mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
81 lines
3.2 KiB
C#
81 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading;
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namespace MinecraftClient.Mapping
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{
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/// <summary>
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/// Represent a chunk of terrain in a Minecraft world
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/// </summary>
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public class Chunk
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{
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public const int SizeX = 16;
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public const int SizeY = 16;
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public const int SizeZ = 16;
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/// <summary>
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/// Blocks contained into the chunk
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/// </summary>
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private readonly Block[] blocks = new Block[SizeY * SizeZ * SizeX];
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/// <summary>
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/// Read, or set the specified block
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/// </summary>
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/// <param name="blockX">Block X</param>
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/// <param name="blockY">Block Y</param>
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/// <param name="blockZ">Block Z</param>
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/// <returns>chunk at the given location</returns>
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public Block this[int blockX, int blockY, int blockZ]
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{
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get
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{
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if (blockX < 0 || blockX >= SizeX)
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throw new ArgumentOutOfRangeException(nameof(blockX), "Must be between 0 and " + (SizeX - 1) + " (inclusive)");
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if (blockY < 0 || blockY >= SizeY)
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throw new ArgumentOutOfRangeException(nameof(blockY), "Must be between 0 and " + (SizeY - 1) + " (inclusive)");
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if (blockZ < 0 || blockZ >= SizeZ)
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throw new ArgumentOutOfRangeException(nameof(blockZ), "Must be between 0 and " + (SizeZ - 1) + " (inclusive)");
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return blocks[(blockY << 8) | (blockZ << 4) | blockX];
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}
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set
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{
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if (blockX < 0 || blockX >= SizeX)
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throw new ArgumentOutOfRangeException(nameof(blockX), "Must be between 0 and " + (SizeX - 1) + " (inclusive)");
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if (blockY < 0 || blockY >= SizeY)
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throw new ArgumentOutOfRangeException(nameof(blockY), "Must be between 0 and " + (SizeY - 1) + " (inclusive)");
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if (blockZ < 0 || blockZ >= SizeZ)
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throw new ArgumentOutOfRangeException(nameof(blockZ), "Must be between 0 and " + (SizeZ - 1) + " (inclusive)");
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blocks[(blockY << 8) | (blockZ << 4) | blockX] = value;
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}
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}
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/// <summary>
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/// Used when parsing chunks
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/// </summary>
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/// <param name="blockX">Block X</param>
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/// <param name="blockY">Block Y</param>
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/// <param name="blockZ">Block Z</param>
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/// <param name="block">Block</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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public void SetWithoutCheck(int blockX, int blockY, int blockZ, Block block)
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{
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blocks[(blockY << 8) | (blockZ << 4) | blockX] = block;
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}
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/// <summary>
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/// Get block at the specified location
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/// </summary>
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/// <param name="location">Location, a modulo will be applied</param>
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/// <returns>The block</returns>
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public Block GetBlock(Location location)
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{
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return this[location.ChunkBlockX, location.ChunkBlockY, location.ChunkBlockZ];
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}
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}
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}
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