mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
415 lines
14 KiB
C#
415 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace MinecraftClient.Mapping
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{
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/// <summary>
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/// Represents a location into a Minecraft world
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/// </summary>
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public struct Location
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{
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public static readonly Location Zero = new(0, 0, 0);
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/// <summary>
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/// The X Coordinate
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/// </summary>
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public double X;
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/// <summary>
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/// The Y Coordinate (vertical)
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/// </summary>
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public double Y;
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/// <summary>
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/// The Z coordinate
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/// </summary>
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public double Z;
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/// <summary>
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/// Create a new location
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/// </summary>
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public Location(double x, double y, double z)
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{
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X = x;
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Y = y;
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Z = z;
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}
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/// <summary>
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/// Create a new location
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/// </summary>
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public Location(Location loc)
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{
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X = loc.X;
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Y = loc.Y;
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Z = loc.Z;
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}
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/// <summary>
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/// Create a new location
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/// </summary>
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/// <param name="chunkX">Location of the chunk into the world</param>
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/// <param name="chunkZ">Location of the chunk into the world</param>
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/// <param name="blockX">Location of the block into the chunk</param>
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/// <param name="blockY">Location of the block into the world</param>
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/// <param name="blockZ">Location of the block into the chunk</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Location(int chunkX, int chunkZ, int blockX, int blockY, int blockZ)
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{
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X = chunkX * Chunk.SizeX + blockX;
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Y = blockY;
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Z = chunkZ * Chunk.SizeZ + blockZ;
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}
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/// <summary>
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/// Parse location from the string.
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/// return NULL if the parsing fails.
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/// </summary>
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/// <param name="x">The string representation of the X-axis coordinate.</param>
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/// <param name="y">The string representation of the Y-axis coordinate.</param>
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/// <param name="z">The string representation of the Z-axis coordinate.</param>
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/// <returns>The location represented by the string.</returns>
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public static Location Parse(string x, string y, string z)
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{
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Location.TryParse(x, y, z, out Location? res);
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if (res == null)
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throw new FormatException();
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else
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return (Location)res;
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}
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public static bool TryParse(string x, string y, string z, out Location? location)
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{
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string[] coord_str = new string[] { x.Trim(), y.Trim(), z.Trim() };
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double[] coord_res = new double[3];
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for (int i = 0; i < 3; ++i)
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{
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if (!double.TryParse(coord_str[i], out coord_res[i]))
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{
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location = null;
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return false;
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}
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}
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location = new Location(coord_res[0], coord_res[1], coord_res[2]);
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return true;
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}
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/// <summary>
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/// Parse location from the string (relative coordinate representation is supported).
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/// return NULL if the parsing fails.
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/// </summary>
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/// <param name="current">Relative position base point.</param>
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/// <param name="x">The string representation of the X-axis coordinate.</param>
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/// <param name="y">The string representation of the Y-axis coordinate.</param>
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/// <param name="z">The string representation of the Z-axis coordinate.</param>
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/// <returns>The location represented by the string.</returns>
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public static Location Parse(Location current, string x, string y, string z)
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{
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Location.TryParse(current, x, y, z, out Location? res);
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if (res == null)
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throw new FormatException();
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else
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return (Location)res;
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}
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public static bool TryParse(Location current, string x, string y, string z, out Location? location)
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{
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string[] coord_str = new string[] { x.Trim(), y.Trim(), z.Trim() };
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double[] coord_res = new double[3];
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double[] coord_cur = new double[] { current.X, current.Y, current.Z };
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for (int i = 0; i < 3; ++i)
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{
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if (coord_str[i].StartsWith('~'))
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{
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if (coord_str[i].Length > 1)
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{
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if (!double.TryParse(coord_str[i][1..], out coord_res[i]))
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{
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location = null;
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return false;
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}
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coord_res[i] += coord_cur[i];
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}
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else
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coord_res[i] = coord_cur[i];
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}
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else
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{
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if (!double.TryParse(coord_str[i], out coord_res[i]))
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{
