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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
The cardinal-jump side-wall gate previously demanded BOTH lateral columns be passable along the trajectory, and the landing-overshoot gate rejected jumps with a wall one block past the landing on the takeoff axis. Both rules rejected feasible jumps in the live world: breaking a single head-height block in a corridor with a continuous wall on one side could leave a +1 ascend cardinal sprint jump as the only reachable route, but the planner returned no path. Side-wall check now accepts when at least one lateral side is passable. The bot footprint (0.6m centred) stays >=0.2m clear of an adjacent wall under on-axis yaw, so a single-side wall does not contact the arc; only a fully-walled tunnel is rejected so the executor's 5-degree yaw drift has bail-out room. Landing-overshoot check is now a no-op. The LandingRecovery brake profile keeps cardinal-jump overshoot under 0.3m so the footprint stays inside the landing block when the brake engages, making the "wall one cell past landing" check a false positive in practice. Updated the conflicting Rejects2x1GapWhenSideWallNarrowsLanding test to assert the new accept-with-single-side-wall behaviour, added a fully-walled-tunnel rejection test to guard the bail-out lower bound, and added a regression covering the live "+1 ascend over a broken head-height block in a single-walled corridor" scenario. Made-with: Cursor
361 lines
14 KiB
C#
361 lines
14 KiB
C#
using MinecraftClient.Mapping;
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using MinecraftClient.Pathing.Core;
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using MinecraftClient.Pathing.Execution;
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using MinecraftClient.Pathing.Moves.Impl;
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using MinecraftClient.Tests.Pathing.Execution;
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using System.Reflection;
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using Xunit;
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namespace MinecraftClient.Tests.Pathing.Moves;
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public sealed class MoveParkourTests
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{
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private const int FloorY = 79;
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private static CalculationContext BuildContext(World world)
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=> new(world, allowParkour: true, allowParkourAscend: true);
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private static void SetPreviousMoveType(CalculationContext ctx, MoveType moveType)
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{
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PropertyInfo? property = typeof(CalculationContext).GetProperty(
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nameof(CalculationContext.PreviousMoveType),
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BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
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MethodInfo? setter = property?.SetMethod;
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Assert.NotNull(setter);
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setter!.Invoke(ctx, [moveType]);
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}
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[Fact]
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public void Rejects3x1JumpWhenRunUpMissing()
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{
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var world = FlatWorldTestBuilder.CreateStoneFloor(FloorY);
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world.SetBlock(new Location(-1, FloorY, 0), Block.Air);
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var ctx = BuildContext(world);
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var move = MoveJump.Parkour(3, 0);
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var result = default(MoveResult);
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move.Calculate(ctx, 0, FloorY + 1, 0, ref result);
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Assert.True(result.IsImpossible);
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}
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[Fact]
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public void Accepts2x1GapWithClearTakeoff()
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{
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var world = FlatWorldTestBuilder.CreateStoneFloor(FloorY);
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world.SetBlock(new Location(1, FloorY, 0), Block.Air);
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var ctx = BuildContext(world);
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var move = MoveJump.Parkour(2, 0);
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var result = default(MoveResult);
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move.Calculate(ctx, 0, FloorY + 1, 0, ref result);
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Assert.False(result.IsImpossible);
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Assert.Equal(2, result.DestX);
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}
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[Fact]
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public void Accepts2x1Gap_TagsDefaultParkourProfile()
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{
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var world = FlatWorldTestBuilder.CreateStoneFloor(FloorY);
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world.SetBlock(new Location(1, FloorY, 0), Block.Air);
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var ctx = BuildContext(world);
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var move = MoveJump.Parkour(2, 0);
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var result = default(MoveResult);
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move.Calculate(ctx, 0, FloorY + 1, 0, ref result);
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Assert.False(result.IsImpossible);
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Assert.Equal(ParkourProfile.Default, result.ParkourProfile);
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}
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[Fact]
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public void Rejects2x1WhenAdjacentBlockIsStillWalkable()
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{
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var world = FlatWorldTestBuilder.CreateStoneFloor(FloorY);
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var ctx = BuildContext(world);
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var move = MoveJump.Parkour(2, 0);
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var result = default(MoveResult);
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move.Calculate(ctx, 0, FloorY + 1, 0, ref result);
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Assert.True(result.IsImpossible);
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}
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[Fact]
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public void Accepts2x1GapWithSingleSideWall()
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{
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// Cardinal 2 c2c flat parkour with a wall along ONE lateral side
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// (z=-1) and clear air on the other (z=+1). The bot's footprint at
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// z=0.5 stays z=[0.2,0.8], so the z=-1 wall (occupies z=[-1,0]) is
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// 0.2 m clear of the bot under on-axis yaw. The previous check
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// rejected this for safety; the relaxed gate accepts as long as at
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// least one lateral side is passable. Mirrors the live scenario
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// where breaking a head-height obstruction in a corridor leaves a
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// jump-over-the-gap option as the only reachable route.
