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https://github.com/MCCTeam/Minecraft-Console-Client
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38 lines
1.5 KiB
C#
38 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents._1_21;
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public class AttributeSubComponent121(DataTypes dataTypes, SubComponentRegistry subComponentRegistry) : SubComponent(dataTypes, subComponentRegistry)
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{
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public int TypeId { get; set; }
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public string? ResourceLocation { get; set; }
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public double Value { get; set; }
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public int Operation { get; set; }
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public int Slot { get; set; }
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protected override void Parse(Queue<byte> data)
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{
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TypeId = DataTypes.ReadNextVarInt(data);
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ResourceLocation = DataTypes.ReadNextString(data);
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Value = DataTypes.ReadNextDouble(data);
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Operation = DataTypes.ReadNextVarInt(data);
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Slot = DataTypes.ReadNextVarInt(data);
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}
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public override Queue<byte> Serialize()
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{
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var data = new List<byte>();
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data.AddRange(DataTypes.GetVarInt(TypeId));
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if (string.IsNullOrEmpty(ResourceLocation?.Trim()))
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throw new ArgumentNullException($"Can not serialize AttributeSubComponent121 due to ResourceLocation being null or empty!");
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data.AddRange(DataTypes.GetString(ResourceLocation));
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data.AddRange(DataTypes.GetDouble(Value));
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data.AddRange(DataTypes.GetVarInt(Operation));
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data.AddRange(DataTypes.GetVarInt(Slot));
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return new Queue<byte>(data);
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}
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}
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