mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
808 lines
30 KiB
C#
808 lines
30 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Net.Sockets;
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using System.Threading;
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using MinecraftClient.Crypto;
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using MinecraftClient.Proxy;
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using System.Security.Cryptography;
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using MinecraftClient.Mapping;
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using MinecraftClient.Inventory;
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namespace MinecraftClient.Protocol.Handlers
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{
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/// <summary>
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/// Implementation for Minecraft 1.4.X, 1.5.X, 1.6.X Protocols
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/// </summary>
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class Protocol16Handler : IMinecraftCom
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{
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IMinecraftComHandler handler;
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private bool autocomplete_received = false;
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private string autocomplete_result = "";
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private bool encrypted = false;
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private int protocolversion;
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private Thread netRead;
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Crypto.IAesStream s;
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TcpClient c;
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public Protocol16Handler(TcpClient Client, int ProtocolVersion, IMinecraftComHandler Handler)
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{
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ConsoleIO.SetAutoCompleteEngine(this);
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if (protocolversion >= 72)
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ChatParser.InitTranslations();
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this.c = Client;
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this.protocolversion = ProtocolVersion;
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this.handler = Handler;
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if (Handler.GetTerrainEnabled())
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{
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ConsoleIO.WriteLineFormatted("§8Terrain & Movements currently not handled for that MC version.");
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Handler.SetTerrainEnabled(false);
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}
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if (handler.GetInventoryEnabled())
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{
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ConsoleIO.WriteLineFormatted("§8Inventories are currently not handled for that MC version.");
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handler.SetInventoryEnabled(false);
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}
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if (handler.GetEntityHandlingEnabled())
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{
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ConsoleIO.WriteLineFormatted("§8Entities are currently not handled for that MC version.");
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handler.SetEntityHandlingEnabled(false);
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}
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}
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private Protocol16Handler(TcpClient Client)
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{
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this.c = Client;
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}
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private void Updater()
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{
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try
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{
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do
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{
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Thread.Sleep(100);
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}
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while (Update());
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}
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catch (System.IO.IOException) { }
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catch (SocketException) { }
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catch (ObjectDisposedException) { }
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handler.OnConnectionLost(ChatBot.DisconnectReason.ConnectionLost, "");
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}
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private bool Update()
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{
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handler.OnUpdate();
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bool connection_ok = true;
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while (c.Client.Available > 0 && connection_ok)
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{
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byte id = readNextByte();
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connection_ok = processPacket(id);
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}
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return connection_ok;
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}
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private bool processPacket(byte id)
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{
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int nbr = 0;
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switch (id)
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{
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case 0x00: byte[] keepalive = new byte[5] { 0, 0, 0, 0, 0 };
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Receive(keepalive, 1, 4, SocketFlags.None);
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handler.OnServerKeepAlive();
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Send(keepalive); break;
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case 0x01: readData(4); readNextString(); readData(5); break;
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case 0x02: readData(1); readNextString(); readNextString(); readData(4); break;
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case 0x03:
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string message = readNextString();
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handler.OnTextReceived(message, protocolversion >= 72); break;
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case 0x04: readData(16); break;
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case 0x05: readData(6); readNextItemSlot(); break;
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case 0x06: readData(12); break;
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case 0x07: readData(9); break;
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case 0x08: if (protocolversion >= 72) { readData(10); } else readData(8); break;
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case 0x09: readData(8); readNextString(); break;
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case 0x0A: readData(1); break;
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case 0x0B: readData(33); break;
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case 0x0C: readData(9); break;
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case 0x0D: readData(41); break;
