Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/1_21_5/BlocksAttacksComponent.cs
copilot-swe-agent[bot] 640a4e39b7 Fix CS9107 warnings: use base class properties instead of captured primary constructor parameters
Replace lowercase primary constructor parameter references (dataTypes.,
subComponentRegistry., itemPalette.) with PascalCase base class property
references (DataTypes., SubComponentRegistry., ItemPalette.) in method
bodies of all StructuredComponent and SubComponent subclasses.

This eliminates CS9107 warnings where subclass primary constructor
parameters shadow the base class properties they are assigned to.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-24 01:16:05 +00:00

83 lines
2.8 KiB
C#

using System.Collections.Generic;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_5;
public class BlocksAttacksComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public float BlockDelaySeconds { get; set; }
public float DisableCooldownScale { get; set; }
public List<byte[]> RawDamageReductions { get; set; } = [];
public float ItemDamageThreshold { get; set; }
public float ItemDamageBase { get; set; }
public float ItemDamageFactor { get; set; }
public override void Parse(Queue<byte> data)
{
BlockDelaySeconds = DataTypes.ReadNextFloat(data);
DisableCooldownScale = DataTypes.ReadNextFloat(data);
var reductionCount = DataTypes.ReadNextVarInt(data);
for (var i = 0; i < reductionCount; i++)
{
var horizontalBlockingAngle = DataTypes.ReadNextFloat(data);
var hasTypeFilter = DataTypes.ReadNextBool(data);
if (hasTypeFilter)
ReadHolderSet(data);
var baseDmg = DataTypes.ReadNextFloat(data);
var factor = DataTypes.ReadNextFloat(data);
}
ItemDamageThreshold = DataTypes.ReadNextFloat(data);
ItemDamageBase = DataTypes.ReadNextFloat(data);
ItemDamageFactor = DataTypes.ReadNextFloat(data);
var hasBypassedBy = DataTypes.ReadNextBool(data);
if (hasBypassedBy)
DataTypes.ReadNextString(data); // TagKey<DamageType> as ResourceLocation
var hasBlockSound = DataTypes.ReadNextBool(data);
if (hasBlockSound)
ReadSoundEventHolder(data);
var hasDisableSound = DataTypes.ReadNextBool(data);
if (hasDisableSound)
ReadSoundEventHolder(data);
}
private void ReadHolderSet(Queue<byte> data)
{
var sizeOrTag = DataTypes.ReadNextVarInt(data);
if (sizeOrTag == 0)
{
DataTypes.ReadNextString(data); // Tag ResourceLocation
}
else
{
var count = sizeOrTag - 1;
for (var i = 0; i < count; i++)
DataTypes.ReadNextVarInt(data); // Holder<DamageType> registry ids
}
}
private void ReadSoundEventHolder(Queue<byte> data)
{
var holderId = DataTypes.ReadNextVarInt(data);
if (holderId == 0)
{
DataTypes.ReadNextString(data); // ResourceLocation
var hasFixedRange = DataTypes.ReadNextBool(data);
if (hasFixedRange)
DataTypes.ReadNextFloat(data);
}
}
public override Queue<byte> Serialize()
{
return new Queue<byte>();
}
}