Minecraft-Console-Client/MinecraftClient/Pathing/Moves/Impl/MoveAscend.cs
BruceChen 1abab20f17 feat: add Phase 1 core pathfinding architecture
Implements the new Baritone-inspired A* pathfinding system:
- Core types: PathNode, PathResult, MoveResult, MoveType, ActionCosts
- BinaryHeapOpenSet min-heap for A* open set
- AStarPathFinder with timeout, cancellation, partial path support
- CalculationContext for thread-safe world state snapshots
- MoveHelper for block passability checks
- IGoal interface + GoalBlock, GoalXZ, GoalNear, GoalComposite
- IMove interface + MoveTraverse, MoveDiagonal, MoveAscend, MoveDescend, MoveClimb
- /pathfind command for testing the new pathfinder

Made-with: Cursor
2026-04-12 18:43:32 +00:00

50 lines
1.4 KiB
C#

using MinecraftClient.Pathing.Core;
namespace MinecraftClient.Pathing.Moves.Impl
{
/// <summary>
/// Jump up 1 block in a cardinal direction.
/// Requires: headroom at (x, y+2, z), body space at dest (y+1, y+2), ground at dest (y).
/// </summary>
public sealed class MoveAscend : IMove
{
public MoveType Type => MoveType.Ascend;
public int XOffset { get; }
public int ZOffset { get; }
public bool DynamicY => false;
public MoveAscend(int xOffset, int zOffset)
{
XOffset = xOffset;
ZOffset = zOffset;
}
public void Calculate(CalculationContext ctx, int x, int y, int z, ref MoveResult result)
{
int destX = x + XOffset;
int destZ = z + ZOffset;
int destY = y + 1;
if (!ctx.CanWalkThrough(x, y + 2, z))
{
result.SetImpossible();
return;
}
if (!ctx.CanWalkThrough(destX, destY, destZ) || !ctx.CanWalkThrough(destX, destY + 1, destZ))
{
result.SetImpossible();
return;
}
if (!ctx.CanWalkOn(destX, y, destZ))
{
result.SetImpossible();
return;
}
double cost = ctx.SprintCost + ctx.JumpPenalty;
result.Set(destX, destY, destZ, cost);
}
}
}