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case 0x0E: readData(11); break;
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case 0x0F: readData(10); readNextItemSlot(); readData(3); break;
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case 0x10: readData(2); break;
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case 0x11: readData(14); break;
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case 0x12: readData(5); break;
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case 0x13: if (protocolversion >= 72) { readData(9); } else readData(5); break;
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case 0x14: readData(4); readNextString(); readData(16); readNextEntityMetaData(); break;
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case 0x16: readData(8); break;
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case 0x17: readData(19); readNextObjectData(); break;
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case 0x18: readData(26); readNextEntityMetaData(); break;
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case 0x19: readData(4); readNextString(); readData(16); break;
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case 0x1A: readData(18); break;
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case 0x1B: if (protocolversion >= 72) { readData(10); } break;
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case 0x1C: readData(10); break;
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case 0x1D: nbr = (int)readNextByte(); readData(nbr * 4); break;
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case 0x1E: readData(4); break;
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case 0x1F: readData(7); break;
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case 0x20: readData(6); break;
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case 0x21: readData(9); break;
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case 0x22: readData(18); break;
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case 0x23: readData(5); break;
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case 0x26: readData(5); break;
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case 0x27: if (protocolversion >= 72) { readData(9); } else readData(8); break;
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case 0x28: readData(4); readNextEntityMetaData(); break;
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case 0x29: readData(8); break;
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case 0x2A: readData(5); break;
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case 0x2B: readData(8); break;
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case 0x2C: if (protocolversion >= 72) { readNextEntityProperties(protocolversion); } break;
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case 0x33: readData(13); nbr = readNextInt(); readData(nbr); break;
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case 0x34: readData(10); nbr = readNextInt(); readData(nbr); break;
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case 0x35: readData(12); break;
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case 0x36: readData(14); break;
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case 0x37: readData(17); break;
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case 0x38: readNextChunkBulkData(); break;
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case 0x3C: readData(28); nbr = readNextInt(); readData(3 * nbr); readData(12); break;
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case 0x3D: readData(18); break;
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case 0x3E: readNextString(); readData(17); break;
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case 0x3F: if (protocolversion > 51) { readNextString(); readData(32); } break;
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case 0x46: readData(2); break;
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case 0x47: readData(17); break;
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case 0x64: readNextWindowData(protocolversion); break;
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case 0x65: readData(1); break;
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case 0x66: readData(7); readNextItemSlot(); break;
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case 0x67: readData(3); readNextItemSlot(); break;
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case 0x68: readData(1); for (nbr = readNextShort(); nbr > 0; nbr--) { readNextItemSlot(); } break;
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case 0x69: readData(5); break;
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case 0x6A: readData(4); break;
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case 0x6B: readData(2); readNextItemSlot(); break;
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case 0x6C: readData(2); break;
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case 0x82: readData(10); readNextString(); readNextString(); readNextString(); readNextString(); break;
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case 0x83: readData(4); nbr = readNextShort(); readData(nbr); break;
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case 0x84: readData(11); nbr = readNextShort(); if (nbr > 0) { readData(nbr); } break;
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case 0x85: if (protocolversion >= 74) { readData(13); } break;
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case 0xC8:
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if (readNextInt() == 2022) { ConsoleIO.WriteLogLine("You are dead. Type /respawn to respawn."); }
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if (protocolversion >= 72) { readData(4); } else readData(1);
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break;
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case 0xC9:
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string name = readNextString(); bool online = readNextByte() != 0x00; readData(2);
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Guid FakeUUID = new Guid(MD5.Create().ComputeHash(Encoding.UTF8.GetBytes(name)).Take(16).ToArray());
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if (online) { handler.OnPlayerJoin(FakeUUID, name); } else { handler.OnPlayerLeave(FakeUUID); }
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break;
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case 0xCA: if (protocolversion >= 72) { readData(9); } else readData(3); break;
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case 0xCB: autocomplete_result = readNextString(); autocomplete_received = true; break;
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case 0xCC: readNextString(); readData(4); break;
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case 0xCD: readData(1); break;
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case 0xCE: if (protocolversion > 51) { readNextString(); readNextString(); readData(1); } break;
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case 0xCF: if (protocolversion > 51) { readNextString(); readData(1); readNextString(); } readData(4); break;
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case 0xD0: if (protocolversion > 51) { readData(1); readNextString(); } break;
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case 0xD1: if (protocolversion > 51) { readNextTeamData(); } break;
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case 0xFA: string channel = readNextString();
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byte[] payload = readNextByteArray();
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handler.OnPluginChannelMessage(channel, payload);
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break;
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case 0xFF: string reason = readNextString();
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handler.OnConnectionLost(ChatBot.DisconnectReason.InGameKick, reason); break;
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default: return false; //unknown packet!
