mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
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- %variable% variables can be declared in the INI file and used elsewhere - Default argument 'true' for WriteLineFormatted in ConsoleIO - Exceptions thrown by bots no longer disconnect from the server, stack trace is printed instead
68 lines
2.5 KiB
C#
68 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Net.Sockets;
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using Starksoft.Net.Proxy;
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namespace MinecraftClient.Proxy
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{
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/// <summary>
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/// Automatically handle proxies according to the app Settings.
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/// Note: Underlying proxy handling is taken from Starksoft, LLC's Biko Library.
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/// This library is open source and provided under the MIT license. More info at biko.codeplex.com.
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/// </summary>
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public static class ProxyHandler
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{
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public enum Type { HTTP, SOCKS4, SOCKS4a, SOCKS5 };
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private static ProxyClientFactory factory = new ProxyClientFactory();
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private static IProxyClient proxy;
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private static bool proxy_ok = false;
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/// <summary>
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/// Create a regular TcpClient or a proxied TcpClient according to the app Settings.
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/// </summary>
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public static TcpClient newTcpClient(string host, int port)
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{
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try
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{
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if (Settings.ProxyEnabled)
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{
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ProxyType innerProxytype = ProxyType.Http;
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switch (Settings.proxyType)
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{
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case Type.HTTP: innerProxytype = ProxyType.Http; break;
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case Type.SOCKS4: innerProxytype = ProxyType.Socks4; break;
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case Type.SOCKS4a: innerProxytype = ProxyType.Socks4a; break;
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case Type.SOCKS5: innerProxytype = ProxyType.Socks5; break;
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}
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if (Settings.ProxyUsername != "" && Settings.ProxyPassword != "")
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{
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proxy = factory.CreateProxyClient(innerProxytype, Settings.ProxyHost, Settings.ProxyPort, Settings.ProxyUsername, Settings.ProxyPassword);
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}
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else proxy = factory.CreateProxyClient(innerProxytype, Settings.ProxyHost, Settings.ProxyPort);
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if (!proxy_ok)
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{
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ConsoleIO.WriteLineFormatted("§8Connected to proxy " + Settings.ProxyHost + ':' + Settings.ProxyPort);
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proxy_ok = true;
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}
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return proxy.CreateConnection(host, port);
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}
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else return new TcpClient(host, port);
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}
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catch (ProxyException e)
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{
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ConsoleIO.WriteLineFormatted("§8" + e.Message);
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proxy = null;
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return null;
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}
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}
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}
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}
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