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https://github.com/MCCTeam/Minecraft-Console-Client
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Add 17 new items (spears, nautilus armor, spawn eggs, netherite horse armor), 4 new entities (CamelHusk, Nautilus, Parched, ZombieNautilus), and 2 new entity metadata serializer types (ZombieNautilusVariant, HumanoidArm). Generated ItemPalette12111 (1505 items), EntityPalette12111 (157 entities), and EntityMetadataPalette12111 (39 serializers) from server reports. Made-with: Cursor
128 lines
No EOL
2.5 KiB
C#
128 lines
No EOL
2.5 KiB
C#
namespace MinecraftClient.Mapping;
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public enum EntityMetaDataType
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{
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Byte,
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Short, // 1.8 only
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Int, // 1.8 only
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Vector3Int, // 1.8 only (not used by the game)
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VarInt,
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VarLong,
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Float,
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String,
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Chat,
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OptionalChat,
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Slot,
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Boolean,
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/// <summary>
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/// Float x3
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/// </summary>
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Rotation,
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Position,
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OptionalPosition,
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/// <summary>
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/// VarInt
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/// </summary>
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Direction,
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OptionalUuid,
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/// <summary>
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/// Boolean + UUID (1.21.5+, replaces OptionalUuid)
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/// </summary>
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OptionalLivingEntityReference,
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/// <summary>
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/// VarInt
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/// </summary>
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BlockId,
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/// <summary>
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/// VarInt (0 for absent)
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/// </summary>
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OptionalBlockId,
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Nbt,
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Particle,
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/// <summary>
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/// List of Particle (1.20.6+)
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/// </summary>
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Particles,
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/// <summary>
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/// VarInt x3
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/// </summary>
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VillagerData,
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OptionalVarInt,
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/// <summary>
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/// VarInt
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/// </summary>
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Pose,
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/// <summary>
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/// VarInt
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/// </summary>
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CatVariant,
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/// <summary>
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/// VarInt (1.20.6+)
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/// </summary>
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CowVariant,
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/// <summary>
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/// VarInt (1.20.6+)
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/// </summary>
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WolfVariant,
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/// <summary>
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/// VarInt (1.21.5+)
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/// </summary>
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WolfSoundVariant,
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FrogVariant,
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/// <summary>
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/// VarInt (1.21.5+)
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/// </summary>
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PigVariant,
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/// <summary>
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/// VarInt (1.21.5+)
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/// </summary>
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ChickenVariant,
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/// <summary>
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/// String + Position
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/// </summary>
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GlobalPosition,
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/// <summary>
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/// Boolean + String + Position
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/// </summary>
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OptionalGlobalPosition,
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/// <summary>
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/// VarInt
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/// </summary>
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PaintingVariant,
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/// <summary>
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/// VarInt
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/// </summary>
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SnifferState,
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/// <summary>
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/// VarInt (1.20.6+)
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/// </summary>
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ArmadilloState,
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/// <summary>
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/// VarInt (1.21.9+)
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/// </summary>
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CopperGolemState,
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/// <summary>
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/// VarInt (1.21.9+)
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/// </summary>
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WeatheringCopperState,
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/// <summary>
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/// Float x3
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/// </summary>
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Vector3,
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/// <summary>
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/// Float x4
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/// </summary>
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Quaternion,
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/// <summary>
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/// Either<GameProfile, Partial> + PlayerSkin.Patch (1.21.9+)
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/// </summary>
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ResolvableProfile,
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/// <summary>
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/// VarInt (1.21.11+, holder registry ID)
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/// </summary>
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ZombieNautilusVariant,
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/// <summary>
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/// VarInt (1.21.11+, 0=LEFT, 1=RIGHT)
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/// </summary>
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HumanoidArm
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} |