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}
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return true; //packet has been successfully skipped
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}
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private void StartUpdating()
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{
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netRead = new Thread(new ThreadStart(Updater));
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netRead.Name = "ProtocolPacketHandler";
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netRead.Start();
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}
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public void Dispose()
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{
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try
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{
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if (netRead != null)
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{
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netRead.Abort();
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c.Close();
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}
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}
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catch { }
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}
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private void readData(int offset)
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{
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if (offset > 0)
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{
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try
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{
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byte[] cache = new byte[offset];
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Receive(cache, 0, offset, SocketFlags.None);
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}
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catch (OutOfMemoryException) { }
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}
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}
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private string readNextString()
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{
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ushort length = (ushort)readNextShort();
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if (length > 0)
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{
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byte[] cache = new byte[length * 2];
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Receive(cache, 0, length * 2, SocketFlags.None);
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string result = Encoding.BigEndianUnicode.GetString(cache);
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return result;
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}
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else return "";
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}
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public bool SendEntityAction(int PlayerEntityID, int ActionID)
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{
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return false;
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}
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private byte[] readNextByteArray()
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{
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short len = readNextShort();
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byte[] data = new byte[len];
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Receive(data, 0, len, SocketFlags.None);
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return data;
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}
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private short readNextShort()
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{
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byte[] tmp = new byte[2];
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Receive(tmp, 0, 2, SocketFlags.None);
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Array.Reverse(tmp);
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return BitConverter.ToInt16(tmp, 0);
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}
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private int readNextInt()
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{
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byte[] tmp = new byte[4];
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Receive(tmp, 0, 4, SocketFlags.None);
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Array.Reverse(tmp);
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return BitConverter.ToInt32(tmp, 0);
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}
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private byte readNextByte()
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{
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byte[] result = new byte[1];
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Receive(result, 0, 1, SocketFlags.None);
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return result[0];
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}
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private void readNextItemSlot()
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{
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short itemid = readNextShort();
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//If slot not empty (item ID != -1)
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if (itemid != -1)
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{
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readData(1); //Item count
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readData(2); //Item damage
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short length = readNextShort();
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//If length of optional NBT data > 0, read it
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if (length > 0) { readData(length); }
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}
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}
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private void readNextEntityMetaData()
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{
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do
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{
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byte[] id = new byte[1];
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Receive(id, 0, 1, SocketFlags.None);
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if (id[0] == 0x7F) { break; }
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int index = id[0] & 0x1F;
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int type = id[0] >> 5;
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switch (type)
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{
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case 0: readData(1); break; //Byte
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case 1: readData(2); break; //Short
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case 2: readData(4); break; //Int
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case 3: readData(4); break; //Float
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case 4: readNextString(); break; //String
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case 5: readNextItemSlot(); break; //Slot
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case 6: readData(12); break; //Vector (3 Int)
