mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
- Introduced a new `ServerStatusInfo` class to encapsulate server status data including MOTD, player counts, and version information. - Implemented `ServerStatusDisplay` to format and display server status information in both classic and TUI modes. - Added protocol version upgrade logic in `ProtocolHandler` to determine the highest supported protocol version for multi-version servers. - Updated translations to support new server status labels and messages. - Created `ServerStatusPanelBuilder` for TUI to visually represent server status with player information and connection details.
137 lines
5 KiB
C#
137 lines
5 KiB
C#
using System;
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using System.Collections.Generic;
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using Avalonia.Controls;
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using Avalonia.Controls.Documents;
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using Avalonia.Media;
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namespace MinecraftClient.Tui
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{
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/// <summary>
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/// Parses Minecraft § color codes and produces Avalonia Inlines for rich text display.
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/// </summary>
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public static class McColorParser
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{
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private static readonly Dictionary<char, IBrush> ColorMap = new()
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{
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{ '0', new SolidColorBrush(Color.FromRgb(0, 0, 0)) },
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{ '1', new SolidColorBrush(Color.FromRgb(0, 0, 170)) },
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{ '2', new SolidColorBrush(Color.FromRgb(0, 170, 0)) },
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{ '3', new SolidColorBrush(Color.FromRgb(0, 170, 170)) },
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{ '4', new SolidColorBrush(Color.FromRgb(170, 0, 0)) },
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{ '5', new SolidColorBrush(Color.FromRgb(170, 0, 170)) },
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{ '6', new SolidColorBrush(Color.FromRgb(255, 170, 0)) },
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{ '7', new SolidColorBrush(Color.FromRgb(170, 170, 170)) },
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{ '8', new SolidColorBrush(Color.FromRgb(85, 85, 85)) },
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{ '9', new SolidColorBrush(Color.FromRgb(85, 85, 255)) },
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{ 'a', new SolidColorBrush(Color.FromRgb(85, 255, 85)) },
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{ 'b', new SolidColorBrush(Color.FromRgb(85, 255, 255)) },
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{ 'c', new SolidColorBrush(Color.FromRgb(255, 85, 85)) },
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{ 'd', new SolidColorBrush(Color.FromRgb(255, 85, 255)) },
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{ 'e', new SolidColorBrush(Color.FromRgb(255, 255, 85)) },
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{ 'f', Brushes.White },
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};
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public static TextBlock CreateColoredTextBlock(string text, TextWrapping wrapping = TextWrapping.Wrap)
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{
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var tb = new TextBlock
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{
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TextWrapping = wrapping,
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Padding = new Avalonia.Thickness(0),
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Margin = new Avalonia.Thickness(0),
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};
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if (string.IsNullOrEmpty(text) || !text.Contains('§'))
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{
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tb.Text = text ?? "";
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tb.Foreground = Brushes.White;
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return tb;
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}
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tb.Background = Brushes.Black;
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IBrush currentColor = Brushes.White;
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bool bold = false;
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bool italic = false;
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bool underline = false;
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bool strikethrough = false;
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int start = 0;
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for (int i = 0; i < text.Length; i++)
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{
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if (text[i] == '§' && i + 1 < text.Length)
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{
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if (i > start)
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AddRun(tb, text[start..i], currentColor, bold, italic, underline, strikethrough);
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char code = char.ToLower(text[i + 1]);
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if (ColorMap.TryGetValue(code, out var brush))
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{
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currentColor = brush;
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bold = false;
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italic = false;
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underline = false;
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strikethrough = false;
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}
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else
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{
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switch (code)
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{
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case 'l': bold = true; break;
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case 'o': italic = true; break;
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case 'n': underline = true; break;
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case 'm': strikethrough = true; break;
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case 'r':
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currentColor = Brushes.White;
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bold = false;
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italic = false;
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underline = false;
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strikethrough = false;
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break;
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}
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}
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i++;
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start = i + 1;
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}
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}
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if (start < text.Length)
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AddRun(tb, text[start..], currentColor, bold, italic, underline, strikethrough);
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if (tb.Inlines?.Count == 0)
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{
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tb.Text = "";
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tb.Foreground = Brushes.White;
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}
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return tb;
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}
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private static void AddRun(TextBlock tb, string text, IBrush color,
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bool bold, bool italic, bool underline, bool strikethrough)
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{
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if (text.Length == 0) return;
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tb.Inlines ??= new InlineCollection();
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TextDecorationCollection? decorations = null;
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if (underline || strikethrough)
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{
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decorations = [];
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if (underline)
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decorations.Add(new TextDecoration { Location = TextDecorationLocation.Underline });
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if (strikethrough)
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decorations.Add(new TextDecoration { Location = TextDecorationLocation.Strikethrough });
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}
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tb.Inlines.Add(new Run(text)
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{
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Foreground = color,
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FontWeight = bold ? FontWeight.Bold : FontWeight.Normal,
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FontStyle = italic ? FontStyle.Italic : FontStyle.Normal,
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TextDecorations = decorations,
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});
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}
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}
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}
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