Minecraft-Console-Client/MinecraftClient.Tests/Pathing/Execution/GroundedTemplateConvergenceTests.cs

84 lines
3.2 KiB
C#

using MinecraftClient.Mapping;
using MinecraftClient.Pathing.Core;
using MinecraftClient.Pathing.Execution;
using MinecraftClient.Pathing.Execution.Templates;
using Xunit;
namespace MinecraftClient.Tests.Pathing.Execution;
public sealed class GroundedTemplateConvergenceTests
{
[Fact]
public void WalkTemplate_FinalStop_Completes_WhenFootprintStaysInsideTargetBlock()
{
World world = FlatWorldTestBuilder.CreateStoneFloor();
var segment = new PathSegment
{
Start = new Location(0.5, 80, 0.5),
End = new Location(1.5, 80, 0.5),
MoveType = MoveType.Traverse,
ExitTransition = PathTransitionType.FinalStop
};
var template = new WalkTemplate(segment, null);
var physics = TemplateSimulationRunner.CreateGroundedPhysics(segment.Start, yaw: 270f);
TemplateState state = TemplateSimulationRunner.Run(template, physics, world, maxTicks: 160, out Location finalPos);
Assert.True(state == TemplateState.Complete, $"state={state} finalPos={finalPos} vel={physics.DeltaMovement}");
Assert.True(TemplateFootingHelper.IsFootprintInsideTargetBlock(finalPos, segment.End));
}
[Fact]
public void WalkTemplate_PrepareJump_CompletesWithoutSettlingOnRunUpBlock()
{
World world = FlatWorldTestBuilder.CreateStoneFloor();
var current = new PathSegment
{
Start = new Location(0.5, 80, 0.5),
End = new Location(1.5, 80, 0.5),
MoveType = MoveType.Traverse,
ExitTransition = PathTransitionType.PrepareJump,
PreserveSprint = true
};
var next = new PathSegment
{
Start = new Location(1.5, 80, 0.5),
End = new Location(3.5, 80, 0.5),
MoveType = MoveType.Parkour,
ExitTransition = PathTransitionType.FinalStop
};
var template = new WalkTemplate(current, next);
var physics = TemplateSimulationRunner.CreateGroundedPhysics(current.Start, yaw: 270f);
TemplateState state = TemplateSimulationRunner.Run(template, physics, world, maxTicks: 60, out _);
Assert.Equal(TemplateState.Complete, state);
Assert.True(physics.DeltaMovement.X > 0.02);
}
[Fact]
public void DescendTemplate_LandingRecovery_CompletesOnLandingBlock()
{
World world = FlatWorldTestBuilder.CreateStoneFloor();
FlatWorldTestBuilder.ClearBox(world, 1, 79, 0, 1, 79, 0);
FlatWorldTestBuilder.SetSolid(world, 1, 78, 0);
var segment = new PathSegment
{
Start = new Location(0.5, 80, 0.5),
End = new Location(1.5, 79, 0.5),
MoveType = MoveType.Descend,
ExitTransition = PathTransitionType.LandingRecovery
};
var template = new DescendTemplate(segment, null);
var physics = TemplateSimulationRunner.CreateGroundedPhysics(segment.Start, yaw: 270f);
TemplateState state = TemplateSimulationRunner.Run(template, physics, world, maxTicks: 240, out Location finalPos);
Assert.True(state == TemplateState.Complete, $"state={state} finalPos={finalPos} vel={physics.DeltaMovement}");
Assert.True(TemplateFootingHelper.IsFootprintInsideTargetBlock(finalPos, segment.End));
}
}