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}
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} while (true);
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}
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private void readNextObjectData()
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{
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int id = readNextInt();
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if (id != 0) { readData(6); }
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}
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private void readNextTeamData()
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{
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readNextString(); //Internal Name
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byte mode = readNextByte();
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if (mode == 0 || mode == 2)
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{
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readNextString(); //Display Name
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readNextString(); //Prefix
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readNextString(); //Suffix
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readData(1); //Friendly Fire
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}
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if (mode == 0 || mode == 3 || mode == 4)
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{
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short count = readNextShort();
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for (int i = 0; i < count; i++)
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{
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readNextString(); //Players
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}
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}
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}
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private void readNextEntityProperties(int protocolversion)
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{
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if (protocolversion >= 72)
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{
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if (protocolversion >= 74)
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{
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//Minecraft 1.6.2
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readNextInt(); //Entity ID
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int count = readNextInt();
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for (int i = 0; i < count; i++)
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{
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readNextString(); //Property name
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readData(8); //Property value (Double)
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short othercount = readNextShort();
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readData(25 * othercount);
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}
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}
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else
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{
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//Minecraft 1.6.0 / 1.6.1
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readNextInt(); //Entity ID
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int count = readNextInt();
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for (int i = 0; i < count; i++)
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{
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readNextString(); //Property name
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readData(8); //Property value (Double)
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}
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}
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}
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}
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private void readNextWindowData(int protocolversion)
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{
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readData(1);
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byte windowtype = readNextByte();
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readNextString();
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readData(1);
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if (protocolversion > 51)
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{
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readData(1);
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if (protocolversion >= 72 && windowtype == 0xb)
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{
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readNextInt();
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}
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}
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}
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private void readNextChunkBulkData()
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{
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short chunkcount = readNextShort();
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int datalen = readNextInt();
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readData(1);
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readData(datalen);
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readData(12 * (chunkcount));
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}
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private void Receive(byte[] buffer, int start, int offset, SocketFlags f)
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{
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int read = 0;
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while (read < offset)
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{
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if (encrypted)
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{
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read += s.Read(buffer, start + read, offset - read);
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}
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else read += c.Client.Receive(buffer, start + read, offset - read, f);
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}
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}
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private void Send(byte[] buffer)
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{
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if (encrypted)
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{
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s.Write(buffer, 0, buffer.Length);
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}
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else c.Client.Send(buffer);
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}
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private bool Handshake(string uuid, string username, string sessionID, string host, int port)
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{
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//array
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byte[] data = new byte[10 + (username.Length + host.Length) * 2];
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//packet id
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data[0] = (byte)2;
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//Protocol Version
