Minecraft-Console-Client/MinecraftClient/ChatBots/Script.cs
ORelio 3ce91188c7 Add support for C# scripts in scripting bot
- Now scripts can also be written in C#
- C# scripts can access ChatBot API
- Add more methods in ChatBot API
- Add an example of C# script file
- Coding style fixes: method names ucfirst
2015-06-20 22:58:18 +02:00

221 lines
8.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using Microsoft.CSharp;
using System.CodeDom.Compiler;
namespace MinecraftClient.ChatBots
{
/// <summary>
/// Runs a list of commands
/// </summary>
public class Script : ChatBot
{
private string file;
private string[] lines = new string[0];
private int sleepticks = 10;
private int nextline = 0;
private string owner;
private bool csharp;
private Thread thread;
private ManualResetEvent tpause;
public Script(string filename)
{
file = filename;
}
public Script(string filename, string ownername)
: this(filename)
{
if (ownername != "")
owner = ownername;
}
public static bool lookForScript(ref string filename)
{
//Automatically look in subfolders and try to add ".txt" file extension
char dir_slash = Program.isUsingMono ? '/' : '\\';
string[] files = new string[]
{
filename,
filename + ".txt",
filename + ".cs",
"scripts" + dir_slash + filename,
"scripts" + dir_slash + filename + ".txt",
"scripts" + dir_slash + filename + ".cs",
"config" + dir_slash + filename,
"config" + dir_slash + filename + ".txt",
"config" + dir_slash + filename + ".cs",
};
foreach (string possible_file in files)
{
if (System.IO.File.Exists(possible_file))
{
filename = possible_file;
return true;
}
}
return false;
}
public override void Initialize()
{
//Load the given file from the startup parameters
if (lookForScript(ref file))
{
lines = System.IO.File.ReadAllLines(file);
csharp = file.EndsWith(".cs");
thread = null;
if (owner != null)
SendPrivateMessage(owner, "Script '" + file + "' loaded.");
}
else
{
LogToConsole("File not found: '" + file + "'");
if (owner != null)
SendPrivateMessage(owner, "File not found: '" + file + "'");
UnloadBot(); //No need to keep the bot active
}
}
public override void Update()
{
if (csharp) //C# compiled script
{
//Initialize thread on first update
if (thread == null)
{
tpause = new ManualResetEvent(false);
thread = new Thread(() =>
{
if (!RunCSharpScript(String.Join("\n", lines), file, tpause) && owner != null)
SendPrivateMessage(owner, "Script '" + file + "' failed to run.");
});
thread.Start();
}
//Let the thread run for a short span of time
if (thread != null)
{
tpause.Set();
tpause.Reset();
if (thread.Join(100))
UnloadBot();
}
}
else //Classic MCC script interpreter
{
if (sleepticks > 0) { sleepticks--; }
else
{
if (nextline < lines.Length) //Is there an instruction left to interpret?
{
string instruction_line = lines[nextline].Trim(); // Removes all whitespaces at start and end of current line
nextline++; //Move the cursor so that the next time the following line will be interpreted
if (instruction_line.Length > 1)
{
if (instruction_line[0] != '#' && instruction_line[0] != '/' && instruction_line[1] != '/')
{
instruction_line = Settings.ExpandVars(instruction_line);
string instruction_name = instruction_line.Split(' ')[0];
switch (instruction_name.ToLower())
{
case "wait":
int ticks = 10;
try
{
ticks = Convert.ToInt32(instruction_line.Substring(5, instruction_line.Length - 5));
}
catch { }
sleepticks = ticks;
break;
default:
if (!PerformInternalCommand(instruction_line))
{
Update(); //Unknown command : process next line immediately
}
else if (instruction_name.ToLower() != "log") { LogToConsole(instruction_line); }
break;
}
}
else { Update(); } //Comment: process next line immediately
}
}
else
{
//No more instructions to interpret
UnloadBot();
}
}
}
}
private bool RunCSharpScript(string script, string filename = "C# Script", ManualResetEvent tpause = null)
{
//Script compatibility check for handling future versions differently
if (!script.ToLower().StartsWith("//mccscript 1.0"))
{
ConsoleIO.WriteLineFormatted("§8Script file '" + filename + "' does not start with a valid //MCCScript comment.");
return false;
}
//Create a simple ChatBot class from the given script, allowing access to ChatBot API
string code = String.Join("\n", new string[]
{
"using System;",
"using System.IO;",
"using System.Threading;",
"using MinecraftClient;",
"namespace ScriptLoader {",
"public class Script : ChatBot {",
"public void Run(ChatBot master, ManualResetEvent tpause) {",
"SetMaster(master);",
tpause != null
? script.Replace(";\n", ";\ntpause.WaitOne();\n")
: script,
"}}}",
});
//Compile the C# class in memory using all the currently loaded assemblies
CSharpCodeProvider compiler = new CSharpCodeProvider();
CompilerParameters parameters = new CompilerParameters();
parameters.ReferencedAssemblies
.AddRange(AppDomain.CurrentDomain
.GetAssemblies()
.Where(a => !a.IsDynamic)
.Select(a => a.Location).ToArray());
parameters.CompilerOptions = "/t:library";
parameters.GenerateInMemory = true;
CompilerResults result
= compiler.CompileAssemblyFromSource(parameters, code);
//Process compile warnings and errors
if (result.Errors.Count > 0)
{
ConsoleIO.WriteLineFormatted("§8Error loading '" + filename + "':\n" + result.Errors[0].ErrorText);
return false;
}
//Run the compiled script with exception handling
object compiledScript = result.CompiledAssembly.CreateInstance("ScriptLoader.Script");
try { compiledScript.GetType().GetMethod("Run").Invoke(compiledScript, new object[] { this, tpause }); }
catch (Exception e)
{
ConsoleIO.WriteLineFormatted("§8Runtime error for '" + filename + "':\n" + e);
return false;
}
return true;
}
}
}