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- Add MoveDiagonalAscend and MoveDiagonalDescend for "corner" moves: step diagonally around a wall edge while ascending/descending 1 block. Requires at least one intermediate cardinal direction to be passable. - Fix pitch calculation: look toward target's eye level (same height delta as feet delta) instead of subtracting eye height, which caused the player to stare at the ground during flat walks. - Add Yaw/Pitch smoothing via SmoothYaw/SmoothPitch in TemplateHelper. Max 35 deg/tick for yaw, 25 deg/tick for pitch. Prevents instant camera snaps between path segments while still being responsive enough for sprint-jumps and tight maneuvers. - Apply smoothing to all five action templates (Walk, Ascend, Descend, Climb, SprintJump). Made-with: Cursor |
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| .. | ||
| ActionCosts.cs | ||
| AStarPathFinder.cs | ||
| BinaryHeapOpenSet.cs | ||
| CalculationContext.cs | ||
| MoveResult.cs | ||
| MoveType.cs | ||
| PathNode.cs | ||
| PathResult.cs | ||