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data[1] = (byte)protocolversion;
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//short len
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byte[] sh = BitConverter.GetBytes((short)username.Length);
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Array.Reverse(sh);
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sh.CopyTo(data, 2);
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//username
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byte[] bname = Encoding.BigEndianUnicode.GetBytes(username);
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bname.CopyTo(data, 4);
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//short len
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sh = BitConverter.GetBytes((short)host.Length);
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Array.Reverse(sh);
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sh.CopyTo(data, 4 + (username.Length * 2));
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//host
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byte[] bhost = Encoding.BigEndianUnicode.GetBytes(host);
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bhost.CopyTo(data, 6 + (username.Length * 2));
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//port
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sh = BitConverter.GetBytes(port);
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Array.Reverse(sh);
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sh.CopyTo(data, 6 + (username.Length * 2) + (host.Length * 2));
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Send(data);
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byte[] pid = new byte[1];
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Receive(pid, 0, 1, SocketFlags.None);
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while (pid[0] == 0xFA) //Skip some early plugin messages
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{
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processPacket(pid[0]);
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Receive(pid, 0, 1, SocketFlags.None);
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}
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if (pid[0] == 0xFD)
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{
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string serverID = readNextString();
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byte[] PublicServerkey = readNextByteArray();
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byte[] token = readNextByteArray();
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if (serverID == "-")
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ConsoleIO.WriteLineFormatted("§8Server is in offline mode.");
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else if (Settings.DebugMessages)
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ConsoleIO.WriteLineFormatted("§8Handshake successful. (Server ID: " + serverID + ')');
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return StartEncryption(uuid, username, sessionID, token, serverID, PublicServerkey);
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}
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else
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{
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ConsoleIO.WriteLineFormatted("§8Invalid response to Handshake packet");
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return false;
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}
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}
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private bool StartEncryption(string uuid, string username, string sessionID, byte[] token, string serverIDhash, byte[] serverKey)
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{
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System.Security.Cryptography.RSACryptoServiceProvider RSAService = CryptoHandler.DecodeRSAPublicKey(serverKey);
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byte[] secretKey = CryptoHandler.GenerateAESPrivateKey();
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if (Settings.DebugMessages)
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ConsoleIO.WriteLineFormatted("§8Crypto keys & hash generated.");
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if (serverIDhash != "-")
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{
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Console.WriteLine("Checking Session...");
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if (!ProtocolHandler.SessionCheck(uuid, sessionID, CryptoHandler.getServerHash(serverIDhash, serverKey, secretKey)))
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{
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handler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, "Failed to check session.");
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return false;
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}
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}
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//Encrypt the data
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byte[] key_enc = RSAService.Encrypt(secretKey, false);
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byte[] token_enc = RSAService.Encrypt(token, false);
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byte[] keylen = BitConverter.GetBytes((short)key_enc.Length);
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byte[] tokenlen = BitConverter.GetBytes((short)token_enc.Length);
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Array.Reverse(keylen);
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Array.Reverse(tokenlen);
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//Building the packet
|
|
byte[] data = new byte[5 + (short)key_enc.Length + (short)token_enc.Length];
|
|
data[0] = 0xFC;
|
|
keylen.CopyTo(data, 1);
|
|
key_enc.CopyTo(data, 3);
|
|
tokenlen.CopyTo(data, 3 + (short)key_enc.Length);
|
|
token_enc.CopyTo(data, 5 + (short)key_enc.Length);
|
|
|
|
//Send it back
|
|
Send(data);
|
|
|
|
//Getting the next packet
|
|
byte[] pid = new byte[1];
|
|
Receive(pid, 0, 1, SocketFlags.None);
|
|
if (pid[0] == 0xFC)
|
|
{
|
|
readData(4);
|
|
s = CryptoHandler.getAesStream(c.GetStream(), secretKey);
|
|
encrypted = true;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
ConsoleIO.WriteLineFormatted("§8Invalid response to StartEncryption packet");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public bool Login()
|
|
{
|
|
if (Handshake(handler.GetUserUUID(), handler.GetUsername(), handler.GetSessionID(), handler.GetServerHost(), handler.GetServerPort()))
|
|
{
|
|
Send(new byte[] { 0xCD, 0 });
|
|
try
|
|
{
|
|
byte[] pid = new byte[1];
|
|
try
|
|
{
|
|
if (c.Connected)
|
|
{
|
|
Receive(pid, 0, 1, SocketFlags.None);
|
|
while (pid[0] >= 0xC0 && pid[0] != 0xFF) //Skip some early packets or plugin messages
|
|
{
|
|
processPacket(pid[0]);
|
|
Receive(pid, 0, 1, SocketFlags.None);
|
|
}
|
|
if (pid[0] == (byte)1)
|
|
{
|
|
readData(4); readNextString(); readData(5);
|
|
StartUpdating();
|
|
return true; //The Server accepted the request
|
|
}
|
|
else if (pid[0] == (byte)0xFF)
|
|
{
|
|
string reason = readNextString();
|
|
handler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, reason);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
//Connection failed
|
|
ConsoleIO.WriteLineFormatted("§8" + e.GetType().Name + ": " + e.Message);
|
|
return false;
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
handler.OnConnectionLost(ChatBot.DisconnectReason.ConnectionLost, "");
|
|
return false;
|
|
}
|
|
return false; //Login was unsuccessful (received a kick...)
