material.WaterCauldron;
materials[23968] = Material.WaxedChiseledCopper;
materials[24313] = Material.WaxedCopperBlock;
for (int i = 25721; i <= 25724; i++)
materials[i] = Material.WaxedCopperBulb;
for (int i = 24921; i <= 24984; i++)
materials[i] = Material.WaxedCopperDoor;
for (int i = 25697; i <= 25698; i++)
materials[i] = Material.WaxedCopperGrate;
for (int i = 25433; i <= 25496; i++)
materials[i] = Material.WaxedCopperTrapdoor;
materials[24320] = Material.WaxedCutCopper;
for (int i = 24659; i <= 24664; i++)
materials[i] = Material.WaxedCutCopperSlab;
for (int i = 24561; i <= 24640; i++)
materials[i] = Material.WaxedCutCopperStairs;
materials[23967] = Material.WaxedExposedChiseledCopper;
materials[24315] = Material.WaxedExposedCopper;
for (int i = 25725; i <= 25728; i++)
materials[i] = Material.WaxedExposedCopperBulb;
for (int i = 24985; i <= 25048; i++)
materials[i] = Material.WaxedExposedCopperDoor;
for (int i = 25699; i <= 25700; i++)
materials[i] = Material.WaxedExposedCopperGrate;
for (int i = 25497; i <= 25560; i++)
materials[i] = Material.WaxedExposedCopperTrapdoor;
materials[24319] = Material.WaxedExposedCutCopper;
for (int i = 24653; i <= 24658; i++)
materials[i] = Material.WaxedExposedCutCopperSlab;
for (int i = 24481; i <= 24560; i++)
materials[i] = Material.WaxedExposedCutCopperStairs;
materials[23965] = Material.WaxedOxidizedChiseledCopper;
materials[24316] = Material.WaxedOxidizedCopper;
for (int i = 25733; i <= 25736; i++)
materials[i] = Material.WaxedOxidizedCopperBulb;
for (int i = 25049; i <= 25112; i++)
materials[i] = Material.WaxedOxidizedCopperDoor;
for (int i = 25703; i <= 25704; i++)
materials[i] = Material.WaxedOxidizedCopperGrate;
for (int i = 25561; i <= 25624; i++)
materials[i] = Material.WaxedOxidizedCopperTrapdoor;
materials[24317] = Material.WaxedOxidizedCutCopper;
for (int i = 24641; i <= 24646; i++)
materials[i] = Material.WaxedOxidizedCutCopperSlab;
for (int i = 24321; i <= 24400; i++)
materials[i] = Material.WaxedOxidizedCutCopperStairs;
materials[23966] = Material.WaxedWeatheredChiseledCopper;
materials[24314] = Material.WaxedWeatheredCopper;
for (int i = 25729; i <= 25732; i++)
materials[i] = Material.WaxedWeatheredCopperBulb;
for (int i = 25113; i <= 25176; i++)
materials[i] = Material.WaxedWeatheredCopperDoor;
for (int i = 25701; i <= 25702; i++)
materials[i] = Material.WaxedWeatheredCopperGrate;
for (int i = 25625; i <= 25688; i++)
materials[i] = Material.WaxedWeatheredCopperTrapdoor;
materials[24318] = Material.WaxedWeatheredCutCopper;
for (int i = 24647; i <= 24652; i++)
materials[i] = Material.WaxedWeatheredCutCopperSlab;
for (int i = 24401; i <= 24480; i++)
materials[i] = Material.WaxedWeatheredCutCopperStairs;
materials[23962] = Material.WeatheredChiseledCopper;
materials[23953] = Material.WeatheredCopper;
for (int i = 25713; i <= 25716; i++)
materials[i] = Material.WeatheredCopperBulb;
for (int i = 24857; i <= 24920; i++)
materials[i] = Material.WeatheredCopperDoor;
for (int i = 25693; i <= 25694; i++)
materials[i] = Material.WeatheredCopperGrate;
for (int i = 25369; i <= 25432; i++)
materials[i] = Material.WeatheredCopperTrapdoor;
materials[23958] = Material.WeatheredCutCopper;
for (int i = 24295; i <= 24300; i++)
materials[i] = Material.WeatheredCutCopperSlab;
for (int i = 24049; i <= 24128; i++)
materials[i] = Material.WeatheredCutCopperStairs;
for (int i = 19624; i <= 19649; i++)
materials[i] = Material.WeepingVines;
materials[19650] = Material.WeepingVinesPlant;
materials[561] = Material.WetSponge;
for (int i = 4333; i <= 4340; i++)
materials[i] = Material.Wheat;
for (int i = 11638; i <= 11653; i++)
materials[i] = Material.WhiteBanner;
for (int i = 1731; i <= 1746; i++)
materials[i] = Material.WhiteBed;
for (int i = 21754; i <= 21769; i++)
materials[i] = Material.WhiteCandle;
for (int i = 22012; i <= 22013; i++)
materials[i] = Material.WhiteCandleCake;
materials[11607] = Material.WhiteCarpet;
materials[13741] = Material.WhiteConcrete;
materials[13757] = Material.WhiteConcretePowder;
for (int i = 13677; i <= 13680; i++)
materials[i] = Material.WhiteGlazedTerracotta;
for (int i = 13581; i <= 13586; i++)
materials[i] = Material.WhiteShulkerBox;
materials[6114] = Material.WhiteStainedGlass;
for (int i = 10171; i <= 10202; i++)
materials[i] = Material.WhiteStainedGlassPane;
materials[10155] = Material.WhiteTerracotta;
materials[2126] = Material.WhiteTulip;
for (int i = 11894; i <= 11897; i++)
materials[i] = Material.WhiteWallBanner;
materials[2090] = Material.WhiteWool;
materials[2130] = Material.WitherRose;
for (int i = 9666; i <= 9697; i++)
materials[i] = Material.WitherSkeletonSkull;
for (int i = 9698; i <= 9705; i++)
materials[i] = Material.WitherSkeletonWallSkull;
for (int i = 11702; i <= 11717; i++)
materials[i] = Material.YellowBanner;
for (int i = 1795; i <= 1810; i++)
materials[i] = Material.YellowBed;
for (int i = 21818; i <= 21833; i++)
materials[i] = Material.YellowCandle;
for (int i = 22020; i <= 22021; i++)
materials[i] = Material.YellowCandleCake;
materials[11611] = Material.YellowCarpet;
materials[13745] = Material.YellowConcrete;
materials[13761] = Material.YellowConcretePowder;
for (int i = 13693; i <= 13696; i++)
materials[i] = Material.YellowGlazedTerracotta;
for (int i = 13605; i <= 13610; i++)
materials[i] = Material.YellowShulkerBox;
materials[6118] = Material.YellowStainedGlass;
for (int i = 10299; i <= 10330; i++)
materials[i] = Material.YellowStainedGlassPane;
materials[10159] = Material.YellowTerracotta;
for (int i = 11910; i <= 11913; i++)
materials[i] = Material.YellowWallBanner;
materials[2094] = Material.YellowWool;
for (int i = 9706; i <= 9737; i++)
materials[i] = Material.ZombieHead;
for (int i = 9738; i <= 9745; i++)
materials[i] = Material.ZombieWallHead;
}
protected override Dictionary<int, Material> GetDict()
{
return materials;
}
}
}