mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
94 lines
3.6 KiB
C#
94 lines
3.6 KiB
C#
using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents._1_21;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_2;
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public class EquippableComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public int Slot { get; set; }
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public SoundEventSubComponent? EquipSound { get; set; }
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public bool HasModel { get; set; }
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public string? Model { get; set; }
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public bool HasCameraOverlay { get; set; }
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public string? CameraOverlay { get; set; }
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public bool HasAllowedEntities { get; set; }
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public int AllowedEntitiesType { get; set; }
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public string? AllowedEntitiesTag { get; set; }
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public List<int>? AllowedEntitiesIds { get; set; }
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public bool Dispensable { get; set; }
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public bool Swappable { get; set; }
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public bool DamageOnHurt { get; set; }
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public override void Parse(Queue<byte> data)
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{
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Slot = DataTypes.ReadNextVarInt(data);
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EquipSound = (SoundEventSubComponent)SubComponentRegistry.ParseSubComponent(SubComponents.SoundEvent, data);
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HasModel = DataTypes.ReadNextBool(data);
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if (HasModel)
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Model = DataTypes.ReadNextString(data);
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HasCameraOverlay = DataTypes.ReadNextBool(data);
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if (HasCameraOverlay)
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CameraOverlay = DataTypes.ReadNextString(data);
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HasAllowedEntities = DataTypes.ReadNextBool(data);
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if (HasAllowedEntities)
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{
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AllowedEntitiesType = DataTypes.ReadNextVarInt(data);
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if (AllowedEntitiesType == 0)
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{
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AllowedEntitiesTag = DataTypes.ReadNextString(data);
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}
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else
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{
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AllowedEntitiesIds = new List<int>();
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for (var i = 0; i < AllowedEntitiesType - 1; i++)
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AllowedEntitiesIds.Add(DataTypes.ReadNextVarInt(data));
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}
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}
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Dispensable = DataTypes.ReadNextBool(data);
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Swappable = DataTypes.ReadNextBool(data);
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DamageOnHurt = DataTypes.ReadNextBool(data);
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}
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public override Queue<byte> Serialize()
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{
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var data = new List<byte>();
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data.AddRange(DataTypes.GetVarInt(Slot));
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if (EquipSound is not null) data.AddRange(EquipSound.Serialize());
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data.AddRange(DataTypes.GetBool(HasModel));
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if (HasModel && Model is not null)
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data.AddRange(DataTypes.GetString(Model));
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data.AddRange(DataTypes.GetBool(HasCameraOverlay));
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if (HasCameraOverlay && CameraOverlay is not null)
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data.AddRange(DataTypes.GetString(CameraOverlay));
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data.AddRange(DataTypes.GetBool(HasAllowedEntities));
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if (HasAllowedEntities)
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{
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data.AddRange(DataTypes.GetVarInt(AllowedEntitiesType));
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if (AllowedEntitiesType == 0 && AllowedEntitiesTag is not null)
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{
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data.AddRange(DataTypes.GetString(AllowedEntitiesTag));
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}
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else if (AllowedEntitiesIds is not null)
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{
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foreach (var id in AllowedEntitiesIds)
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data.AddRange(DataTypes.GetVarInt(id));
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}
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}
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data.AddRange(DataTypes.GetBool(Dispensable));
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data.AddRange(DataTypes.GetBool(Swappable));
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data.AddRange(DataTypes.GetBool(DamageOnHurt));
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return new Queue<byte>(data);
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}
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}
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