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location = null;
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return false;
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}
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}
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}
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location = new Location(coord_res[0], coord_res[1], coord_res[2]);
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return true;
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}
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/// <summary>
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/// Round coordinates
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/// </summary>
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/// <returns>New location</returns>
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public Location ToFloor()
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{
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return new Location(Math.Floor(this.X), Math.Floor(this.Y), Math.Floor(this.Z));
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}
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/// <summary>
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/// Get the center coordinates
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/// </summary>
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/// <returns>New location</returns>
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public Location ToCenter()
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{
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return new Location(Math.Floor(this.X) + 0.5, this.Y, Math.Floor(this.Z) + 0.5);
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}
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/// <summary>
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/// The X index of the corresponding chunk in the world
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/// </summary>
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public int ChunkX
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{
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get
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{
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return (int)Math.Floor(X / Chunk.SizeX);
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}
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}
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/// <summary>
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/// The Y index of the corresponding chunk in the world
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/// </summary>
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public int ChunkY
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{
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get
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{
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return (int)Math.Floor((Y - World.GetDimension().minY) / Chunk.SizeY);
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}
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}
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/// <summary>
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/// The Z index of the corresponding chunk in the world
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/// </summary>
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public int ChunkZ
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{
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get
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{
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return (int)Math.Floor(Z / Chunk.SizeZ);
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}
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}
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/// <summary>
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/// The X index of the corresponding block in the corresponding chunk of the world
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/// </summary>
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public int ChunkBlockX
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{
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get
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{
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return ((int)Math.Floor(X) % Chunk.SizeX + Chunk.SizeX) % Chunk.SizeX;
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}
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}
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/// <summary>
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/// The Y index of the corresponding block in the corresponding chunk of the world
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/// </summary>
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public int ChunkBlockY
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{
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get
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{
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return ((int)Math.Floor(Y) % Chunk.SizeY + Chunk.SizeY) % Chunk.SizeY;
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}
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}
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/// <summary>
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/// The Z index of the corresponding block in the corresponding chunk of the world
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/// </summary>
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public int ChunkBlockZ
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{
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get
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{
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return ((int)Math.Floor(Z) % Chunk.SizeZ + Chunk.SizeZ) % Chunk.SizeZ;
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}
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}
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/// <summary>
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/// Get a squared distance to the specified location
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/// </summary>
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/// <param name="location">Other location for computing distance</param>
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/// <returns>Distance to the specified location, without using a square root</returns>
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public double DistanceSquared(Location location)
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{
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return ((X - location.X) * (X - location.X))
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+ ((Y - location.Y) * (Y - location.Y))
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+ ((Z - location.Z) * (Z - location.Z));
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}
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/// <summary>
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/// Get exact distance to the specified location
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/// </summary>
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/// <param name="location">Other location for computing distance</param>
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/// <returns>Distance to the specified location, with square root so lower performances</returns>
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public double Distance(Location location)
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{
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return Math.Sqrt(DistanceSquared(location));
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}
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/// <summary>
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/// Considering the current location as Feet location, calculate Eyes location
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/// </summary>
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/// <returns>Player Eyes location</returns>
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public Location EyesLocation()
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{
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return this + new Location(0, 1.62, 0);
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}
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/// <summary>
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/// Compare two locations. Locations are equals if the integer part of their coordinates are equals.
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/// </summary>
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/// <param name="obj">Object to compare to</param>
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/// <returns>TRUE if the locations are equals</returns>
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public override bool Equals(object obj)
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{
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if (obj == null)
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return false;
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if (obj is Location)
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{
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return ((int)this.X) == ((int)((Location)obj).X)
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&& ((int)this.Y) == ((int)((Location)obj).Y)
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&& ((int)this.Z) == ((int)((Location)obj).Z);
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}
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return false;
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}
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/// <summary>
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/// Compare two locations. Locations are equals if the integer part of their coordinates are equals.
