Minecraft-Console-Client/MinecraftClient/Commands/Look.cs
2019-04-12 16:25:15 +02:00

70 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MinecraftClient.Mapping;
namespace MinecraftClient.Commands
{
public class Look : Command
{
public override string CMDName { get { return "look"; } }
public override string CMDDesc { get { return "look <x y z|yaw pitch|up|down|east|west|north|south|>: look direction or at block."; } }
public override string Run(McTcpClient handler, string command)
{
if (Settings.TerrainAndMovements)
{
string[] args = getArgs(command);
if (args.Length == 1)
{
string dirStr = getArg(command).Trim().ToLower();
Direction direction;
switch (dirStr)
{
case "up": direction = Direction.Up; break;
case "down": direction = Direction.Down; break;
case "east": direction = Direction.East; break;
case "west": direction = Direction.West; break;
case "north": direction = Direction.North; break;
case "south": direction = Direction.South; break;
default: return "Unknown direction '" + dirStr + "'.";
}
handler.LookAtDirection(direction);
return "Looking " + dirStr;
}
else if (args.Length == 2)
{
try
{
float yaw = Single.Parse(args[0]),
pitch = Single.Parse(args[1]);
handler.LookAtAngle(yaw, pitch);
return $"Looking at YAW: {yaw} PITCH: {pitch}";
}
catch (FormatException) { return CMDDesc; }
}
else if (args.Length == 3)
{
try
{
int x = int.Parse(args[0]),
y = int.Parse(args[1]),
z = int.Parse(args[2]);
Location block = new Location(x, y, z);
handler.LookAtBlock(block);
return "Looking at " + block;
}
catch (FormatException) { return CMDDesc; }
}
else return CMDDesc;
}
else return "Please enable terrainandmovements in config to use this command.";
}
}
}