mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
71 lines
2.9 KiB
C#
71 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using MinecraftClient.Mapping;
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namespace MinecraftClient.Commands
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{
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public class Move : Command
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{
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public override string CMDName { get { return "move"; } }
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public override string CMDDesc { get { return "move <on|off|get|up|down|east|west|north|south|x y z>: walk or start walking."; } }
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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{
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string[] args = getArgs(command);
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string argStr = getArg(command).Trim().ToLower();
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if (argStr == "on")
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{
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handler.SetTerrainEnabled(true);
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return "Enabling Terrain and Movements on next server login, respawn or world change.";
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}
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else if (argStr == "off")
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{
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handler.SetTerrainEnabled(false);
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return "Disabling Terrain and Movements.";
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}
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else if (handler.GetTerrainEnabled())
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{
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if (args.Length == 1)
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{
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Direction direction;
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switch (argStr)
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{
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case "up": direction = Direction.Up; break;
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case "down": direction = Direction.Down; break;
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case "east": direction = Direction.East; break;
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case "west": direction = Direction.West; break;
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case "north": direction = Direction.North; break;
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case "south": direction = Direction.South; break;
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case "get": return handler.GetCurrentLocation().ToString();
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default: return "Unknown direction '" + argStr + "'.";
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}
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if (Movement.CanMove(handler.GetWorld(), handler.GetCurrentLocation(), direction))
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{
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handler.MoveTo(Movement.Move(handler.GetCurrentLocation(), direction));
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return "Moving " + argStr + '.';
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}
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else return "Cannot move in that direction.";
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}
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else if (args.Length == 3)
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{
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try
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{
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int x = int.Parse(args[0]);
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int y = int.Parse(args[1]);
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int z = int.Parse(args[2]);
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Location goal = new Location(x, y, z);
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if (handler.MoveTo(goal))
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return "Walking to " + goal;
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return "Failed to compute path to " + goal;
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}
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catch (FormatException) { return CMDDesc; }
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}
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else return CMDDesc;
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}
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else return "Please enable terrainandmovements to use this command.";
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}
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}
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}
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