mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
79 lines
2.5 KiB
C#
79 lines
2.5 KiB
C#
using MinecraftClient.Mapping;
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using MinecraftClient.Pathing.Core;
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using MinecraftClient.Pathing.Execution;
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using MinecraftClient.Pathing.Execution.Templates;
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using MinecraftClient.Physics;
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using Xunit;
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namespace MinecraftClient.Tests.Pathing.Execution;
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public sealed class TemplateBrakingTests
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{
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[Fact]
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public void WalkTemplate_BackBrakes_WhenFinalStopIsTooClose()
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{
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World world = FlatWorldTestBuilder.CreateStoneFloor();
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var segment = new PathSegment
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{
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Start = new Location(0.5, 80, 0.5),
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End = new Location(1.5, 80, 0.5),
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MoveType = MoveType.Traverse,
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ExitTransition = PathTransitionType.FinalStop,
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PreserveSprint = false
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};
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var template = new WalkTemplate(segment, null);
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var physics = new PlayerPhysics
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{
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Position = new Vec3d(1.38, 80.0, 0.5),
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DeltaMovement = new Vec3d(0.156, 0.0, 0.0),
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OnGround = true,
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Yaw = 270f
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};
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var input = new MovementInput();
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TemplateState state = template.Tick(new Location(1.38, 80, 0.5), physics, input, world);
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Assert.Equal(TemplateState.InProgress, state);
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Assert.False(input.Forward);
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Assert.False(input.Sprint);
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Assert.True(input.Back);
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}
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[Fact]
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public void WalkTemplate_KeepsForward_WhenTransitionContinuesStraight()
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{
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World world = FlatWorldTestBuilder.CreateStoneFloor();
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var current = new PathSegment
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{
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Start = new Location(0.5, 80, 0.5),
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End = new Location(1.5, 80, 0.5),
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MoveType = MoveType.Traverse,
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ExitTransition = PathTransitionType.ContinueStraight,
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PreserveSprint = true
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};
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var next = new PathSegment
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{
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Start = new Location(1.5, 80, 0.5),
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End = new Location(2.5, 80, 0.5),
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MoveType = MoveType.Traverse,
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ExitTransition = PathTransitionType.FinalStop
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};
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var template = new WalkTemplate(current, next);
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var physics = new PlayerPhysics
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{
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Position = new Vec3d(1.10, 80.0, 0.5),
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DeltaMovement = new Vec3d(0.140, 0.0, 0.0),
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OnGround = true,
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Yaw = 270f
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};
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var input = new MovementInput();
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TemplateState state = template.Tick(new Location(1.10, 80, 0.5), physics, input, world);
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Assert.Equal(TemplateState.InProgress, state);
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Assert.True(input.Forward);
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Assert.True(input.Sprint);
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}
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}
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