Minecraft-Console-Client/MinecraftClient/Pathing/Execution/Templates/TemplateHelper.cs
BruceChen 399c8cdc79 fix: remove spurious jump on vines in WalkTemplate and add pitch tracking
- WalkTemplate: remove OnClimbable jump/sprint logic that caused the
  player to jump when walking past vine blocks during flat traversal
- TemplateHelper: add CalculatePitch() for computing the look angle
  toward a 3D target relative to eye height
- All templates (Walk, Ascend, Descend, Climb, SprintJump): set
  physics.Pitch each tick so the player visually looks toward the
  current path target direction
- McClient: sync playerPitch and set _yaw/_pitch after pathfinding
  ticks so rotation is included in position update packets sent to
  the server

Made-with: Cursor
2026-04-12 18:43:32 +00:00

43 lines
1.5 KiB
C#

using System;
using MinecraftClient.Mapping;
namespace MinecraftClient.Pathing.Execution.Templates
{
internal static class TemplateHelper
{
internal static float CalculateYaw(double dx, double dz)
{
float yaw = (float)(-Math.Atan2(dx, dz) / Math.PI * 180.0);
if (yaw < 0) yaw += 360;
return yaw;
}
/// <summary>
/// Calculate the pitch angle (in degrees) to look toward a 3D offset.
/// Negative = look up, positive = look down. Clamped to [-90, 90].
/// The dy is relative to eye height (~1.62 blocks above feet).
/// </summary>
internal static float CalculatePitch(double dx, double dy, double dz)
{
double horizDist = Math.Sqrt(dx * dx + dz * dz);
float pitch = (float)(-Math.Atan2(dy, horizDist) / Math.PI * 180.0);
return Math.Clamp(pitch, -90f, 90f);
}
internal static double HorizontalDistanceSq(Location a, Location b)
{
double dx = a.X - b.X;
double dz = a.Z - b.Z;
return dx * dx + dz * dz;
}
internal static bool IsNear(Location pos, Location target,
double horizThresholdSq = 0.25, double vertThreshold = 0.8)
{
double dx = target.X - pos.X;
double dz = target.Z - pos.Z;
double dy = target.Y - pos.Y;
return dx * dx + dz * dz < horizThresholdSq && Math.Abs(dy) < vertThreshold;
}
}
}