|
|
}
|
|
else return false;
|
|
}
|
|
|
|
public void Disconnect()
|
|
{
|
|
const string message = "disconnect.quitting";
|
|
|
|
try
|
|
{
|
|
byte[] reason = new byte[3 + (message.Length * 2)];
|
|
reason[0] = (byte)0xff;
|
|
|
|
byte[] msglen;
|
|
msglen = BitConverter.GetBytes((short)message.Length);
|
|
Array.Reverse(msglen);
|
|
msglen.CopyTo(reason, 1);
|
|
|
|
if (message.Length > 0)
|
|
{
|
|
byte[] msg;
|
|
msg = Encoding.BigEndianUnicode.GetBytes(message);
|
|
msg.CopyTo(reason, 3);
|
|
}
|
|
|
|
Send(reason);
|
|
}
|
|
catch (SocketException) { }
|
|
catch (System.IO.IOException) { }
|
|
}
|
|
|
|
public int GetMaxChatMessageLength()
|
|
{
|
|
return 100;
|
|
}
|
|
|
|
public bool SendChatMessage(string message)
|
|
{
|
|
if (String.IsNullOrEmpty(message))
|
|
return true;
|
|
|
|
try
|
|
{
|
|
byte[] chat = new byte[3 + (message.Length * 2)];
|
|
chat[0] = (byte)3;
|
|
|
|
byte[] msglen;
|
|
msglen = BitConverter.GetBytes((short)message.Length);
|
|
Array.Reverse(msglen);
|
|
msglen.CopyTo(chat, 1);
|
|
|
|
byte[] msg;
|
|
msg = Encoding.BigEndianUnicode.GetBytes(message);
|
|
msg.CopyTo(chat, 3);
|
|
|
|
Send(chat);
|
|
return true;
|
|
}
|
|
catch (SocketException) { return false; }
|
|
catch (System.IO.IOException) { return false; }
|
|
}
|
|
|
|
public bool SendRespawnPacket()
|
|
{
|
|
try
|
|
{
|
|
Send(new byte[] { 0xCD, 1 });
|
|
return true;
|
|
}
|
|
catch (SocketException) { return false; }
|
|
}
|
|
|
|
public bool SendBrandInfo(string brandInfo)
|
|
{
|
|
return false; //Only supported since MC 1.7
|
|
}
|
|
|
|
public bool SendClientSettings(string language, byte viewDistance, byte difficulty, byte chatMode, bool chatColors, byte skinParts, byte mainHand)
|
|
{
|
|
return false; //Currently not implemented
|
|
}
|
|
|
|
public bool SendLocationUpdate(Location location, bool onGround, float? yaw, float? pitch)
|
|
{
|
|
return false; //Currently not implemented
|
|
}
|
|
|
|
public bool SendInteractEntity(int EntityID, int type)
|
|
{
|
|
return false; //Currently not implemented
|
|
}
|
|
|
|
public bool SendInteractEntity(int EntityID, int type, float X, float Y, float Z, int hand)
|
|
{
|
|
return false; //Currently not implemented
|
|
}
|
|
|
|
public bool SendInteractEntity(int EntityID, int type, float X, float Y, float Z)
|
|
{
|
|
return false; //Currently not implemented
|
|
}
|
|
|
|
public bool SendUseItem(int hand)
|
|
{
|
|
return false; //Currently not implemented
|
|
}
|
|
|
|
public bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item)
|
|
{
|
|
return false; //Currently not implemented
|
|
}
|
|
|
|
public bool SendCreativeInventoryAction(int slot, ItemType item, int count)
|
|
{
|
|
return false; //Currently not implemented
|
|
}
|
|
|
|
public bool SendCloseWindow(int windowId)
|
|
{
|
|
return false; //Currently not implemented
|
|
}
|
|
|
|
public bool SendPlayerBlockPlacement(int hand, Location location, int face, float CursorX, float CursorY, float CursorZ, bool insideBlock)
|
|
{
|
|
return false; //Currently not implemented
|
|
}
|
|
|
|
public bool SendHeldItemChange(short slot)
|
|
{
|
|
return false; //Currently not implemented
|
|
}
|
|
|
|
/// <summary>
|
|
/// Send a plugin channel packet to the server.