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/// </summary>
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/// <param name="loc1">First location to compare</param>
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/// <param name="loc2">Second location to compare</param>
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/// <returns>TRUE if the locations are equals</returns>
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public static bool operator ==(Location loc1, Location loc2)
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{
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if (loc1 == null && loc2 == null)
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return true;
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if (loc1 == null || loc2 == null)
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return false;
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return loc1.Equals(loc2);
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}
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/// <summary>
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/// Compare two locations. Locations are not equals if the integer part of their coordinates are not equals.
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/// </summary>
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/// <param name="loc1">First location to compare</param>
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/// <param name="loc2">Second location to compare</param>
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/// <returns>TRUE if the locations are equals</returns>
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public static bool operator !=(Location loc1, Location loc2)
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{
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if (loc1 == null && loc2 == null)
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return false;
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if (loc1 == null || loc2 == null)
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return true;
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return !loc1.Equals(loc2);
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}
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/// <summary>
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/// Sums two locations and returns the result.
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/// </summary>
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/// <exception cref="NullReferenceException">
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/// Thrown if one of the provided location is null
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/// </exception>
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/// <param name="loc1">First location to sum</param>
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/// <param name="loc2">Second location to sum</param>
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/// <returns>Sum of the two locations</returns>
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public static Location operator +(Location loc1, Location loc2)
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{
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return new Location
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(
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loc1.X + loc2.X,
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loc1.Y + loc2.Y,
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loc1.Z + loc2.Z
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);
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}
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/// <summary>
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/// Substract a location to another
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/// </summary>
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/// <exception cref="NullReferenceException">
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/// Thrown if one of the provided location is null
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/// </exception>
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/// <param name="loc1">First location</param>
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/// <param name="loc2">Location to substract to the first one</param>
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/// <returns>Sum of the two locations</returns>
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public static Location operator -(Location loc1, Location loc2)
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{
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return new Location
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(
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loc1.X - loc2.X,
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loc1.Y - loc2.Y,
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loc1.Z - loc2.Z
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);
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}
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/// <summary>
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/// Multiply a location by a scalar value
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/// </summary>
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/// <param name="loc">Location to multiply</param>
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/// <param name="val">Scalar value</param>
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/// <returns>Product of the location and the scalar value</returns>
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public static Location operator *(Location loc, double val)
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{
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return new Location
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(
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loc.X * val,
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loc.Y * val,
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loc.Z * val
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);
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}
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/// <summary>
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/// Divide a location by a scalar value
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/// </summary>
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/// <param name="loc">Location to divide</param>
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/// <param name="val">Scalar value</param>
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/// <returns>Result of the division</returns>
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public static Location operator /(Location loc, double val)
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{
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return new Location
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(
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loc.X / val,
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loc.Y / val,
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loc.Z / val
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);
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}
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/// <summary>
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/// DO NOT USE. Defined to comply with C# requirements requiring a GetHashCode() when overriding Equals() or ==
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/// </summary>
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/// <remarks>
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/// A modulo will be applied if the location is outside the following ranges:
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/// X: -4096 to +4095
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/// Y: -32 to +31
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/// Z: -4096 to +4095
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/// </remarks>
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/// <returns>A simplified version of the location</returns>
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public override int GetHashCode()
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{
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return (((int)X) & ~((~0) << 13)) << 19
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| (((int)Y) & ~((~0) << 13)) << 13
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| (((int)Z) & ~((~0) << 06)) << 00;
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}
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/// <summary>
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/// Convert the location into a string representation
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/// </summary>
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/// <returns>String representation of the location</returns>
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public override string ToString()
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{
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return String.Format("X:{0:0.00} Y:{1:0.00} Z:{2:0.00}", X, Y, Z);
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}
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}
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}
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