mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
65 lines
2.6 KiB
C#
65 lines
2.6 KiB
C#
using System;
|
|
using MinecraftClient.Mapping;
|
|
using MinecraftClient.Physics;
|
|
|
|
namespace MinecraftClient.Pathing.Execution.Templates
|
|
{
|
|
/// <summary>
|
|
/// Walk/sprint toward a destination on the same Y level.
|
|
/// Used for Traverse and Diagonal moves.
|
|
/// </summary>
|
|
public sealed class WalkTemplate : IActionTemplate
|
|
{
|
|
public Location ExpectedStart { get; }
|
|
public Location ExpectedEnd { get; }
|
|
|
|
private readonly PathSegment _segment;
|
|
private readonly PathSegment? _nextSegment;
|
|
private int _tickCount;
|
|
private Location _lastPos;
|
|
private int _stuckTicks;
|
|
|
|
public WalkTemplate(PathSegment segment, PathSegment? nextSegment)
|
|
{
|
|
_segment = segment;
|
|
_nextSegment = nextSegment;
|
|
ExpectedStart = segment.Start;
|
|
ExpectedEnd = segment.End;
|
|
_lastPos = segment.Start;
|
|
}
|
|
|
|
public TemplateState Tick(Location pos, PlayerPhysics physics, MovementInput input, World world)
|
|
{
|
|
_tickCount++;
|
|
|
|
double dx = ExpectedEnd.X - pos.X;
|
|
double dz = ExpectedEnd.Z - pos.Z;
|
|
double dy = ExpectedEnd.Y - pos.Y;
|
|
float targetYaw = TemplateHelper.CalculateYaw(dx, dz);
|
|
float targetPitch = TemplateHelper.CalculatePitch(dx, dy, dz);
|
|
physics.Yaw = TemplateHelper.SmoothYaw(physics.Yaw, targetYaw);
|
|
physics.Pitch = TemplateHelper.SmoothPitch(physics.Pitch, targetPitch);
|
|
|
|
TransitionBrakingDecision decision = TransitionBrakingPlanner.Plan(_segment, _nextSegment, pos, physics, world);
|
|
TemplateHelper.ApplyDecision(input, decision);
|
|
if (decision.HoldBack)
|
|
TemplateHelper.FaceSegmentHeading(physics, _segment);
|
|
|
|
if (_segment.ExitTransition == PathTransitionType.ContinueStraight && TemplateHelper.IsNear(pos, ExpectedEnd, horizThresholdSq: 0.09))
|
|
return TemplateState.Complete;
|
|
|
|
if (_segment.ExitTransition != PathTransitionType.ContinueStraight && TemplateHelper.IsSettledAtEnd(pos, ExpectedEnd, physics))
|
|
return TemplateState.Complete;
|
|
|
|
double movedSq = TemplateHelper.HorizontalDistanceSq(pos, _lastPos);
|
|
_stuckTicks = movedSq < 0.0005 ? _stuckTicks + 1 : 0;
|
|
_lastPos = pos;
|
|
|
|
int maxTicks = _segment.ExitTransition == PathTransitionType.ContinueStraight ? 100 : 140;
|
|
if (_stuckTicks > 40 || _tickCount > maxTicks)
|
|
return TemplateState.Failed;
|
|
|
|
return TemplateState.InProgress;
|
|
}
|
|
}
|
|
}
|