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var world = FlatWorldTestBuilder.CreateStoneFloor(FloorY);
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FlatWorldTestBuilder.ClearBox(world, -1, FloorY, -2, 4, FloorY + 4, 2);
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FlatWorldTestBuilder.SetSolid(world, 0, FloorY, 0);
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FlatWorldTestBuilder.SetSolid(world, 2, FloorY, 0);
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FlatWorldTestBuilder.SetSolid(world, 1, FloorY + 1, -1);
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FlatWorldTestBuilder.SetSolid(world, 1, FloorY + 2, -1);
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FlatWorldTestBuilder.SetSolid(world, 2, FloorY + 1, -1);
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FlatWorldTestBuilder.SetSolid(world, 2, FloorY + 2, -1);
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var ctx = BuildContext(world);
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var move = MoveJump.Parkour(2, 0);
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var result = default(MoveResult);
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move.Calculate(ctx, 0, FloorY + 1, 0, ref result);
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Assert.False(result.IsImpossible);
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Assert.Equal(2, result.DestX);
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Assert.Equal(FloorY + 1, result.DestY);
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Assert.Equal(0, result.DestZ);
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}
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[Fact]
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public void Rejects2x1GapInsideFullyWalledTunnel()
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{
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// Cardinal 2 c2c parkour with walls on BOTH lateral sides at body
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// and head height. With no lateral bail-out margin, an executor
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// yaw drift of >5 degrees during the arc can clip a wall, so the
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// planner still rejects this shape. Guards against accidentally
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// turning the relaxed-gate into "accept everything cardinal".
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var world = FlatWorldTestBuilder.CreateStoneFloor(FloorY);
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FlatWorldTestBuilder.ClearBox(world, -1, FloorY, -2, 4, FloorY + 4, 2);
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FlatWorldTestBuilder.SetSolid(world, 0, FloorY, 0);
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FlatWorldTestBuilder.SetSolid(world, 2, FloorY, 0);
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FlatWorldTestBuilder.SetSolid(world, 1, FloorY + 1, -1);
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FlatWorldTestBuilder.SetSolid(world, 1, FloorY + 2, -1);
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FlatWorldTestBuilder.SetSolid(world, 2, FloorY + 1, -1);
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FlatWorldTestBuilder.SetSolid(world, 2, FloorY + 2, -1);
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FlatWorldTestBuilder.SetSolid(world, 1, FloorY + 1, 1);
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FlatWorldTestBuilder.SetSolid(world, 1, FloorY + 2, 1);
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FlatWorldTestBuilder.SetSolid(world, 2, FloorY + 1, 1);
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FlatWorldTestBuilder.SetSolid(world, 2, FloorY + 2, 1);
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var ctx = BuildContext(world);
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var move = MoveJump.Parkour(2, 0);
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var result = default(MoveResult);
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move.Calculate(ctx, 0, FloorY + 1, 0, ref result);
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Assert.True(result.IsImpossible);
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}
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[Fact]
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public void Accepts2x0Plus1AscendOverHeadObstructionGap()
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{
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// Live regression: bot at (256,127,225) with floor (256,126,225) and
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// a head-height stone at (255,128,225). After breaking the stone,
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// the bot should plan a +1 ascend cardinal sprint jump straight to
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// (254,128,225). One lateral side (z=224) is a continuous wall, the
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// other (z=226) is open. The gap column (255,*,225) and the cell
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// beyond the landing (253,128,225) used to be rejected by
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// HasCardinalSideClearance and HasLandingOvershootClearance.
