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https://github.com/MCCTeam/Minecraft-Console-Client
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Packet Palette (Phase 2.1): - Create PacketPalette1212.cs with complete ID mapping for protocol 768 (131 clientbound + 60 serverbound play packets, plus config packets) - Add new PacketTypesIn enum values: EntityPositionSync, MoveMinecartAlongTrack, PlayerRotation, RecipeBookAdd/Remove/Settings, SetCursorItem, SetHeldSlot, SetPlayerInventory - Add new PacketTypesOut enum values: BundleItemSelected, ClientTickEnd - Update PacketType18Handler routing for 1.21.2 Data Components (Phase 1.4): - Create StructuredComponentsRegistry1212 with 67 components (was 57 in 1.21) reflecting the new 1.21.2 DataComponents ordering - Implement 11 new component parsers: ConsumableComponent, UseRemainderComponent, UseCooldownComponent, DamageResistantComponent, EnchantableComponent, EquippableComponent, RepairableComponent, GliderComponent, TooltipStyleComponent, DeathProtectionComponent, ItemModelComponent - Create FoodComponent1212 (simplified: nutrition/saturation/canAlwaysEat only; eatSeconds/effects/usingConvertsTo moved to consumable/use_remainder) - Create SubComponentRegistry1212 and route in StructuredComponentsHandler Protocol Fixes: - Fix PlayerPositionAndLook packet for 1.21.2 (new format: teleportId first, added deltaMovement Vec3, flags as Int instead of Byte) - Fix login success packet (remove strictErrorHandling read for >= 1.21.2) - Fix ClientSettings/ClientInformation packet (add particleStatus VarInt) - Add SetHeldSlot as alias for HeldItemChange in packet handler Verified: MCC connects to 1.21.2 vanilla server, stays connected, chat works. Made-with: Cursor
31 lines
1.2 KiB
C#
31 lines
1.2 KiB
C#
using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_2;
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public class UseCooldownComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public float Seconds { get; set; }
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public bool HasCooldownGroup { get; set; }
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public string? CooldownGroup { get; set; }
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public override void Parse(Queue<byte> data)
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{
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Seconds = dataTypes.ReadNextFloat(data);
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HasCooldownGroup = dataTypes.ReadNextBool(data);
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if (HasCooldownGroup)
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CooldownGroup = dataTypes.ReadNextString(data);
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}
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public override Queue<byte> Serialize()
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{
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var data = new List<byte>();
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data.AddRange(DataTypes.GetFloat(Seconds));
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data.AddRange(DataTypes.GetBool(HasCooldownGroup));
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if (HasCooldownGroup && CooldownGroup != null)
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data.AddRange(DataTypes.GetString(CooldownGroup));
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return new Queue<byte>(data);
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}
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}
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