Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/Compression/Zip/ExtractExistingFileAction.cs
ReinforceZwei 7e20e409a8
Add support for creating replay mod capture files (#1246)
* Add test replay handler
* Fix incorrect built raw packet
* Fix incorrect built raw packet
* Add filter
* Add not working zip lib
* Add dotNetZip lib and complete basic function
* Update ReplayHandler.cs
* Complete Replay handler
Without client player handling
* Complete replay mod
- New ChatBot OnNetworkPacket event
* Add auto-backup and command for Replay Mod
* Add ReplayMod description to readme
* Small naming changes, fix compile error on .NET4.0
* ReplayHandler slight optimizations
Use Path.Combine to automatically use Windows '\' or Linux '/'
Move re-usable common parts outside the Replay handler
Small optimizations in building JSON strings
Co-authored-by: ORelio <oreliogitantispam.l0gin@spamgourmet.com>
2020-09-06 21:51:42 +02:00

85 lines
3.3 KiB
C#

// ExtractExistingFileAction.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009 Dino Chiesa
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// last saved (in emacs):
// Time-stamp: <2009-August-25 08:44:37>
//
// ------------------------------------------------------------------
//
// This module defines the ExtractExistingFileAction enum
//
//
// ------------------------------------------------------------------
namespace Ionic.Zip
{
/// <summary>
/// An enum for the options when extracting an entry would overwrite an existing file.
/// </summary>
///
/// <remarks>
/// <para>
/// This enum describes the actions that the library can take when an
/// <c>Extract()</c> or <c>ExtractWithPassword()</c> method is called to extract an
/// entry to a filesystem, and the extraction would overwrite an existing filesystem
/// file.
/// </para>
/// </remarks>
///
public enum ExtractExistingFileAction
{
/// <summary>
/// Throw an exception when extraction would overwrite an existing file. (For
/// COM clients, this is a 0 (zero).)
/// </summary>
Throw,
/// <summary>
/// When extraction would overwrite an existing file, overwrite the file silently.
/// The overwrite will happen even if the target file is marked as read-only.
/// (For COM clients, this is a 1.)
/// </summary>
OverwriteSilently,
/// <summary>
/// When extraction would overwrite an existing file, don't overwrite the file, silently.
/// (For COM clients, this is a 2.)
/// </summary>
DoNotOverwrite,
/// <summary>
/// When extraction would overwrite an existing file, invoke the ExtractProgress
/// event, using an event type of <see
/// cref="ZipProgressEventType.Extracting_ExtractEntryWouldOverwrite"/>. In
/// this way, the application can decide, just-in-time, whether to overwrite the
/// file. For example, a GUI application may wish to pop up a dialog to allow
/// the user to choose. You may want to examine the <see
/// cref="ExtractProgressEventArgs.ExtractLocation"/> property before making
/// the decision. If, after your processing in the Extract progress event, you
/// want to NOT extract the file, set <see cref="ZipEntry.ExtractExistingFile"/>
/// on the <c>ZipProgressEventArgs.CurrentEntry</c> to <c>DoNotOverwrite</c>.
/// If you do want to extract the file, set <c>ZipEntry.ExtractExistingFile</c>
/// to <c>OverwriteSilently</c>. If you want to cancel the Extraction, set
/// <c>ZipProgressEventArgs.Cancel</c> to true. Cancelling differs from using
/// DoNotOverwrite in that a cancel will not extract any further entries, if
/// there are any. (For COM clients, the value of this enum is a 3.)
/// </summary>
InvokeExtractProgressEvent,
}
}