|
|
/// </summary>
|
|
/// <param name="channel">Channel to send packet on</param>
|
|
/// <param name="data">packet Data</param>
|
|
public bool SendPluginChannelPacket(string channel, byte[] data)
|
|
{
|
|
try {
|
|
byte[] channelLength = BitConverter.GetBytes((short)channel.Length);
|
|
Array.Reverse(channelLength);
|
|
|
|
byte[] channelData = Encoding.BigEndianUnicode.GetBytes(channel);
|
|
|
|
byte[] dataLength = BitConverter.GetBytes((short)data.Length);
|
|
Array.Reverse(dataLength);
|
|
|
|
Send(concatBytes(new byte[] { 0xFA }, channelLength, channelData, dataLength, data));
|
|
|
|
return true;
|
|
}
|
|
catch (SocketException) { return false; }
|
|
catch (System.IO.IOException) { return false; }
|
|
}
|
|
|
|
IEnumerable<string> IAutoComplete.AutoComplete(string BehindCursor)
|
|
{
|
|
if (String.IsNullOrEmpty(BehindCursor))
|
|
return new string[] { };
|
|
|
|
byte[] autocomplete = new byte[3 + (BehindCursor.Length * 2)];
|
|
autocomplete[0] = 0xCB;
|
|
byte[] msglen = BitConverter.GetBytes((short)BehindCursor.Length);
|
|
Array.Reverse(msglen); msglen.CopyTo(autocomplete, 1);
|
|
byte[] msg = Encoding.BigEndianUnicode.GetBytes(BehindCursor);
|
|
msg.CopyTo(autocomplete, 3);
|
|
|
|
autocomplete_received = false;
|
|
autocomplete_result = BehindCursor;
|
|
Send(autocomplete);
|
|
|
|
int wait_left = 50; //do not wait more than 5 seconds (50 * 100 ms)
|
|
while (wait_left > 0 && !autocomplete_received) { System.Threading.Thread.Sleep(100); wait_left--; }
|
|
if (!String.IsNullOrEmpty(autocomplete_result) && autocomplete_received)
|
|
ConsoleIO.WriteLineFormatted("§8" + autocomplete_result.Replace((char)0x00, ' '), false);
|
|
return autocomplete_result.Split((char)0x00);
|
|
}
|
|
|
|
private static byte[] concatBytes(params byte[][] bytes)
|
|
{
|
|
List<byte> result = new List<byte>();
|
|
foreach (byte[] array in bytes)
|
|
result.AddRange(array);
|
|
return result.ToArray();
|
|
}
|
|
|
|
public static bool doPing(string host, int port, ref int protocolversion)
|
|
{
|
|
try
|
|
{
|
|
string version = "";
|
|
TcpClient tcp = ProxyHandler.newTcpClient(host, port);
|
|
tcp.ReceiveTimeout = 5000; //MC 1.7.2+ SpigotMC servers won't respond, so we need a reasonable timeout.
|
|
byte[] ping = new byte[2] { 0xfe, 0x01 };
|
|
tcp.Client.Send(ping, SocketFlags.None);
|
|
|
|
tcp.Client.Receive(ping, 0, 1, SocketFlags.None);
|
|
if (ping[0] == 0xff)
|
|
{
|
|
Protocol16Handler ComTmp = new Protocol16Handler(tcp);
|
|
string result = ComTmp.readNextString();
|
|
if (result.Length > 2 && result[0] == '§' && result[1] == '1')
|
|
{
|
|
string[] tmp = result.Split((char)0x00);
|
|
protocolversion = (byte)Int16.Parse(tmp[1]);
|
|
version = tmp[2];
|
|
|
|
if (protocolversion == 127) //MC 1.7.2+
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
protocolversion = (byte)39;
|
|
version = "B1.8.1 - 1.3.2";
|
|
}
|
|
ConsoleIO.WriteLineFormatted("§8Server version : MC " + version + " (protocol v" + protocolversion + ").");
|
|
return true;
|
|
}
|
|
else return false;
|
|
}
|
|
catch { return false; }
|
|
}
|
|
}
|
|
}
|