mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
- Created specific namespaces and folders for each app brick - Added proxy support using Starksoft's Biko Library - App bricks: Main, ChatBots, Crypto, Protocol, Proxy - Each class is now in its own file (Aes streams, chatbots) - Used "Bridge" design pattern for Crypto, Protocol, Proxy - Added back support for Minecraft 1.4.6 to 1.6.4 (MCC 1.6.2) - Need to fully re-test everything and fix bugs - To Fix : Server pinging is slow on SpigotMC - To Do : Add Minecraft 1.2.5 (MCC 1.3) and maybe 1.3 to 1.4.5
66 lines
2.3 KiB
C#
66 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MinecraftClient.ChatBots
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{
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/// <summary>
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/// This bot automatically re-join the server if kick message contains predefined string (Server is restarting ...)
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/// </summary>
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public class AutoRelog : ChatBot
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{
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private string[] dictionary = new string[0];
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private int attempts;
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private int delay;
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/// <summary>
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/// This bot automatically re-join the server if kick message contains predefined string
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/// </summary>
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/// <param name="DelayBeforeRelog">Delay before re-joining the server (in seconds)</param>
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/// <param name="retries">Number of retries if connection fails (-1 = infinite)</param>
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public AutoRelog(int DelayBeforeRelog, int retries)
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{
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attempts = retries;
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if (attempts == -1) { attempts = int.MaxValue; }
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McTcpClient.AttemptsLeft = attempts;
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delay = DelayBeforeRelog;
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if (delay < 1) { delay = 1; }
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}
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public override void Initialize()
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{
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McTcpClient.AttemptsLeft = attempts;
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if (System.IO.File.Exists(Settings.AutoRelog_KickMessagesFile))
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{
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dictionary = System.IO.File.ReadAllLines(Settings.AutoRelog_KickMessagesFile);
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for (int i = 0; i < dictionary.Length; i++)
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{
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dictionary[i] = dictionary[i].ToLower();
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}
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}
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else LogToConsole("File not found: " + Settings.AutoRelog_KickMessagesFile);
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}
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public override bool OnDisconnect(DisconnectReason reason, string message)
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{
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message = getVerbatim(message);
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string comp = message.ToLower();
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foreach (string msg in dictionary)
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{
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if (comp.Contains(msg))
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{
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LogToConsole("Waiting " + delay + " seconds before reconnecting...");
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System.Threading.Thread.Sleep(delay * 1000);
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McTcpClient.AttemptsLeft = attempts;
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ReconnectToTheServer();
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return true;
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}
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}
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return false;
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}
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}
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}
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