Minecraft-Console-Client/MinecraftClient/ChatBots
OverHash 770a82e2d2 Check player is in range each entity attack
This commit should make it so that MCC will check that the player is in range before attacking entities each iteration of the cooldown.

This was problematic before, because, if the entities were still they would be added to the attack list, and then if they stayed still and the client teleported away, it would still attempt to attack the entities, even though it is now out of range.
2020-04-27 18:35:59 +02:00
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Alerts.cs ConsoleIO: Sync with SharpTools 2018-05-28 22:09:50 +02:00
AntiAFK.cs App refactoring almost done 2014-05-31 01:59:03 +02:00
AutoAttack.cs Check player is in range each entity attack 2020-04-27 18:35:59 +02:00
AutoEat.cs Make AutoEat not to use Threading 2020-04-13 17:49:24 +02:00
AutoFishing.cs Improve logging, auto respawn 2020-04-01 21:15:35 +02:00
AutoRelog.cs AutoRelog: Allow any kick message 2020-04-02 18:27:18 +02:00
AutoRespond.cs Give access to AutoRespond matches inside scripts 2020-03-27 21:39:06 +01:00
ChatLog.cs Prevent invalid chars in logfile path 2016-05-15 14:37:06 +02:00
HangmanGame.cs Add support for C# scripts in scripting bot 2015-06-20 22:58:18 +02:00
PlayerListLogger.cs Add support for C# scripts in scripting bot 2015-06-20 22:58:18 +02:00
RemoteControl.cs Add support for C# scripts in scripting bot 2015-06-20 22:58:18 +02:00
Script.cs Give access to AutoRespond matches inside scripts 2020-03-27 21:39:06 +01:00
ScriptScheduler.cs Allow single commands in ScriptScheduler 2020-04-02 19:00:38 +02:00
TestBot.cs ScriptScheduler: Add debug messages for issue #431 2018-05-08 19:27:19 +02:00