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https://github.com/MCCTeam/Minecraft-Console-Client
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38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_26_1;
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public class InstrumentComponent261(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public int HolderId { get; set; }
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public override void Parse(Queue<byte> data)
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{
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HolderId = DataTypes.ReadNextVarInt(data);
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if (HolderId != 0)
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return;
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var soundHolderId = DataTypes.ReadNextVarInt(data);
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if (soundHolderId == 0)
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{
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DataTypes.ReadNextString(data); // ResourceLocation
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var hasFixedRange = DataTypes.ReadNextBool(data);
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if (hasFixedRange)
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DataTypes.ReadNextFloat(data);
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}
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DataTypes.ReadNextFloat(data); // useDuration
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DataTypes.ReadNextFloat(data); // range
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DataTypes.ReadNextNbt(data); // ComponentSerialization.STREAM_CODEC
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}
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public override Queue<byte> Serialize()
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{
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var bytes = new List<byte>();
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bytes.AddRange(DataTypes.GetVarInt(HolderId));
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return new Queue<byte>(bytes);
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}
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}
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