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var world = FlatWorldTestBuilder.CreateStoneFloor(FloorY);
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FlatWorldTestBuilder.ClearBox(world, -2, FloorY, -2, 4, FloorY + 4, 2);
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FlatWorldTestBuilder.SetSolid(world, 0, FloorY, 0);
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FlatWorldTestBuilder.SetSolid(world, -2, FloorY + 1, 0);
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FlatWorldTestBuilder.SetSolid(world, -3, FloorY + 1, 0);
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FlatWorldTestBuilder.SetSolid(world, -3, FloorY + 2, 0);
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FlatWorldTestBuilder.SetSolid(world, -3, FloorY + 3, 0);
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for (int dx = -3; dx <= 1; dx++)
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{
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FlatWorldTestBuilder.SetSolid(world, dx, FloorY + 1, -1);
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FlatWorldTestBuilder.SetSolid(world, dx, FloorY + 2, -1);
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}
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var ctx = BuildContext(world);
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var move = MoveJump.Parkour(-2, 0, yDelta: 1);
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var result = default(MoveResult);
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move.Calculate(ctx, 0, FloorY + 1, 0, ref result);
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Assert.False(result.IsImpossible, "+1 ascend cardinal 2 c2c should plan past a single-side wall and a wall-bookended landing");
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Assert.Equal(-2, result.DestX);
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Assert.Equal(FloorY + 2, result.DestY);
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Assert.Equal(0, result.DestZ);
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}
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[Fact]
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public void RejectsDiagonalWhenShoulderBlocked()
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{
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var world = FlatWorldTestBuilder.CreateStoneFloor(FloorY);
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world.SetBlock(new Location(1, FloorY + 1, 0), new Block(1));
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world.SetBlock(new Location(1, FloorY + 2, 0), new Block(1));
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var ctx = BuildContext(world);
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var move = MoveJump.Parkour(1, 1);
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var result = default(MoveResult);
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move.Calculate(ctx, 0, FloorY + 1, 0, ref result);
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Assert.True(result.IsImpossible);
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}
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[Fact]
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public void AcceptsCarried4x1DescendingGapFromSingleBlockLanding()
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{
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var world = FlatWorldTestBuilder.CreateStoneFloor(FloorY);
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FlatWorldTestBuilder.ClearBox(world, -2, FloorY - 2, -1, 6, FloorY + 4, 1);
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FlatWorldTestBuilder.SetSolid(world, 0, FloorY, 0);
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FlatWorldTestBuilder.SetSolid(world, 4, FloorY - 1, 0);
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var ctx = BuildContext(world);
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SetPreviousMoveType(ctx, MoveType.Parkour);
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var move = MoveJump.Parkour(4, 0, yDelta: -1);
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var result = default(MoveResult);
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move.Calculate(ctx, 0, FloorY + 1, 0, ref result);
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Assert.False(result.IsImpossible);
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Assert.Equal(4, result.DestX);
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Assert.Equal(FloorY, result.DestY);
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}
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[Fact]
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public void Rejects4x1AscendingGapEvenWithRunway()
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{
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var world = FlatWorldTestBuilder.CreateStoneFloor(FloorY);
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FlatWorldTestBuilder.ClearBox(world, -2, FloorY, -1, 6, FloorY + 4, 1);
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FlatWorldTestBuilder.FillSolid(world, -2, FloorY, 0, 0, FloorY, 0);
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FlatWorldTestBuilder.SetSolid(world, 4, FloorY + 1, 0);
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var ctx = BuildContext(world);
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var move = MoveJump.Parkour(4, 0, yDelta: 1);
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var result = default(MoveResult);
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move.Calculate(ctx, 0, FloorY + 1, 0, ref result);
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Assert.True(result.IsImpossible);
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}
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[Fact]
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public void Rejects6x1DescendingGapEvenWithRunway()
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{
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var world = FlatWorldTestBuilder.CreateStoneFloor(FloorY);
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FlatWorldTestBuilder.ClearBox(world, -3, FloorY - 1, -1, 8, FloorY + 4, 1);
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FlatWorldTestBuilder.FillSolid(world, -3, FloorY, 0, 0, FloorY, 0);
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FlatWorldTestBuilder.SetSolid(world, 6, FloorY - 1, 0);
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var ctx = BuildContext(world);
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var move = MoveJump.Parkour(6, 0, yDelta: -1);
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var result = default(MoveResult);
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move.Calculate(ctx, 0, FloorY + 1, 0, ref result);
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Assert.True(result.IsImpossible);
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}
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[Fact]
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public void Rejects6x2DescendingGapEvenWithRunway()
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{
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var world = FlatWorldTestBuilder.CreateStoneFloor(FloorY);
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FlatWorldTestBuilder.ClearBox(world, -3, FloorY - 2, -1, 8, FloorY + 4, 1);
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FlatWorldTestBuilder.FillSolid(world, -3, FloorY, 0, 0, FloorY, 0);
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FlatWorldTestBuilder.SetSolid(world, 6, FloorY - 2, 0);
