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https://github.com/MCCTeam/Minecraft-Console-Client
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Implements the new Baritone-inspired A* pathfinding system: - Core types: PathNode, PathResult, MoveResult, MoveType, ActionCosts - BinaryHeapOpenSet min-heap for A* open set - AStarPathFinder with timeout, cancellation, partial path support - CalculationContext for thread-safe world state snapshots - MoveHelper for block passability checks - IGoal interface + GoalBlock, GoalXZ, GoalNear, GoalComposite - IMove interface + MoveTraverse, MoveDiagonal, MoveAscend, MoveDescend, MoveClimb - /pathfind command for testing the new pathfinder Made-with: Cursor
54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
using MinecraftClient.Pathing.Core;
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namespace MinecraftClient.Pathing.Moves.Impl
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{
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/// <summary>
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/// Diagonal walk (1 block in both X and Z, same Y).
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/// Checks both intermediate cardinal columns for clearance.
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/// </summary>
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public sealed class MoveDiagonal : IMove
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{
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public MoveType Type => MoveType.Diagonal;
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public int XOffset { get; }
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public int ZOffset { get; }
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public bool DynamicY => false;
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public MoveDiagonal(int xOffset, int zOffset)
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{
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XOffset = xOffset;
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ZOffset = zOffset;
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}
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public void Calculate(CalculationContext ctx, int x, int y, int z, ref MoveResult result)
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{
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int destX = x + XOffset;
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int destZ = z + ZOffset;
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if (!ctx.CanWalkThrough(destX, y, destZ) || !ctx.CanWalkThrough(destX, y + 1, destZ))
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{
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result.SetImpossible();
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return;
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}
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if (!ctx.CanWalkOn(destX, y - 1, destZ))
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{
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result.SetImpossible();
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return;
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}
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if (!ctx.CanWalkThrough(x + XOffset, y, z) || !ctx.CanWalkThrough(x + XOffset, y + 1, z))
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{
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result.SetImpossible();
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return;
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}
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if (!ctx.CanWalkThrough(x, y, z + ZOffset) || !ctx.CanWalkThrough(x, y + 1, z + ZOffset))
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{
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result.SetImpossible();
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return;
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}
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result.Set(destX, y, destZ, ctx.SprintCost * ActionCosts.DiagonalMultiplier);
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}
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}
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}
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