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https://github.com/MCCTeam/Minecraft-Console-Client
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* Improve inventory command output * Remove unused code * Sort item list before printing * Fix incorrect container slot count * Update Container.IsHotbar method
136 lines
4.3 KiB
C#
136 lines
4.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MinecraftClient.Inventory
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{
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/// <summary>
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/// Represents an item inside a Container
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/// </summary>
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public class Item
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{
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/// <summary>
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/// Item Type
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/// </summary>
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public ItemType Type;
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/// <summary>
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/// Item Count
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/// </summary>
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public int Count;
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/// <summary>
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/// Item Metadata
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/// </summary>
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public Dictionary<string, object> NBT;
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/// <summary>
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/// Create an item with ItemType, Count and Metadata
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/// </summary>
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/// <param name="itemType">Type of the item</param>
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/// <param name="count">Item Count</param>
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/// <param name="nbt">Item Metadata</param>
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public Item(ItemType itemType, int count, Dictionary<string, object> nbt)
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{
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this.Type = itemType;
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this.Count = count;
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this.NBT = nbt;
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}
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/// <summary>
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/// Check if the item slot is empty
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/// </summary>
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/// <returns>TRUE if the item is empty</returns>
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public bool IsEmpty
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{
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get
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{
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return Type == ItemType.Air || Count == 0;
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}
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}
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/// <summary>
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/// Retrieve item display name from NBT properties. NULL if no display name is defined.
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/// </summary>
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public string DisplayName
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{
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get
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{
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if (NBT != null && NBT.ContainsKey("display"))
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{
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var displayProperties = NBT["display"] as Dictionary<string, object>;
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if (displayProperties != null && displayProperties.ContainsKey("Name"))
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{
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string displayName = displayProperties["Name"] as string;
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if (!String.IsNullOrEmpty(displayName))
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return MinecraftClient.Protocol.ChatParser.ParseText(displayProperties["Name"].ToString());
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}
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}
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return null;
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}
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}
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/// <summary>
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/// Retrieve item lores from NBT properties. Returns null if no lores is defined.
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/// </summary>
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public string[] Lores
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{
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get
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{
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List<string> lores = new List<string>();
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if (NBT != null && NBT.ContainsKey("display"))
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{
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var displayProperties = NBT["display"] as Dictionary<string, object>;
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if (displayProperties != null && displayProperties.ContainsKey("Lore"))
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{
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object[] displayName = displayProperties["Lore"] as object[];
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foreach (string st in displayName)
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{
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string str = MinecraftClient.Protocol.ChatParser.ParseText(st.ToString());
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lores.Add(str);
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}
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return lores.ToArray();
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}
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}
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return null;
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}
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}
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/// <summary>
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/// Retrieve item damage from NBT properties. Returns 0 if no damage is defined.
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/// </summary>
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public int Damage
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{
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get
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{
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if (NBT != null && NBT.ContainsKey("Damage"))
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{
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object damage = NBT["Damage"];
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if (damage != null)
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{
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return int.Parse(damage.ToString());
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}
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}
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return 0;
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}
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}
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public override string ToString()
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{
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StringBuilder sb = new StringBuilder();
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sb.AppendFormat("x{0,-2} {1}", Count, Type.ToString());
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string displayName = DisplayName;
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if (!String.IsNullOrEmpty(displayName))
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{
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sb.AppendFormat(" - {0}§8", displayName);
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}
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int damage = Damage;
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if (damage != 0)
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{
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sb.AppendFormat(" | {0}: {1}", Translations.Get("cmd.inventory.damage"), damage);
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}
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return sb.ToString();
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}
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}
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}
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