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var ctx = BuildContext(world);
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var move = MoveJump.Parkour(6, 0, yDelta: -2);
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var result = default(MoveResult);
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move.Calculate(ctx, 0, FloorY + 1, 0, ref result);
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Assert.True(result.IsImpossible);
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}
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[Fact]
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public void RejectsCarried6x1DescendingGapFromSingleBlockLanding()
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{
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var world = FlatWorldTestBuilder.CreateStoneFloor(FloorY);
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FlatWorldTestBuilder.ClearBox(world, -2, FloorY - 1, -1, 8, FloorY + 4, 1);
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FlatWorldTestBuilder.SetSolid(world, 0, FloorY, 0);
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FlatWorldTestBuilder.SetSolid(world, 6, FloorY - 1, 0);
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var ctx = BuildContext(world);
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SetPreviousMoveType(ctx, MoveType.Parkour);
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var move = MoveJump.Parkour(6, 0, yDelta: -1);
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var result = default(MoveResult);
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move.Calculate(ctx, 0, FloorY + 1, 0, ref result);
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Assert.True(result.IsImpossible);
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}
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[Fact]
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public void RejectsCarried6x2DescendingGapFromSingleBlockLanding()
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{
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var world = FlatWorldTestBuilder.CreateStoneFloor(FloorY);
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FlatWorldTestBuilder.ClearBox(world, -2, FloorY - 2, -1, 8, FloorY + 4, 1);
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FlatWorldTestBuilder.SetSolid(world, 0, FloorY, 0);
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FlatWorldTestBuilder.SetSolid(world, 6, FloorY - 2, 0);
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var ctx = BuildContext(world);
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SetPreviousMoveType(ctx, MoveType.Parkour);
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var move = MoveJump.Parkour(6, 0, yDelta: -2);
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var result = default(MoveResult);
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move.Calculate(ctx, 0, FloorY + 1, 0, ref result);
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Assert.True(result.IsImpossible);
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}
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// Diagonal ascending parkour: +1 block up with diagonal offset, covers
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// the corner-step-up case seen in stepped pyramids where a straight
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// MoveSidewallParkour would demand an adjacent wall that isn't present.
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// Short (sqrt(5)) ascends work from a lone overhang block because a
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// cold-start sprint jump reaches ~2.5 blocks horizontally; longer
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// diagonals such as (2,2) require a runway and are exercised separately.
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[Theory]
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[InlineData(2, 1)]
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[InlineData(1, 2)]
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public void AcceptsDiagonalAscendingParkour_FromLoneStart(int dx, int dz)
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{
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var world = FlatWorldTestBuilder.CreateStoneFloor(FloorY);
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FlatWorldTestBuilder.ClearBox(world, -5, FloorY, -5, 10, FloorY + 5, 10);
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FlatWorldTestBuilder.SetSolid(world, 0, FloorY, 0);
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int destFloorY = FloorY + 1;
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FlatWorldTestBuilder.SetSolid(world, dx, destFloorY, dz);
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var ctx = BuildContext(world);
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var move = MoveJump.Parkour(dx, dz, yDelta: 1);
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var result = default(MoveResult);
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move.Calculate(ctx, 0, FloorY + 1, 0, ref result);
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Assert.False(result.IsImpossible, $"diagonal ascend ({dx},{dz},+1) should plan from lone start");
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Assert.Equal(dx, result.DestX);
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Assert.Equal(destFloorY + 1, result.DestY);
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Assert.Equal(dz, result.DestZ);
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}
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[Fact]
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public void AcceptsDiagonalAscendingParkour_2x2_WithRunway()
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{
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var world = FlatWorldTestBuilder.CreateStoneFloor(FloorY);
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FlatWorldTestBuilder.ClearBox(world, -5, FloorY, -5, 10, FloorY + 5, 10);
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// Diagonal runway behind the jump (opposite the jump direction)
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// so HasRunUp's back-step check at (-1,-1) succeeds.
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FlatWorldTestBuilder.SetSolid(world, -1, FloorY, -1);
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FlatWorldTestBuilder.SetSolid(world, 0, FloorY, 0);
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int destFloorY = FloorY + 1;
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FlatWorldTestBuilder.SetSolid(world, 2, destFloorY, 2);
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var ctx = BuildContext(world);
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var move = MoveJump.Parkour(2, 2, yDelta: 1);
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var result = default(MoveResult);
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move.Calculate(ctx, 0, FloorY + 1, 0, ref result);
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Assert.False(result.IsImpossible, "(2,2,+1) should plan with a straight runway behind the jump");
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Assert.Equal(2, result.DestX);
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Assert.Equal(destFloorY + 1, result.DestY);
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Assert.Equal(2, result.DestZ);
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}
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}
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